The magic key is a recurring key in the Dragon Quest series. It is used to unlock magic-warded doors.


Dragon Quest

Magic keys can be bought in shops around Alefgard at various prices; the cheapest are in Rimuldar for 53 gold coins. They unlock doors that cannot normally be opened but disappear after one use. In the original NES version, doors will lock upon entering or leaving a town, but the treasure will also return.

Dragon Quest III

The magic key is located on the third basement of the Pyramid. It is the second key acquired in the game. The key is required in order to reach Portoga and progress in the game. In order to get the key, the hero's party must solve a button puzzle which involves pressing four buttons (two in smartphone versions) in the correct order. The solution is hinted by young boys in the castle of Isis. As of this game, the magic key has unlimited use.

It's revealed at the end that the magic keys in the first game were flimsy, and thus broke upon use.

Dragon Quest IV

The magic key was created through alchemy by Mahabala, and is found in the Cave West of Aubout du Monde during Chapter 5. It must be obtained in order to open the warded doors at Palais de Leon.

During Chapter 4, the doors requiring the key will open with Oojam present (in the NES version, he breaks the door down, while he merely picks the lock in the DS version).

Dragon Quest V

The magic key is found in a chest in a warehouse at Lofty Peak, along with the flying carpet.

Dragon Quest VI

The King of Howcastle presents the party with a magic key after their escort of Prince Howard through the Hallowed Hollow.

Dragon Quest VII

The magic key is available in the Primo Palazzo di Bulgio near L'Arca after obtaining the flying carpet.

Dragon Quest VIII

The magic key is in a chest in Trodain Castle.

Dragon Quest IX

The magic key is found at the Mirage Mahal in Gleeba. It allows access to warded doors.

Dragon Quest XI

First visible in the mural of the Ruins of Nhou Wat in Phnom Nonh, it is shortly revealed that a demon named Dora-in-Grey has possession of the magic key. Her defeat releases the key to the Luminary's party. The key can open any door with its crest emblazoned upon it.


Other languages

Other languages
French Clef magique
Clé magique
Spanish Llave
Llave mágica
Italian Chiave Magica
Dutch Unknown
Swedish Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown
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