Minstrel (or Troubadour in DQVII) is a vocation in the Dragon Quest game series.
Main game appearances
The Troubadour is a beginner vocational class in Dragon Quest VII.
The Troubadour is a helpful class using support skills in battle. Outside of battle, they know the spell Repel, able to keep weaker monsters at bay. After mastering this class, the Troubadour can become a Teen Idol provided they have also mastered the Dancer and Jester classes.
|Battles to Master||140|
|Max HP||-20 Percent|
|2||Novice||Eagle Eye||13||Field||Tells the player where the closest town is||0|
|3||Poet||X-Ray||27||Field||Allows the player to determine whether a treasure chest is actually a monster or not. A blue aura means that the treasure chest safe to open. A red aura means that the treasure chest is a monster.||2|
|4||One-Hit Wonder||Sleep Song||40||One Group||Has a chance of putting one a group of enemies to sleep||0|
|5||Warbler||Repel||55||Field||Prevents weaker monsters from attacking the party||4|
|6||Star Turn||Wake Song||75||All Allies||Cures all allies of the sleep status||0|
|7||Platinum-Seller||Mist Song||110||One Group||Has a chance of preventing one group of enemies from casting spells||0|
|8||Living Legend||Angel Song||140||All Allies||Has a chance of restoring a fallen ally with 50 percent of their max HP||0|
|Cleric||Soothing Song||All Allies||Restores 20HP to All Allies||0|
|Fighter||War Cry||All Enemies||Has a chance of startling enemies, preventing them from attacking||0|
|Jester||Silly Song||One Group||Has a chance of making one group of enemies laugh, preventing them from attacking||0|
|Mage||Cursed Verse||One Group||Lowers the defense of one group of enemies||0|
|Mariner||Wave Song||One Group||Has a chance of putting one group of enemies to sleep||0|
|Shepherd||Ram Song||One Group||Has a chance of putting one group of enemies to sleep||0|
|Warrior||Gritty Ditty||All Allies||Raises the defense of all allies||0|
The Troubadour is quite frail and should be put in the back rows. Its only use is to make the Luminary (Vocation) and then a Druid. It takes some time to make a druid and so has to be started as soon the player clears Alltrades Abbey. However, the rewards are great.
The hybrid skills aren't particularly worth getting as there are similar skills that do the same thing.
In IX, the Hero/Heroine always begins the game as this class. It has limited healing and damaging spells on top of the ability to wield fans, swords, whips, and shields.. Minstrel is a fairly balanced class, partly because all of a minstrel's stats improve each level, whereas only some of the other classes' stats improve on each level-up. Their Coup-de-Grace is "Rough N' Tumble," which increases evasion and counterattack chances.
|10||Spry in a Crisis|
|22||Natural Charm +30|
|42||Natural Mag. Might +30|
|68||Natural Mag. Mending +30|
|82||Have a Ball|
|100||Natural Deftness +50|
|This article is a stub.|
Please help Dragon Quest Wiki by expanding it.
|v · e · dDragon Quest IX Classes|
|v · e · dDragon Quest X Classes|