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Monster Master is a vocation in the Dragon Quest series.

Though one of the weaker vocations statistically, the Monster Master makes up for its poorer physical and magical attributes by learning group-hit attacks such as breath skills. Much like a Dancer's repertoire, the Monster Master's skills eventually meet heavy resistance as the player progresses through the main game.

Appearances[]

Main games[]

Dragon Quest VI[]

Stat Changes[]
Statistics Change
Battles to Master 165
Strength -15%
Defence -20%
Max HP -20%
Max MP -30%
Trait Sometimes attacks while asleep
Abilities[]
Level Title Learns Battles Needed Target Info MP
1 Slime Master N/A 0 -
2 Beast Tamer Sweet Breath 18 All enemies Puts all enemies to sleep 0
3 Zombie Tamer Poison Breath 33 All enemies Poisons all enemies 0
4 Nature Master Tongue Bashing 58 ??? Reduces defense of enemies 0
5 Demon Master Cool Breath 77 All enemies Emits a cold breath 0
6 Troll Master Flame Breath 93 All enemies Emits a fiery breath 0
7 Material Master Burning Breath 125 All enemies Stuns all enemies 0
8 Dragon Tamer Puff! 165 Self Transforms into a dragon 18


Dragon Quest X[]

The Monster Master is one of the two advanced vocations available in version 2.0 of Dragon Quest X. They can use Claws, Greatswords, Axes, Fisticuffs, each one with their own individual skill trees, and can furthermore equip Whips with a unique skill tree, different from the other Vocations; their exclusive skill tree is aptly called Monster Master (まものマスター). Their Coup de Grâce is Wild Side. They have the ability to scout organic monsters such as Slimes or Teeny Sanguinis to become permanent party members.

Other Games[]

Dragon Quest of the Stars[]

A Specialist Vocation acquired from a Monster Master's Scroll (obtained from the Monster Master's Sanctuary) for a character with a level of at least 50 for both the Sailor and the Ranger Standard Vocations.

Preferred weapon types:

Vocation Skill[]
Lv 1 Blaze Breath Lv 1
Resilience +5 with preferred weapon
Lv 5 🔰Support Ability Tricks
Lv 10 Ability CT cut 3% with preferred weapon
Lv 20 Blaze Breath Lv 3
Lv 30 Crunch Lv 1
Lv 40 Resilience +5
Lv 50 Blaze Breath Lv 5
Lv 60 Crunch Lv 3
Lv 70 Strength +5
Lv 80 Max HP +5
Lv 90 Crunch Lv 5

Revocation 1

Lv 10 Max HP +3
Lv 20 Resilience +3
Lv 30 Crunch Lv 6
Lv 40 Resilience +8
Lv 50 Max HP +3
Lv 60 Max HP +4
Lv 70 Blaze Breath Lv 6
Lv 80 Ability CT cut 1% with preferred weapon
Lv 90 Max HP +3
Lv 99 Luck +5

Revocation 2

Lv 10 Max HP +3
Lv 20 Resilience +2
Lv 30 Crunch Lv 7
Lv 40 Resilience +2
Lv 50 Max HP +3
Lv 60 Resilience +2
Lv 70 Blaze Breath Lv 7
Lv 80 Resilience +2
Lv 90 Max HP +3
Lv 99 Luck +5

Revocation 1

Lv 1 🔰Animal Instincts
Lv 10 Max HP +3
Lv 20 Resilience +2
Lv 30 Crunch Lv 8
Lv 40 Resilience +2
Lv 50 Max HP +3
Lv 60 Resilience +2
Lv 70 Blaze Breath Lv 8
Lv 80 Resilience +2
Lv 90 Max HP +3
Lv 99 Luck +5
Vocation Bonus[]
Lv 60 CT Down resistance +5%
Lv 70 Resilience +5
Lv 80 Monster Whistle CT cut 30%

Dragon Quest Walk[]

In order to become a Monster Master, first more than 35 types of Monsters must have become allies.

Preferred weapon types:

Trivia[]

  • In the original version of DQVI, having a Monster Master in the party increases the chances that a monster will join you upon its defeat.

Gallery[]

Other languages[]

Other languages
French Unknown
German Monstermeister
Spanish Unknown
Italian Unknown
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown





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