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The Monster Meadows is a side quest in the game Dragon Quest VII, focusing on building up a nature preserve of sorts for a wide variety of monster species to live in.


Monster Meadows is available when the player defeats Sulkk in Nottagen. When Nottagen is brought to the present, Monster Meadows appears next to Nottagen.

When the party enters the monster park, they see a house. Inside the house lives an old man named Monty. His dream is to create a place where people can come from all over the world to view monsters in their natural habitat, and enlists the party to help him fulfill the plan.

In the 3DS remake, the Monster Meadows are available once the island of Regenstein has been visited, and brought back to the present. After speaking to Carey, and recruiting Phlemrique from Pilchard Bay, the underground of The Haven becomes accessible. A portal can be found in the eastern half of the cave, which leads the party to the Monster Meadows. However, completion is not possible at this time, and requires further progress.


In order to tame monsters, the player must have the beef jerky in their inventory. It is a quest item, so as such, it cannot be thrown away. The player does not need to have the beef jerky in one of the player's inventory.

The monster who is defeated last will be the one that the player has a chance at taming. Each monster has a set taming value ranging from 1/8, like a Slime, to 1/256.

NOTE: If a monster is recruited but the plan for it's habitat has not been obtained, the monster will relocate to the Meadows immediately once the proper habitat is constructed. Once a monster is recruited it cannot be lost unless released by the player. If the player recruits duplicates of a monster, they are sent into storage where the player can choose to release that monster into the wild again.

Having a party member who currently is a Monster Masher will help by using the Animal Magnetism skill. It increases the likelihood that a monster can be tamed based on the rank the character has in the vocation, and the character must be a monster masher for the skill to work. Using Monster Munchies will also increase the likelihood that a tamed monster will appear.

In the 3DS version, monsters are broadly divided in two categories, regular ones and DLC ones. Regular monsters can be met during regular gameplay on the various regions of the world, while the DLC monsters can only be met in special Travellers Tablets, downloaded from the internet. Other than that, there is no other difference, and both types can be tamed without problems, with the exception of a particularly nasty oversight from the developers (see below for further explanation).

While not necessary, the 'Big Book of Beasts' is a very useful tool to use to keep track of the tamed monsters, as a Slime stamp will appear on a monster species' page once it has been successfully tamed. Furthermore, completing the Big book of Beasts will provide the Gospel ring as a reward, a powerful and useful accessory.

Recruitment bait[]

Meaty treat[]

The Meaty treat (originally Rib) is one of the first meat related items that can be found for monster recruitment. Five can be used in a single battle to guarantee recruitment. It can also be sold for 347 Gold Coins.


Prime cuts[]

The Prime cuts (originally Fillet) is a more effective meat to use when recruiting monsters. Three can be used in a single battle to guarantee recruitment. It can also be sold for 4,533 Gold Coins.


Shepherd's crook[]

Exclusive to the Nintendo 3DS port, the Shepherd's crook is a weapon. It can be equipped by Maribel and Sir Mervyn with the stat bonus of +27 Attack/+21 Style. It has the same effect as Animal Magnetism when used in battle.


Won after the first defeat of Rebel lion in the DLC Tablet Purrrfect Day.

Enclosure plans[]

In the beginning, Monster Meadows will have only three areas: a grassy plain, a storage area for monsters, and Monty's house. However, during the course of the game, the player will come across Enclosure plans (formerly blueprints). Enclosure plans will allow the monster guru to build new areas for different monsters. There are nine plans in the game:

  • Graveyard: Highendreigh Tower in the present, defeat the King Slime.
  • Tower: Medal King in the present, collect 75 Mini Medals.
  • Highlands: Mount Gora in the past; First cave -> East exit outside -> Up ladder -> Up ladder -> Up Western ladder -> Enter cave -> East exit outside for chest.
  • Mountains: Aeolus Vale in the past, barrel next to the Praetor's house.
  • Forest: Den of the Dwarves in the past, in a third floor treasure chest requiring the magic key.
  • Desert: Buccanham in the present, purchase for 5000 Tokens in the Casino.
  • Seaside: Coral Cave in the past or present.
  • Tropics: Sharkeye's ship in the present, in treasure chest on first floor. near the garden.
  • Cavern: Cathedral of Blight in the present.


After the player collects all regular monsters for the Monster Meadows, Monty will thank you. The main reward for completing the quest is having a rare chance to speak with such a wide variety of monsters, and to see how such creatures would behave in a real life biome. The other part of the reward is a memento of Wiggles, the Wiggles's whatsit.

Furthermore, any tamed monster can be used to create custom Traveller's Tablets, which offer various advantages; one such advantge is the fact that each monster species has a secret item drop that is only available, when said monster is chosen as a Traveller's Tablet boss, which may be an exclusive item not found in any other way. Examples of such, are the Poison needle plus, which can only be found as a drop of a Hirsute hexer made as a Traveller's Tablet boss, or the Sacreder armour, which comes from a boss Alarmour.

3DS version issue[]

However, a glitch exists in the 3DS version, that will prevent the successful taming of the DLC monsters should it trigger; if all the regular monsters found in the base game have already been tamed before attempting to tame a DLC monster, then said DLC monster will be unable to enter the Meadows. This is because the monster caretaker, Monty, will reward the Hero with the Wiggles's whatsit item immediately once all of the base game monsters have been tamed, and due to an oversight of the developers, it will result in him being stuck in the congratulatory dialogue, forever unable to accept any other monster in the Meadows. Being unable to tame DLC monsters can result in a multitude of problems, as said monsters as a result, cannot be used to create a custom Traveller's Tablet, which can severely limits the player's options, and may prevent forever the search for certain items.

So for anyone interested in taming all the monsters, it is important to keep in mind to tame all DLC monster before taming all regular monsters, thusly bypassing the issue.

See Also[]

Other languages[]

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