Multifists is a recurring ability in the franchise.


As its name implies, Multifists allows martial artists to land a flurry of explosive punches on a group of enemies. The exact number varies by appearance. However, each hit is randomised and at reduced strength. Nevertheless, it is among the most difficult skills to acquire, often requiring high-order advancement while in the vocation.

An upgraded form, Multifeet (ばくれつきゃく, Bakuretsukyaku, lit. Kick Explosion), appears in more recent installments, the difference being the use of kicks rather than punches to achieve a similar effect.


Dragon Quest IV

Multifists is used by Chow Mein in the PS1 remake, but does not use it from the DS remake onwards.

Dragon Quest VI

Multifists is learned by mastering the Gladiator vocation.

Dragon Quest VII

Multifists is learned by advancing to rank 8 as a Gladiator and rank 3 as a Champion in the 3DS version. In the 3DS version, it is an advanced skill that can only be used as a Gladiator or Champion. It can also be learned permanently by advancing to rank 6 as an Automaton. It now hits for 75% of the attack per hit rather than 50% and needs 2 MP to use.

Dragon Quest VIII

Multifists is a fisticuffs technique that the HeroYangus, and Morrie can learn. It requires 70 skill points for the Hero, 60 skill points for Yangus, and 68 skill points for Morrie. It costs 0 MP to use once again.

Dragon Quest IX

This ability is learned with 42 skill points invested into Fisticuffs skill.

Dragon Quest X

Learned when 100 skill points are invested into the Fisticuffs skill tree, it hits enemies for 0.5 X 4 damage and costs 4 MP to use. Rottontails, Bad hares, & Tenma Kuvana can also use this skill against players.

Dragon Quest XI

The original version is limited to monsters, especially those with multiple arms or associated with martial artists. Examples include king squids, jockilleses, jerkuleses, rottontails, bad hares, tentaculars, squidzillas, brodysseuses, jackal rippers, tiger jackals, badonises, Hunkorvus, and Boodica.

Jade, perhaps as a woman, prefers kicks over punches, and so receives Multifeet with her Character Builder upgrade when she rejoins the party in Act II. She strikes random targets up to seven times, but each successful hit only does 75% of her normal attack. Any strike can critical. Combined, this makes her extremely effective against single targets such as bosses.

It costs 19 MP to invoke, with its node located in her Fisticuffs tree on the upper-right, behind a lock.

Dragon Quest Heroes: The World Tree's Woe and the Blight Below & Dragon Quest Heroes II: Twin Kings and the Prophecy's End

One of Alena's attacks, she unleashes a flurry of punches on the enemy. It can be upgraded further with Multifists Multiplier, and when used alongside Divide and Conquer, it can make mincemeat of even the strongest foes.

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