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Multifists is a recurring ability in the Dragon Quest series.

Description[]

As its name implies, Multifists allows Martial Artists to land a flurry of explosive punches on a group of enemies, though the exact number varies by appearance, with each hit being randomised and at reduced strength. Nevertheless, it is among the most difficult skills to acquire, often requiring high-order advancement while in the vocation.

An upgraded form, Multifeet, appears in more recent instalments, the difference being the use of kicks rather than punches to achieve a similar effect.

Appearances[]

Dragon Quest IV[]

Multifists is used by Chow Mein in the PS1 remake, but does not use it from the DS remake onwards.

Dragon Quest VI[]

Making its debut, Multifists is learned by mastering the Gladiator vocation and costs no MP to use. It is also used by Loss leaders in battle.

Dragon Quest VII[]

Multifists is learned by advancing to rank 8 as a Gladiator and rank 3 as a Champion in the 3DS version. In the 3DS version, it is an advanced skill that can only be used as a Gladiator or Champion. It can also be learned permanently by advancing to rank 6 as an Automaton. It now hits for 75% of the attack per hit rather than 50% and needs 2 MP to use. It is also used by Batboons, Fighting batboons, and Skraw in battle.

Dragon Quest VIII[]

Acting the same as in previous appearances, it is learned by investing 70 skill points into the Hero, 60 skill points into Yangus and 68 skill points into Morrie's Fisticuffs skill trees, costing 0 MP to use once again.

Dragon Quest IX[]

Acting the same as in previous appearances, it is learned with 42 skill points invested into the Fisticuffs skill tree, and once again costs 0 MP to use.

Dragon Quest X[]

Learned when 100 skill points are invested into the Fisticuffs skill tree, it hits enemies for 0.5 X 4 damage and costs 4 MP to use. Rottontails, Bad hares, Mohawkers, Red fangs, Kukulkannibal, Yarn, & Kukuhawker can also use this skill against players. It is also learned by investing 18 skill points into a recruited Healslime's Martial Arts skill tree.

Dragon Quest XI[]

Multifists is limited to monsters, used by King squids, Jockilleses, Jerkuleses, Tentaculars, Squidzillas, Brodysseuses, Jackal rippers, Tiger jackals, Badonises, Hunkorvus and Boodica, as well as Rottontails and Bad hares once again.

Jade prefers kicks over punches, and so receives Multifeet in lieu of Multifists with her Character Builder upgrade when she rejoins the party in Act II.

Dragon Warrior Monsters and Dragon Warrior Monsters 2[]

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Dragon Quest Monsters: Joker 2[]

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Dragon Quest Heroes and Dragon Quest Heroes II[]

Already learned by Alena when she joins the party, she unleashes a flurry of punches on enemies in front of her. It costs 6 MP to use for the first time since the Dragon Warrior Monsters and its sequel, and can be upgraded further with Multifists Multiplier for 20 skill points. When used alongside Divide and Conquer, it can make mincemeat of even the strongest foes.

Dragon Quest of the Stars[]

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Dragon Quest Walk[]

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Dragon Quest Rivals[]

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Dragon Quest Tact[]

Learned by Tearwolves at level 36, Living statues at level 27, and already learned by Alena and Squidzillas when they are recruited, it deals 50% potency physical damage to random enemies in an area of effect of two vertical squares and three horizontal squares in front of the user, costing 27 MP to use. In addition, various versions of the skill make their debut.

Dragon Quest Keshi Keshi![]

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Dragon Quest Treasures[]

Acting the same as in previous appearances once again, it is learned by Gold Golems, Hardy hands, Ruby golems, Glyphic Golems, and Grotty Hands, costing 5 MP to use.

Gallery[]

Other languages[]

Other languages
French Multipoing
Multi-poings (AHB)
German Faustwirbel
Spanish
Italian Kick boxing
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See Also[]

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