Murdaw is initially the primary antagonist in Dragon Quest VI. He terrorizes the world, and any who challenge him never return. As soon as the game begins, the Hero, Carver, and Milly go to fight Murdaw in his lair; though there are no monsters, a mysterious fog renders them immobile and he turns all of them to stone. Following this, the Hero wakes up alongside Tania, who helps him recover from this meaningful nightmare; however, eventually Murdaw is slain for good by the hero and the rest of the party.
Characteristics[]
Appearance[]
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Personality[]
Though he is the weakest of the four dread fiends, he is by far the most effective at causing chaos. He also plans far in advance such as his removal of Alltrades Abbey
Appearances[]
Main games[]
Dragon Quest VI[]
Murdaw is one of the four Dread Fiends, and despite being more powerful and feared than the others he is fought first. His influence throughout the world is so great that he is assumed to be the game's primary threat. He is able to manipulate the dream world and real worlds to a degree, placing seals upon himself and the other Dread Fiends to "banish" portions of the worlds. Upon reaching him at the start of the game, he banishes the party to the Dream World and makes them lose their memories. The kingdom of Somnia intends to hunt Murdaw down, but he is able to easily move between the real and dream worlds, and the party must find Ra's mirror in order to prevent him from escaping. He turns the king of Somnia into a duplicate of himself that acts and thinks as he does, which the party is forced to defeat in order to revert the king back to his usual state.
When the real Murdaw is eventually encountered, he attempts to banish the party again, though they use Ra's Mirror in order to prevent it. Murdaw then fights the party alongside some of his minions, starting the first phase of the encounter with two Prickly Pranksters at his sides, which he can re-summon or summon Harmours in their place if they are defeated. After the first phase is over and his minions are killed, the final phase has him get serious and gain more attacks, along with the ability to attack twice per turn. Murdaw is the first enemy in the game to attack twice per turn, and is a heavy difficulty spike. His difficulty was notably reduced in the DS remake of Dragon Quest VI. The track "Brave Fight" plays during his second fight, making him the only boss in the game to have unique music besides Mortamor.
Murdaw is also responsible for the destruction of Alltrades Abbey in the Real World, and its subsequent banishment in the Dream World. After defeating Murdaw, his seal on the abbey is broken and the player gains access to it in the Dream World, though the Real World counterpart remains destroyed.
While the other Dread Fiends are rarely talked about after death, Murdaw is constantly referenced throughout the game's entirety after his death. Jamirus, the next Dread Fiend fought, attempts to take leadership of the demon clan in Murdaw's absence, making it clear that Murdaw was at the very least above him if nobody else.
First Battle[]
| # - Murdaw ??? Family | |||||
|
HP | MP | Attack | Defence | Agility |
| 900 | ∞ | 109 | 102 | 35 | |
| Exp | Gold | Drop | Seed of magic | ||
| 2,270 | 580 G | ||||
| Note: | |||||
| Abilities | |||||
| Normal attack Flame Breath Mimics voice (Changes party member's tactics) | |||||
| Spells | |||||
| Frizzle Buff | |||||
| Haunts at: | |||||
| Underkeep | |||||
Second Battle[]
| # - Murdaw ??? Family | |||||
|
HP | MP | Attack | Defence | Agility |
| 500 | 90 | 95 | 105 | 47 | |
| Exp | Gold | Drop | Seed of resilience | ||
| 1,000 | 0 G | ||||
| Note: | |||||
| Abilities | |||||
| Normal attack Flame Breath Call Servants (Prickly pranksters and/or Harmours) | |||||
| Spells | |||||
| Kasap | |||||
| Haunts at: | |||||
| Murdaw's Keep | |||||
Third Battle[]
| # - Murdaw ??? Family | |||||
|
HP | MP | Attack | Defence | Agility |
| 900 | ∞ | 115 | 105 | 45 | |
| Exp | Gold | Drop | Magic water | ||
| 2,300 | 770 G | ||||
| Note: | |||||
| Abilities | |||||
| Normal attack Acts twice Chilly Breath Dazzleflash Lightning Lullab-Eye | |||||
| Spells | |||||
| None | |||||
| Haunts at: | |||||
| Murdaw's Keep | |||||
Dragon Quest IX[]
| #302 - Murdaw ??? Family | |||||
| HP | MP | Attack | Defence | Agility | |
| ??? | ??? | ??? | ??? | ??? | |
| Exp | Gold | Drop | Multiple | ||
| ??? | 2490 G | ||||
| Description: Casts Kasap to curb his enemies' enthusiasm, then curbs it further with Dazzleflash and Disruptive Wave.
Gains a hold over people by plunging them into a world of nightmares from which they can't escape. Never sleeps himself.
| |||||
| Encountered at: | |||||
| Grotto | |||||
Murdaw appears as a Legacy Boss, obtained after battling Baramos at high levels.
Treasure[]
|
Skills[]
|
Battle Strategy
You should have a Priest and/or a Sage in your party. Equip that character with the Minstrel's manuel to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.
1st Turn: Cast Gritty Ditty and Frost Force on your party while the fighters use Falcon Slash.
2nd Turn: Cast Gritty Ditty a second time and have the 3 fighters using Falcon Slash.
Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.
If the boss uses Disruptive Wave, start the above steps over.
Dragon Quest X[]
| # - Murdaw ??? Family | |||||
|
HP | MP | Attack | Defence | Weight |
| {{{HP}}} | {{{MP}}} | {{{Attack}}} | {{{Defense}}} | {{{Agility}}} | |
| Exp | Gold | Drop | {{{drop}}} | ||
| 20045 | 114 G | ||||
| Note: | |||||
| Abilities | |||||
| Normal attack Purgatory Pyre Bad Lullab-Eye Big Shock Scream Petrification Magic Light Devil's Lightning Nightmare Ice Storm Yumemaou's Trouble Going to a Nightmare (Party is more susceptible to status conditions and sleep, while 2 Prickly pranksters appear) | |||||
| Spells | |||||
| Kafrizzle Bangmurta | |||||
| Haunts at: | |||||
| Unknown | |||||
Prickly Prankster (Murdaw Boss Fight)[]
| # - Prickly Prankster Humanoid Family | |||||
|
HP | MP | Attack | Defence | Weight |
| {{{HP}}} | {{{MP}}} | {{{Attack}}} | {{{Defense}}} | {{{Agility}}} | |
| Exp | Gold | Drop | None | ||
| 0 | 0 G | ||||
| Note: | |||||
| Abilities | |||||
| Normal attack Falcon Slash Lightning Slash Sword Dance | |||||
| Spells | |||||
| Kabuff Kasap | |||||
| Haunts at: | |||||
| Unknown | |||||
True Dread Fiends[]
| # - Murdaw ??? Family | |||||
|
HP | MP | Attack | Defence | Weight |
| {{{HP}}} | {{{MP}}} | {{{Attack}}} | {{{Defense}}} | {{{Agility}}} | |
| Exp | Gold | Drop | {{{drop}}} | ||
| {{{EXP}}} | {{{Gold}}} G | ||||
| Note: | |||||
| Abilities | |||||
| Normal attack Petrification Magic Light Devil's Lightning Nightmare Ice Storm Shocking Scream Bad Lullab-Eye | |||||
| Spells | |||||
| None | |||||
| Haunts at: | |||||
| Unknown | |||||
Monsters series[]
Dragon Warrior Monsters[]
| # - Mudou ??? Family | |||||
![]() |
HP | Wisdom | Attack | Defence | Agility |
| 2/5 | 5/5 | 5/5 | 3/5 | 5/5 | |
| Description: This evil lord controls all monsters. | |||||
| Spells and Abilities | |||||
| FireAir (Lv. 4) FrigidAir (Lv. 4) PoisonGas (Lv. 10) | |||||
| How to breed: | |||||
| Baramos X DarkHorn | |||||
Called "Mudou," he appears as the boss of the beast gate.
Dragon Warrior Monsters 2[]
Murdaw appears in Dragon Quest Monsters 2 as the third-to-last boss. He requires the main character to collect several artifacts in order to pass, before personally "testing" the player himself. Upon his defeat, the main character learns about Darck, the true main villian of the game.
Dragon Quest Monsters Joker 2/Joker 2 Professional[]
Murdaw is an S rank monster from the demon family. He's a relatively good spellcaster with respectable MP. Unfortunately, he is incapable of synthesizing into any other monster.
Recipe: Night Clubber x Bjorn
Dragon Quest Monsters: Terry's Wonderland 3D/SP[]
| Book Number | 517 |
|---|---|
| Hit Points | 1,019 |
| Magic Points | 325 |
| Attack | 400 |
| Defense | 450 |
Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP[]
| Iru and Luca's Marvelous Mysterious Key Synthesising | ||||||||
| Monster | Monster | Result | ||||||
| Bjorn | + | Mossferatu Night clubber |
= | Murdaw | ||||
| Iru and Luca's Marvelous Mysterious Key Rank and Slot No. | |
| Rank | S |
| Slot No. | One |
Dragon Quest Monsters: Joker 3 Professional[]
| Joker 3 Synthesising | ||||||||
| Monster | Monster | Result | ||||||
| Bjørn the Behemoose | + | Pudgedevil | = | Murdaw | ||||
| Synth type | {{{Synth type}}} | |||||||
| Joker 3 Rank and Slot No. | |
| Rank | SS |
| Slot No. | One |
Dragon Quest Monsters: Super Light[]
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Dragon Quest Monsters: The Dark Prince[]
| The Dark Prince Synthesising | ||||||||
| Monster | Monster | Result | ||||||
| Grrrgoyle | + | Hell gladiator | = | Murdaw | ||||
| Synth type | {{{Synth type}}} | |||||||
| The Dark Prince Rank and Slot No. | |
| Rank | S |
| Slot No. | Unknown |
Monster Battle Road series[]
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Other Games[]
Dragon Quest of the Stars[]
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Dragon Quest Rivals[]
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Dragon Quest Tact[]
| Family | Role | Rarity | Max Level | Max HP | Max MP | Max Atk | Max Def | Agility | Wisdom | Move | Weight |
|---|---|---|---|---|---|---|---|---|---|---|---|
|
130 | 1,238 | 451 | 243 | 418 | 442 | 477 | 2-3 | 65 |
| Leader Skill | Skill 1 | Skill 2 | Skill 3 | Passive Skill | Awakening skills |
|---|---|---|---|---|---|
| Frizz-type spells +20% | Royal Awakening | World of Dreams | Dual Kafrizz | WIS +15, Max MP +15 Mirage: Battle start: Nullifies damage 1 time only in 99 turns Dual Kafrizz Potency +2% |
1 Heart: Dreamy Dark Lord: Raises Move by 1 and Sleep success rate by 10%., Stats Up 2 Heart: Woosh Res +25, Stats Up 3 Heart: Dual Kafrizz Potency +5%, Stats Up, Nightmare Body: When hit with an enemy's physical or martial attack: Occasionally puts to sleep 4 Heart: Zap Res +25, Stats up 5 Heart: Dual Kafrizz Potency +5%, Stats Up, Max HP +100 |
| Resistances | Weaknesses |
|---|---|
| 50% Zap, Woosh, Spell Lock & Stun 100% Snooze |
-50% Sizz & Crack spells -100% Poison & Charm |
Dragon Quest Keshi Keshi![]
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Dragon Quest: Monster Parade[]
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Dragon Quest: The Adventure of Dai - Xross Blade[]
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Dragon Quest Walk[]
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Gallery[]
Other languages[]
| Other languages | |
| French | Meurtor |
| German | Mordar Mudo (M) |
| Spanish | Unknown |
| Latin American Spanish | Unknown |
| Italian | Lacertow |
| Dutch | Unknown |
| Norwegian | Unknown |
| Greek | Unknown |
| Portuguese | Unknown |
| Russian | Unknown |
| Chinese | 姆多 |
| Korean | 무도 |
Related Monsters[]
| Bosses in Dragon Quest IX | |||
|---|---|---|---|
| Storyline | Hexagoon · Wight Knight · Morag · Ragin' Contagion · Master of Nu'un · Lleviathan · Garth Goyle · Tyrantula · Grand Lizzier · Larstastnaras · Dreadmaster · Gadrongo · Greygnarl
| ||
| Post-Game Quests | |||
| Grotto bosses | |||
| Zenus | Equinox · Nemean · Shogum · Trauminator · Elusid · Sir Sanguinus · Atlas · Hammibal · Fowleye · Excalipurr | ||
| Legacy bosses | Dragonlord · Malroth · Baramos · Zoma · Psaro the Manslayer · Estark · Nimzo · Murdaw · Mortamor · Nokturnus · Orgodemir · Dhoulmagus · Rhapthorne | ||








