Muster Strength is a recurring skill in the Dragon Quest series.
Description[]
Builds up energy for the next attack, dealing 200%~250% damage on the user's next attack.
Appearances[]
Dragon Quest III 2D-HD[]
Only appearing in the 2D-HD Remake, it is learned by Monster Wranglers at level
Dragon Quest IV[]
Making its debut, it is a random action of Torneko Taloon, and is a skill of Hank Hoffman Jr. during the time he is with the party. It is also used by Mad moles, Bagworms, Hellions, Abominable Showman, Tricksies, and Kirk Buzzer in battle, as well as Chow Mein in the remakes.
Dragon Quest V[]
Now a freely usable action, Muster Strength is used by the following monster companions:
Name | Level |
---|---|
Conkerer | -- |
Cross eye | 5 |
Golem | 8 |
Hellion | 12 |
Powie yowie | 12 |
It costs 0 MP to use and is also used by Brownies, Stone golems, Tortoceratopses, and Thaumatosauruses in battle against their enemies. Pankraz also uses this skill during his second fight against Slon and Kon, but does not attack afterwards due to his son being held hostage.
Dragon Quest VI[]
Acting the same as in its last 2 appearances, it is learned by Kingsley at level 5, while other characters can obtain it by advancing to rank 2 of the Merchant vocation. It costs 0 MP to use once again and is also used by Haardvarks, Loathsome leeks, Scarewells, Stout trolls, Jackal rippers, Tower Sentry, Bigg, the Second Test, and Cabot in battle.
Dragon Quest VII[]
Acting the same once again, it can only be learned by advancing to Rank 5 of the Thief, Rank 4 of the Rockbomb, and Rank 2 of the Golem vocations. It costs 0 MP to use once again, and is also used by Swinoceroses, Grinades, Donkey xotes, Splatterhorns, Half hogs, Enormooses, Whole hogs, Hell hogs, Ginormooses, Night knights, Glowering Inferno, Rashers, Brigand, Setesh the Punisher, the Well wisher in the Roots of Ygg, and Moostapha, as well as Stone Golems once again in battle.
Dragon Quest XI[]
Reappearing in the main series for the first time in 4 games, it is an enemy only skill used by Bunicorns, Hoods, Spiked hares, 24-carrot bunicorns, Zumeanies, Golems, Face invaders, Flamethrowers, Hoodlums, Gold golems, Harmachises, Barbatoses, Foo dogs, King foo dogs, Robbin' 'ood, and Boodiful Hoodlums, as well as Brownies, Stone Golems, and Grinades once again.
Dragon Warrior Monsters[]
Dragon Warrior Monsters 2[]
Dragon Quest Monsters: Caravan Heart[]
Torneko: The Last Hope[]
Appearing as a Warrior's sword skill in this spinoff entry, it is used by Torneko when wielding various weapons. It is also used by Archdemons, Atlas, Belial, Trolls, Great trolls, Hammerhoods, Brownies, and Stout Trolls.
Torneko's Great Adventure 3[]
Acts the same as in the previous game, but is weakened. It is also used by Wrecktors, Whackolytes, Enormooses, and Ginormooses, as well as Archdemons, Atlas, Belial, Trolls, Great trolls, Hammerhoods, Brownies, and Stout Trolls once again.
Young Yangus and the Mysterious Dungeon[]
Acting like Psyche Up from VIII, it consumes 2 fatigue points and increases the user's Tension by 1 level. It is already learned by Berserkers, Archdemons, Trolls, Boss trolls, Great Trolls, Mischievous Moles, Mad Moles, Moosifers, Barbatoses, Hammerhoods, Brownies, Stout Trolls, and Master moosifers when they are recruited, as well as Rockbombs at level 5 and Cyclopses at level 16.
Dragon Quest Monsters: Super Light[]
Dragon Quest Heroes II[]
Appearing as a skill of Carver's, it increases his attack for some time and costs 6 MP to use.
Dragon Quest Tact[]
Already learned by Tricksies, Wild beasts, Bullions, Drag-goons, Saber, Demonriders, Jackal Rippers, Grinades, Spiked clubs, Picky moles, Shogum, Magmantes, Hym when they are recruited, it increases their physical power/effects by 1.5% for 1 turn, costing 16 MP for the first time since Super Light.
Dragon Quest Treasures[]
Acting the same as in previous appearances, it is learned by Slimes, Gold Golems, Great sabrecats, Glacial golems, Golden goliathes, King she-slimes, Grotty hands, and Magmantes, costing 5 MP to use.
Dragon Quest Champions[]
Acting the same as in previous appearances once again, it is learned at level 10 when wielding the Cat's claw and Maxi axe weapons, and is already learned when wielding the Bandit axe, costing 5 MP to use once again.
Dragon Quest Monsters: The Dark Prince[]
Known as Rando-Muster, it is a trait in this Monsters series game, learned by Magmalices, Belisha beakons, Mischievous Moles, Flamethrowers, Sweaty yetis, Mandrake majors, Bloodbonnets, Togres, Bobongas, and Maniacal moles at level 20, Brownies, Orochi, and Scuttle slimes at level 40, large Goreham-Hogg at level 60, and already learned by Cheater cheetahs, Hellions, Ogres, large Jowlers and Mottle slimes, Hacksauruses, large Hoods and Tantamounts, King Foo Dogs, large Atlas, Marquis de Léon, Beanie meanies, and Cannonbrawlers when they are recruited.
Other languages[]
Other languages | |
French | Concentration |
German | Kraft sammeln Powersave (M) |
Spanish | Reunir fuerzas |
Italian | Unknown |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |