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For the Demon Realm from Dragon Quest X, see Netherworld.

Nadiria is the recurring English name of some dark underground region that appeared in Dragon Quest IV, Dragon Quest V, and Dragon Quest Monsters: The Dark Prince. It was localized as Dark World in Dragon Quest Monsters: Joker 2 and Underworld in The Adventure of Dai.

Nadiria is typically accessible only near the end of the story of each title and contains the final dungeon and boss for each. It has its own world map which is typically much darker (and smaller) than the normal world map, providing habitation for ferocious Demons, monsters and freakishly bizarre flora.


Dragon Quest IV[]

Dq4ds nadiria tileset

Nadiria as it appears in Dragon Quest IV

Nadiria lies beneath the Central Island of the world. Access is granted for the Chosen through a cave said to lead to the abyss. Nadiria itself appears as an enclosed realm containing both Heaven's Haven and Castle Nadiria, along with four barrier shrines.

Dragon Quest V[]


Nadiria as it appears in Dragon Quest V

Nadiria lies beyond the Estuary Sanctuary, normally sealed from the world. The Grandmaster of the Underworld has been steadily trying to extend his influence beyond Nadiria thanks to his Order of Zugzwang. The underworld consists of wild tropical jungles and treacherous canyons underneath a churning, dark purple sky. Locales within this realm include a town called Precaria that houses reformed monsters, as well as a T'n'T board and Mt. Zugzwang.

It is also from here that the hidden Estark's Labyrinth can be accessed by the Hero and his party.

Dragon Quest Monsters: The Dark Prince[]

In this title, supposedly set in the era of Dragon Quest IV, Nadira is ruled by Randolfo the Tyrant, current Master of Monsterkind, and father of both his first-born son Dolph, and Psaro.

The geography of Nadira is also further explanied: the underground world is divided into different six realms, known as Circles, each of which is further divided into three parts, known as lower, middle, and upper Echelons.

The Lower Echelon of the Circle of Conquest is a swampy area, filled with acid pools and home of Nadiria's arena, the Maulloseum, where Monster Wranglers clash with one another in ranked battles.

The Lower Echelon of the Circle of Temper is a fiery and scorching area, with intense volcanic activity.

The Circle of Indulgence is a land seemingly entirely composed by sweet treats.

Other Appearances[]

Dragon Quest: The Adventure of Dai[]


The Underworld, located under the surface of the world, is the realm of Darklings and intelligent Dragons, a land that is full of cruelty and dreaded place with the sky in eternal darkness with lot of thunder and lightning in the barren land, molten hot lava flowing instead of water, and the strong rule over the weak with an iron fist. The people of the Underworld developed a bomb so ridiculously powerful, the Black Core created from the Black crystal, that is widely known as a doomsday weapon, as one was once used to destroy an entire continent of the Underworld.

Due to his impossibly high power, Dark King Vearn was considered as a Dark God the shadowy underworld, although he shared a somewhat friendly rivalry with the likewise powerful dragon Velzar, King of the Abyss. Before Velzar was able to launch his own campaign against the surface, he was defeated by the Dragon Knight Baran and sealed into stone by the Spirits of the Heavens. Still, the dark dragon desired to monitor the situation, in case he would ever be released from his prison, so he sent his last servant. codenamed Killvearn, to allegedly loyally serve Vearn, and then eliminate him when the time was right.

Vearn ultimate goal, was to lead his Dark Army to spread as much misery as possible to humans, then to completely annihilate the surface in order to expose the Underworld to the sun, as a sign of scorn towards the gods. Fortunately, thanks to the efforts of the Disciples of Avan and their allies, particularly of the young hero Dai, Vearn was stopped for good. Furthermore, Killvearn also lost his life, seemingly leaving Velzar with no way to influence the outside world ever again.


  • The name "Nadiria" is derived from nadir, meaning the lowest point, or (appropriately) point of greatest adversity or despair.
  • As seveal hints, spread across the three titles of IV, V and VI, seem to strongly indicate that as time proceeded, the Real World of VI would eventually across the eons, progressively change both in shape and cultures, evolving into the world seen in Dragon Quest IV, and even further ahead into the one seen in Dragon Quest V, it would likewise imply that the Nadiria seen in IV and V are one and the same. Its counterpart is Zenithia, a castle in the sky that watches over the world of mortals.
    • Due to this, it is speculated that the Dread Realm of Dragon Quest VI could be a precursor of Nadiria, although there is nothing to support such theory other than superficial similarities.
  • In The adventure of Dai, the new monsters from Dragon Quest IV, V and VI are from this realm as opposed the ones from the first Dragon Quest, II and III living on the surface. This was because the later games were released during the original run of the manga while the earlier ones were already out.

See Also[]

  • Dread Realm, a location in Dragon Quest VI that is speculated by some fans to play a major role in the history of Nadiria.
  • Real World, the main dimension to which Nadiria is connected to in IV and V.
  • Zenithia, a floating castle in the Real World and Nadiria's symbolic counterpart.
  • Faerie Realm, a pocket dimension connected to the Real World.
  • Netherworld, the Astoltian version of Nadiria in Dragon Quest X.
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Other languages[]

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German Nadiria (V)
Dunkelwelt (J2)
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