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Orgodemir is the antagonist and the last boss of Dragon Quest VII. He is the force behind all the evil that the Hero and his party has encountered polluting the world with his wicked influence.

Appearance[]

Orgodemir's true form is a monstrous demonic centipede with the upper body of a humanoid and draconic features. His head is enlarged, has a pair of large spikes on each side of it, and exposes his brain. His brain also has smaller spikes surrounding it, while said brain is actually a pair of eyelids for a giant eyeball. Orgodemir has three eyes with vertical pupils, pointed ears, a black spike on his chin, and a mouth lined with sharp fangs and a purple tongue. He has a pair of dragon wings on his back, a yellow bone-like structure which surrounds his torso, and a section on his chest similar in appearance to a rib cage. His lower back is covered in dorsal fins and small black spines, ending in a long black spike. The underside of his lower body is yellow. Orgodemir moves about by crawling on his various legs in a fashion similar to real-world centipedes. In the past, most of Orgodemir's body is beige, he has yellow eyes, his brain is red, the webbing on his wings is orange, and his chest, legs, and various spikes are all purple. In the present, most of Orgodemir's body is dark green, his eyes are red, his brain is purple, and the spikes on his body are black. In both of his forms, Orgodemir has long, sharp nails on his hands, which are purple in the past and black in the present.

Orgodemir can also disguise himself in a humanoid form, retaining the pair of wings on his back along with his three eyes and long, pointed ears (however, the shape of wings differs rather noticeably, from ones of his real form). His skin is now pale green and his exaggerated facial features are meant to be physically attractive. He wears his silver hair in a long, slick forelock falling over his face. His eyes are white with red pupils and he wears dark blue eyeshadow on all three of his eyelids, as well as dark purple lipstick. Orgodemir wears a red-lined suit with a coattail and puffed sleeves that exposes most of his chest, a leather codpiece with a skull belt around his waist, and leather shoes with steel tips. He also wears an extensive amount of jewelry, including a single black hoop earring on his right ear and numerous earrings on his left ear, a leather choker and chain necklace around his neck, and various bones on his fingers. In the past, the suit he wears is red and the webbing on his wings is orange, while in the present he wears a purple suit and the webbing on his wings is green.

Personality[]

Orgodemir is an extremely prideful and egotistical villain who thinks of himself as the most beautiful among beings and views humans as ugly puppets of The Almighty. He is very intelligent and methodical, as evidenced by the various problems he inflicted on each landmass. He usually has a smug tendency but also irritable to get angry easily when he becomes ugly.

Appearances[]

Main games[]

Dragon Quest VII[]

Early History[]

Long before the story begins, Orgodemir set out to seal all lands of the world and cast them in darkness. He was opposed by the Almighty. The Almighty was defeated, though not before scattering his power as the Great Spirits. However, the Almighty had put a system into place that would allow the world to be reborn again within the Shrine of Mysteries.

Storyline[]

Although Orgodemir himself does not make an appearance until late in the story, his presence is felt throughout the various islands the party visits. At Ballymolloy, the warrior Maeve is twisted into a monster by a mysterious evil voice. The Glowering Inferno was given a dark flame for the villagers of Emberdale to throw into. The Tinpot Dictator invades the land of Faraday with an army of automata on the orders of the Demon King, aided by the slaughtomaton. The Hackrobat was freed by him in order to take revenge on the White Wolves who sealed him away. At Alltrades AbbeyCardinal Sin and his monsters concoct a devious plan in order to strengthen the Demon King with the stolen abilities of adventurers hoping to change their vocation there. In the land of Al-Balad, a group of monsters led by Setesh the Punisher forces the people to construct a monument in the likeness of the Demon King. The party even learns of his name at a tavern in the Wilted Heart.

The kingdom of Buccanham is the only nation to pose a serious threat against the Demon King's reign. A band of pirates, led by Captain Sharkeye, braves the seas in their ship, the Sea Dragon and fights battles against the Demon King's monsters. However, their victories are short-lived, as Orgodemir encases the ship and its crew in ice, putting a stop to their heroics. The Demon King then places a curse on the kingdom of Buccanham, causing its newborns to be transformed into monsters on the first night after a full moon, leaving Togrus Maximus in charge of said curse.

The Hero and his party travel to the past through the Excavated Cave underneath the Dig Site in the Roamer country. After putting the Mysterious Fragments into the pedestal there, they are transported to the Malign Shrine. They witness the Almighty sealing away Sir Mervyn in the Sizzling Stone and his defeat at the hands of the Demon King. After traversing through the stronghold, they encounter the Demon King. Orgodemir taunts the party by saying they are foolish to throw their lives away for the sake of the Almighty. He even allows them to walk away. However, if the player refuses, Orgodemir will fight the party.

When the player defeats Orgodemir, he tells them that although they were able to defeat his body, his soul will never die. With that, he disappears.

Shortly after, the party reunites with the present day Roamers in their ceremony to revive the Almighty. With Aishe dancing in the Vestment of Virtue and Crispin playing the Torban of Truth, the Almighty is revived. However, unbeknownst to the party, this is really Orgodemir in disguise. As the Almighty, Orgodemir thanks the party for reviving him and tells them that he will issue peace to the entire world.

Months later, Orgodemir, disguised as the Almighty, has the populace of the world build him a cathedral at the center of the world known as the Cathedral of Light, with Sir Mervyn working with him as part of security. After its completion, he invites representatives from all nations to hear him speak. He tells them that he is the Almighty and that evil has been defeated. He instructs them to do dispose of their weapons as they will have no need for them and not to take the life of a human or a monster. Orgodemir, as the Almighty, then asks the Hero to give him the Blood ruby as it is evil. He concludes his speech saying they must worship him and him alone, lest they face his wrath. With this, the audience with the Almighty is finished and he disappears. As the Hero's party leaves the Cathedral, they see Sir Mervyn being chased by soldiers led by Nephil, claiming that he has committed treason against the Almighty.

As the party leaves to return to Estard, the country is sealed and thrown into darkness. This is the work of Orgodemir. Sir Mervyn communicates this to the party via Mindspeak. He tells the party that the Almighty went about sealing the lands that he said were evil. When Sir Mervyn questioned this judgment, he was called a traitor. However, he learned of the four Elemental Spirits and they are the only beings able to shed light on the Almighty's actions. When the party awakens the Fire Spirit, they free the Sea Dragon and its crew from their icy prison, allowing Sharkeye and his band of pirates to assist the party's battle against the Demon King. He also has his minions retake the other Blood ruby Queen Neferta had kept as payback for Setesh's defeat.

When the party find all the Elemental Spirits, they go to the Cathedral of Light and reveal that the Almighty is actually the Demon King. Unfortunately, this leaves the Spirits overtaxed and unable to defeat the Demon King. After his ruse is revealed, Orgodemir transforms the Cathedral of Light into the Cathedral of Blight and it serves as the final dungeon of the game. The party enters the Cathedral of Blight and reaches the Demon King. He tells them that he is the new Almighty and that they will not be able to defeat him because they are ephemeral creatures. The party challenges Orgodemir.

With their victory, Orgodemir wonders why he was defeated and postulates the party is actually the Almighty. Orgodemir's final defeat brings peace to the world.

First Phase[]
#314 - Orgodemir
??? Family
Orgodemir 1-1 (DQ7) HP MP Attack Defence Agility
3000 182 127 107
Exp Gold Drop None
0 0 G
Note:
Abilities
Normal attack
Attacks thrice
Lullab-Eye
Disruptive Wave
Lightning
Magma Blast
Wind Sickles
Spells
Kaboom
Kafrizz
Haunts at:
Malign Shrine



Second Phase[]
#314 - Orgodemir
??? Family
Orgodemir 1-2 (DQ7) HP MP Attack Defence Agility
4200 0 230 90 82
Exp Gold Drop None
0 0 G
Note:
Abilities
Normal attack
Acts twice
Freezing Blizzard
Inferno
Thin Air
Disruptive Wave
Charges into enemy (PS1 version)
Stabs enemy with his tail (3DS remake)
Spells
None
Haunts at:
Malign Shrine



True Final Battle 1st Phase[]
#316 - Orgodemir
??? Family
Orgodemir 2-1 (DQ7) HP MP Attack Defence Agility
3500 0 330 200 80
Exp Gold Drop None
0 0 G
Note:
Abilities
Normal attack
Disruptive Wave
Scorch
Freezing Blizzard
Tail Whip
Spells
None
Haunts at:
Cathedral of Blight



True Final Battle Phase 2[]
#316 - Orgodemir
??? Family
Orgodemir 2-2 (DQ7) HP MP Attack Defence Agility
3300 330 200 135
Exp Gold Drop None
0 0 G
Note:
Abilities
Normal attack
Acts twice
Scepter Ball
Fierce Flame
Disruptive Wave
Lullab-Eye
Wind Sickles
Knuckle Sandwich
Spells
Kaboom
Kafrizzle
Haunts at:
Cathedral of Blight



True Final Battle Phase 3[]
#316 - Orgodemir
Undead Family
Orgodemir 2-3 (DQ7) HP MP Attack Defence Agility
3000 0 350 170 116
Exp Gold Drop None
0 0 G
Note:
Abilities
Normal attack
Acts twice per turn
Beatdown
Disruptive Wave
Venom Mist
Weird Whacker
Magma Blast
Ferocious Roar
Spells
None
Haunts at:
Cathedral of Blight



True Final Battle Final Phase[]
#316 - Orgodemir
Undead Family
Orgodemir 2-4 (DQ7) HP MP Attack Defence Agility
4500 254 300 140 85
Exp Gold Drop None
0 0 G
Note:
Abilities
Normal attack
Acts twice per turn
Summons minions (Orglob and Orgon)
Press
Frigid Ice
Scorch
Evil Prayer
Meditation
Paralysis Attack
Disruptive Wave
Wraps himself around an enemy
Spells
Magic Barrier
Magic Burst
Snooze
Haunts at:
Cathedral of Blight



Dragon Quest IX[]

Battles[]
#305 - Orgodemir
??? Family
IX - Orgodemir sprite HP MP Attack Defence Agility
??? ??? ??? ??? ???
Exp Gold Drop Multiple
??? 2490 G
Description: Screams enemies into submission with a blood-curdling cry, then hits hard with Hellfire. Always attacks twice.

Doesn't like people to know he's really a dumpy dragon, so disguises himself as a dashing young dandy.


Encountered at:
Grotto

Orgodemir appears as a Legacy Boss, obtained after completing Quest #176 (or received at special events).

Treasure[]
Level Range Secondary Drop % Orb %
1-3 Estard boots 15% Blue Orb 10%
4-8 Estard boots 20% Blue Orb 10%
9-15 Estard boots 25% Blue Orb 11%
16-25 Estard trousers 15% Blue Orb 11%
26-40 Estard trousers 20% Blue Orb 12%
41-56 Estard trousers 25% Blue Orb 12%
57-68 Estard hood 20% Blue Orb 13%
69-80 Estard hood 25% Blue Orb 13%
81-90 Estard clothes 20% Blue Orb 14%
91-99 Estard clothes 25% Blue Orb 15%
Skills[]
Level Abilities
Initial Attack, Confusion attack, Swat attack, Hellfire, Chilly Breath, War Cry
5 Disruptive Wave
10 Venom Mist
16 Raging Roar, stops using War Cry
24 Burning Breath
33 C-C-Cold Breath
41 Stops using Chilly Breath, attacks three times per turn, stops attacking twice per turn
57 Eerie Light

Battle Strategy

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast Gritty Ditty and Fire Force on your party while the fighters use Falcon Slash.

2nd Turn: Cast Gritty Ditty a second time and have the 3 fighters using Falcon Slash.

Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses Disruptive Wave, start the above steps over.

Monsters series[]

Dragon Warrior Monsters 2[]

Recipe: PsychoPiz x Niterich

Dragon Quest Monsters: Joker[]

Orgodemir appears as a X rank undead monster in Dragon Quest Monsters: Joker. The Monster resembles the second disc, first rank form in Dragon Quest VII.

Joker Synthesising
Monster Monster Result
Alabast Dragon + Mortamor = Orgodemir


Dragon Quest Monsters: Joker 2[]

His appearance is the same as his first form on the second disk. He is a rank x monster and is in the mystery family.

Joker 2 Synthesising
Monster Monster Result
Mortamor + Alabast Dragon = Orgodemir
Synth type Special Fusion

Dragon Quest Monsters: The Dark Prince[]

Like his usual appearances in side games, Orgodemir is in his green, draconian form that he takes at the start of his second disc battle. This time, however, he was demoted to an S rank monster in the Boss family.

The Dark Prince Synthesising
Monster Monster Monster Monster Result
Macho Picchu + Night Knight + The Time Being + Pandora's Box = Orgodemir
Synth type Quad Fusion
The Dark Prince Rank and Slot No.
Rank S
Slot No. 501

Manga[]

Warriors of Eden[]

Main article: Orgodemir (Warriors of Eden)

Gallery[]

Other languages[]

Other languages
French Orgodémir
German Orgodemir (VII,IX)
Stacheldrache (J,J2)
Spanish Orgodemir
Italian Granvert
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese 歐爾格.迪密拉 (1st Form)
魔王歐爾格.迪密拉 (2nd Form)
Korean 오르고 데미라 (1st Form)
마왕 오르고 데미라 (2nd Form)
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