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Paladin is a vocation in the Dragon Quest series.

Paladins have strong Strength, Speed and Wisdom. To open this class, a character must have mastered a number of skills from both the Priest and Martial Artist skill sets. In VII, the paladin has a low chance of killing the enemy instantly, regardless of remaining HP. This chance rises as the paladin advances in rank.


Main games[]

Dragon Quest VI[]

Stat Changes[]
Statistics Change
Battles to Master 259
Strength +15%
Agility +15%
Wisdom +15%
Level Title Learns Battles Needed Target Info MP
1 Bronze Arm Selflessness 1 One Ally Defends an ally from any attack 0
2 Iron Arm Thin Air 24 ??? Attacks multiple enemies 0
3 Steel Arm Double Up 25 Self Increases offense at cost of defense 0
4 Silver Arm Kaswoosh 30 One group Whirlwind damages a group of enemies 8
5 Gold Arm Magic Barrier 35 Party Protects against magic 3
6 Crystal Arm Forbearance 40 Party Shields all party members 0
7 Kings Arm Kerplunk 45 Party Sacrifices self to restore other party members All
8 Holy Arm Pearly Gates 60 ??? Attacks multiple enemies 20

Dragon Quest VII[]

Stat Changes[]
Statistics Change
Battles to Master 240
Strength +10 Percent
Agility +15 Percent
Guard Null
Intelligence +15 Percent
Appearance Null
Max HP Null
Max MP Null
Mastery Bonus +20 Bonus to HP
Level Title Learns Battles Needed Target Info MP
1 Page Scapegoat 1 Self User will intercept all attacks directed to one ally for one turn 0
2 Squire Vacuum 20 All Enemies Causes wind damage to all enemies. Its power grows as the user gains levels 0
3 Knight Berserker 40 One Enemy Instantly does a critical hit but lowers the user's defense to zero for the remainder of the turn 0
4 Zealot Kaswoosh 80 One Group Causes ~150HP in wind damage to one group of enemies 8
5 Crusader Magic Barrier 120 All Allies Reduces magic damage to all allies 3
6 Templar Guardian 150 Self Intercepts all attacks to all allies for one turn 0
7 Holy Knight Kerplunk 180 Self All allies are healed but the caster is killed All
8 Martyr Multicut 240 One Group Causes ~200HP in wind damage to one group of enemies, does extra damage to undead monsters 20

The Paladin's innate ability to instantly kill one enemy is unreliable. It comes very randomly and doesn't work on bosses. As for the skills, Farewell isn't a useful skill except as a last resort. Guardian and Scapegoat are sometimes useful except when it comes to attacks that hit the entire party. For example, if a party member uses Guardian and a monster cast Explodet, the party member that used Guardian will be hit four times by the spell, most likely killing them on the spot. Vacuum is a very useful skill as, like Wind Sickles, it grows stronger with higher levels. Multicut is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Vacuum.

In regards to evolution, the Paladin can combine the mastered Gladiator class to become a Champion and have access to some of the best skills in the game.

Dragon Quest IX[]

DQIX - Paladin

The Paladin vocation is late in the game after completing Quest 106 - Taking soul control:

Quest #106 - "Taking Soul Control"
Location Gleeba, on the roof of the palace
Available at Upon arrival in Gleeba
Requested by Brunhild
Response to Brunhild
Requirement Take 10 hits meant for party members using the Warrior skill Whipping Boy.
Reward Paladin class becomes available
Detail Brunhild at the Mirage Mahal wants to see if you've got what it takes to be a paladin. You need to use the Whipping Boy ability to protect your companions ten times in battle in the Djust Desert.
Hint for solution Find monsters that hit several times or a group of monsters.

They have good attack and defense but low speed. It can be considered a more battle-ready version of the priest class as it learns many healing and buff spells. Paladins have the unique skillset "Virtue", and can also use skill points to learn hammer, spear, wand, and Shield skills. Their coup de grâce is "Knight Watch", which prevents all damage and status effects, while enraging all enemies to the user.

Their Virtue skillset is worth investing skill points in, regardless of vocation. If you can invest the full 100 points, that character will have 100 extra Resilience and 80 extra HP, drastically increasing the ability to survive tougher battles. Mages would benefit enormously from these bonuses, due to their abysmal HP and Resilience.

Required points Name Effects
4 Pincushion Defends and adds recoil damage to attacker
10 Natural Resilience +10 Permanently adds 10 to resilience
16 H-Pathy Transfers HP to party member at the cost of MP
22 Natural Magical Mending +30 Permanently adds 30 to magical mending
32 M-Pathy Transfers MP to party member
42 Natural Resilience +30 Permanently adds 30 to resilience
55 Selflessness Shields any party member in critical condition
68 Natural Resilience +60 Permanently adds 60 to resilience
82 Forbearance Shields all party members
100 Natural Max HP +80 Permanently adds 80 to max HP
Level Name MP Description
2 Buff 3 Raises the defence of a single party member.
7 Heal 2 Restores at least 30 HP to a single ally.
10 Spell Checker 3 Raises magical resistance of a single ally
20 Midheal 4 Restores at least 75 HP to a single ally.
26 Kabuff 6 Raises the defence of all party members.
28 Magic Barrier 6 Protects the whole party from attack spells.
33 Kamikazee 1 Kills user and destroys enemies (bosses not affected).
46 Kerplunk All Kills user and heals all party members, while resurrecting all dead members.

Dragon Quest X[]

The Paladin is one of the six advanced vocations available in version 1.0 of Dragon Quest X. They can use Spears, Swords, Hammers, one-handed Wands, Fisticuffs and Shields, each one with their own individual skill trees, with their exclusive skill tree being once again Virtue (はくあい). Their coup de grâce is likewise Knight Watch once again. They have the highest Defense and Weight of any vocation in the game, making them excellent tanks.

Other games[]

Dragon Quest of the Stars[]

A Specialist Vocation acquired from a Paladin's Scroll (obtained from the Paladin's Sanctuary) for a character with a level of at least 50 for both the Priest and the Martial Artist Standard Vocations.

Preferred weapon types:

Vocation Skill[]
Lv 1 Battle Buddy Lv 1
Resilience +5 with preferred weapon
Lv 5 🔰Resolute Heart
Lv 10 Ability CT cut 3% with preferred weapon
Lv 20 Battle Buddy Lv 3
Lv 30 Solar Flair Lv 1
Lv 40 Critical rate +1%
Lv 50 Battle Buddy Lv 5
Lv 60 Solar Flair Lv 3
Lv 70 Resilience +5
Lv 80 Max HP +5
Lv 90 Solar Flair Lv 5

Revocation 1

Lv 10 Max HP +3
Lv 20 Resilience +3
Lv 30 Battle Buddy Lv 6
Lv 40 Max HP +4
Lv 50 Max HP +3
Lv 60 Max HP +4
Lv 70 Solar Flair Lv 6
Lv 80 Ability CT Cut 1% with preferred weapon
Lv 90 Max HP +3
Lv 99 Luck +5

Revocation 2

Lv 10 Max HP +3
Lv 20 Resilience +2
Lv 30 Battle Buddy Lv 7
Lv 40 Resilence +2
Lv 50 Max HP +3
Lv 60 Resilience +2
Lv 70 Solar Flair Lv 7
Lv 80 Resilience +2
Lv 90 Max HP +3
Lv 99 Luck +5

Revocation 3

Lv1 🔰 Certain Protection
Lv 10 Max HP +3
Lv 20 Resilience +2
Lv 30 Battle Buddy Lv 8
Lv 40 Resilience +2
Lv 50 Max HP +3
Lv 60 Resilience +2
Lv 70 Solar Flair Lv 8
Lv 80 Resilience +2
Lv 90 Max HP +3
Lv 99 Luck +5
Vocation Bonus[]
Lv 60 Defence Down resistance +5%
Lv 70 Max HP +5
Lv 80 Damage Reduction +3% when guarding

Dragon Quest Walk[]

DQIX - Serena This article is a stub.
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DQIX - Serena

In order to become a Paladin, the party member must first reach level 50 on the Warrior and Priest.

Preferred weapon types:


Notable Paladins[]

Other languages[]

Other languages
French Paladin
German Paladin
Spanish Paladín
Italian Unknown
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown