Paladin is a vocational class in the Dragon Quest series.

Paladins have strong Strength, Speed and Wisdom. To open this class, a character must have mastered a number of skills from both the Priest and Martial Artist skill sets. In VII, the paladin has a low chance of killing the enemy instantly, regardless of remaining HP. This chance rises as the paladin advances in rank.


Main games

Dragon Quest VI

Stat Changes
Statistics Change
Battles to Master259
Strength +15%
Agility +15%
Wisdom +15%
Level Title Learns Battles Needed Target Info MP
1Bronze ArmSelflessness1One AllyDefends an ally from any attack0
2Iron ArmThin Air24???Attacks multiple enemies0
3Steel ArmDouble Up25SelfIncreases offense at cost of defense0
4Silver ArmKaswoosh30One groupWhirlwind damages a group of enemies8
5Gold ArmMagic Barrier35PartyProtects against magic3
6Crystal ArmForbearance40PartyShields all party members0
7Kings ArmKerplunk45PartySacrifices self to restore other party membersAll
8Holy ArmPearly Gates60???Attacks multiple enemies20

Dragon Quest VII

Stat Changes
Statistics Change
Battles to Master240
Strength +10 Percent
Agility +15 Percent
Intelligence +15 Percent
Max HPNull
Max MPNull
Mastery Bonus +20 Bonus to HP
Level Title Learns Battles Needed Target Info MP
1PageScapegoat1SelfUser will intercept all attacks directed to one ally for one turn0
2SquireVacuum20All EnemiesCauses wind damage to all enemies. Its power grows as the user gains levels0
3KnightBerserker40One EnemyInstantly does a critical hit but lowers the user's defense to zero for the remainder of the turn0
4ZealotInfermost80One GroupCauses ~150HP in wind damage to one group of enemies8
5CrusaderMagic Wall120All AlliesReduces magic damage to all allies3
6TemplarGuardian150SelfIntercepts all attacks to all allies for one turn0
7Holy KnightFarewell180SelfAll allies are healed but the caster is killedAll
8MartyrMulticut240One GroupCauses ~200HP in wind damage to one group of enemies, does extra damage to undead monsters20

The Paladin's innate ability to instantly kill one enemy is unreliable. It comes very randomly and doesn't work on bosses. As for the skills, Farewell isn't a useful skill except as a last resort. Guardian and Scapegoat are sometimes useful except when it comes to attacks that hit the entire party. For example, if a party member uses Guardian and a monster cast Explodet, the party member that used Guardian will be hit four times by the spell, most likely killing them on the spot. Vacuum is a very useful skill as, like Wind Beast, it grows stronger with higher levels. Multicut is also useful but due to the fact that it only hits one group and it cost 20 MP to cast, you are better off using Vacuum.

In regards to evolution, the Paladin can combine the mastered Dragoon class to become a Godhand and have access to some of the best skills in the game.

Dragon Quest IX

DQIX - Paladin

The Paladin vocation is late in the game after completing Quest 106 - Taking soul control:

Quest #106 - "Taking Soul Control"
Location Gleeba, on the roof of the palace
Available at Upon arrival in Gleeba
Requested by Brunhild
Response to Brunhild
Requirement Take 10 hits meant for party members using the Warrior skill Whipping Boy.
Reward Paladin class becomes available
Detail Brunhild at the Mirage Mahal wants to see if you've got what it takes to be a paladin. You need to use the Whipping Boy ability to protect your companions ten times in battle in the Djust Desert.
Hint for solution Find monsters that hit several times or a group of monsters.

They have good attack and defense but low speed. It can be considered a more battle-ready version of the priest class as it learns many healing and buff spells. Paladins have the unique skillset "Virtue", and can also use skill points to learn Hammer, Spear, Wand, and Shield skills. Their Coup-de-Grace is "Knight Watch," which prevents all damage and status effects, while enraging all enemies to the user.

Their Virtue skillset is worth investing skill points in, regardless of vocation. If you can invest the full 100 points, that character will have 100 extra Resilience and 80 extra HP, drastically increasing the ability to survive tougher battles. Mages would benefit enormously from these bonuses, due to their abysmal HP and Resilience.

Required points Name Effects
4PincushionDefends and adds recoil damage to attacker
10Natural Resilience +10Permanently adds 10 to resilience
16H-PathyTransfers HP to party member at the cost of MP
22Natural Magical Mending +30Permanently adds 30 to magical mending
32M-PathyTransfers MP to party member
42Natural Resilience +30Permanently adds 30 to resilience
55SelflessnessShields any party member in critical condition
68Natural Resilience +60Permanently adds 60 to resilience
82ForbearanceShields all party members
100Natural Max HP +80Permanently adds 80 to max HP
Level Name MP Description
2Buff3Raises the defence of a single party member.
7Heal2Restores at least 30 HP to a single ally.
10Spell Checker3 Raises magical resistance of a single ally
20Midheal4Restores at least 75 HP to a single ally.
26Kabuff6Raises the defence of all party members.
28Magic Barrier6Protects the whole party from attack spells.
33Kamikazee1Kills user and destroys enemies (bosses not affected).
46KerplunkAllKills user and heals all party members, while resurrecting all dead members.

Dragon Quest X

Other games

Dragon Quest of the Stars

Dragon Quest Walk

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