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Paralysis Attack (Paralysing Punch in most Monsters series games, Paralysing Touch in Super Light) is a recurring ability in the Dragon Quest series.
Description[]
Launches a melee attack that may paralyse the target.
Appearances[]
Dragon Quest III[]
Making its debut, it is used by Scornets, Men o' war, and Dread admirals in battle against Erdrick and their companions, as well as Soaring scourgers, Phantasms, and the Soul of Baramos in the HD-2D Remake.
Dragon Quest IV[]
Acting the same as in III, it is used by Paralyslicers, Cocoon goons, Humbabas, Drooling ghouls, Pit vipers, Demonspawns, and Mangler fishes, as well as Men o' war once again. It is also used by Decayurions in the remakes.
Dragon Quest V[]
Paralysis Attack does not cost MP to use and is learned by the following monsters:
Name | Level |
---|---|
Man o' war | -- |
Fat rat | 5 |
Rotten apple | 10 |
Fandangow | 20 |
It is also used by Paralakeets, Deadcurions, and Fire-eaters, as well as Men o' War once again in battle against their enemies.
Dragon Quest VI[]
Acting the same as in previous appearances, it is used by Hell hornets, Aristobats, Killer moths, Venom wasps, Zombie gladiators, and Sail serpents, as well as Men o' War once again.
Dragon Quest VII[]
Acting the same as in previous appearances, it is used by Decayurions, Toxic zombies, Missing lynxes, Sting slimes, Disastropods, and the Claw breaker in the Temple Palace, as well as Deadcurions, once again. It is also used by Picudas in the 3DS remake.
Dragon Quest VIII[]
Acting the same as in previous appearances, it is used by Soulspawns and Dark skeletons, as well as Hell Hornets, Venom Wasps, and Men o' War once again.
Dragon Quest IX[]
Acting the same as in previous appearances, it is used by Peckerels and Cobra cardinals, as well as Men o' War, Dread Admirals, and Deadcurions once again.
Dragon Quest X[]
Acting the same as in previous appearances, it is used by Rumble bees, Bilebonnets, Frolickers, Polar pollies, Cosmo ghouls, Deadly blades, Scorpions, Mossy ghouls, Blondies, General Jamirus, as well as Men o' War, Scornets, Paralakeets, Paralyslicers, Missing Lynxes, and Claw Breakers once again.
Dragon Quest XI[]
Acting the same as in previous appearances, it is used by Wight bulbs, as well as Men o' War, Sail Serpents, and Bilebonnets once again.
Dragon Warrior Monsters[]
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Dragon Warrior Monsters 2[]
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Dragon Quest Monsters: Caravan Heart[]
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Dragon Quest Monsters: Joker[]
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Dragon Quest Monsters: Joker 2/Professional[]
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Dragon Quest Monsters: Terry's Wonderland 3D/SP[]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP[]
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Dragon Quest Monsters: Super Light[]
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Dragon Quest Monsters: Joker 3/Professional[]
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Dragon Quest of the Stars[]
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Dragon Quest Tact[]
Already learned by Hunter mechs, Frolickers, Abracadabradors, and Zombie Gladiators when they are recruited, and learned by Drooling Ghouls at level 16, it acts the same as in previous appearances and costs 12 MP to use. A scroll of this ability can also be obtained by clearing Stage 7 of Ghost's Battle Road story.
Dragon Quest Keshi Keshi![]
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Dragon Quest Monsters: The Dark Prince[]
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Other languages[]
Other languages | |
French | Attaque paralysante |
German | Lähmer (M) Schierlingsschlag (J,DP) Lahmleger (Stars) |
Spanish | Unknown |
Latin American Spanish | Unknown |
Italian | Unknown |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |