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Quadraslash is a recurring ability in the Dragon Quest series.

Description[]

Summons a giant sword to damage one or all enemies.

Appearances[]

Dragon Quest I HD-2D Remake[]

Only appearing in the game's HD-2D Remake as a Souped-Up Skill, it is activated by combining the Hero's Demon Demeaner with the Soul Sigil and costs 24 MP to use for the first time since XI.

Dragon Quest II HD-2D Remake[]

Only appearing in the game's HD-2D Remake as a Souped-Up Skill, it is once again activated by combining Gawain's Demon Demeaner with the Soul Sigil and costs 22 MP to use.

Dragon Quest IX[]

Making its debut, it is a Co-op de Grâce that is used when all four party members are primed for a Coup de Grâce and have a Warrior or a Ranger in their party, summoning a huge sword falls from the sky that deals a massive load of damage to one enemy, dependent on the strength of the entire party. It can also damage Metal slime monsters.

Dragon Quest XI[]

Now a skill for the first time in the main series, it is learned by the Luminary during his training in Angri-La against his grandfather. It initially starts as a small sword, but gets bigger with every use, becoming a giant orange sword. When completed, it costs 24 MP to use, and can damage all enemies. It is also used alongside Rab's Pearly Gates for the Solar Flair Pep Power, being an inverse of the Coup de Grâce from the Battle Road games.

Dragon Quest Monster: Battle Road Series[]

Reappearing from Battle Road II Legend onwards, it is the Guardian Nine's Coup de Grâce activated by scanning the Solar Flair SP card, throwing the Hypernova sword up into the sky at a giant falling sword that damages all enemies.

Theatrhythm Dragon Quest[]

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Dragon Quest Monsters: Super Light[]

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Dragon Quest of the Stars[]

Appears as a skill for the Hypernova sword.

Dragon Quest Walk[]

Learned via the Hypernova sword at level 30, it deals 900% slashing damage to one enemy, costing 50 MP to use.

Dragon Quest Tact[]

Learned by Guardian Nine at level , it deals 240% physical damage to all enemies in range and occasionally increases damage taken for 3 turns, while ignoring defence. It costs 100 MP for the Guardian of the Protectorate to use, while upgrading the skill increases damage dealt and reduces MP cost.

Gallery[]

Animation[]

Videos[]

Other languages[]

Other languages
French Unknown
German Quadrahieb
Spanish Unknown
Latin American Spanish Unknown
Italian Unknown
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown