DQIX - Serena This article is a stub.
Please help Dragon Quest Wiki by expanding it.
DQIX - Serena

The Ranger is a vocational class in the Dragon Quest series.

The Ranger differs from game to game. In Dragon Quest VI, the Ranger has good Speed and Wisdom. In each incarnation, the Ranger learns an assortment of battle skills.


Main games

Dragon Quest VI

A character requires skills from the Merchant, Thief and Monster Master sets to become a Ranger.

Stat Changes
Statistics Change
Battles to Master 199
Strength -10%
Agility +20%
Defence -20%
Wisdom +10%
Max HP -10%
Max MP -30%

Level Title Learns Battles Needed Target Info MP
1 White Ranger Holy Protection Party Repels weaker enemies 4
2 Gold Ranger Toxic Breath All enemies Poisons and damages all enemies
3 Red Ranger Safe Passage Party Protects against damaging floors 2
4 Green Ranger Quake ??? Attacks multiple enemies
5 Black Ranger Dazzle Enemy group Dazzles enemies
6 Power Ranger Defenses Party Parry
7 Mega Ranger Flameorb One enemy Damages target
8 King Ranger Air Wall Self Reflects breath attacks

Dragon Quest VII

For the 3DS version, see Armamentalist.

The Ranger is an intermediate character class in the PSX version of Dragon Warrior VII.

Dragon Quest IX

DQIX - Ranger

The Hero/Heroine must finish the quest Ranger Changer to unlock this vocation. by talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.

The Ranger vocation is late in the game after completing Quest 112. Rangers have the unique skillset "Ruggedness", and can also use skill points to learn Axe, Bow, Boomerang, and Fisticuffs skills. Their Coup-de-Grace is "Brownie Boost," which increases attack, defense, and applies Insulate.

Required points Name Effects
4Soothe SayerCalms an enraged enemy
10Natural Deftness +10Permanently adds 10 to deftness
16MercyGives a weakened enemy a chance to escape
22Natural Agility +20Permanently adds 20 to agility
32VanishHides party on field; reduces user's chance of being attacked
42Natural Resilience +20Permanently adds 20 to resilience
55Mist MeSummons fog that thwarts enemy attacks
68Natural Deftness +30Permanently adds 30 to deftness
82Wolf WhistleSummons two wolves to attack enemies
100Natural Deftness +60Permanently adds 60 to deftness

Name Level MP Description
Safe Passage32Travel with impunity across harmful terrain.
Squelch42Cures a single ally of the effects of poison.
Evac73Exit instantly from dungeons, caves, and towers.
Heal102Restores at least 30 HP to a single ally.
Insulate124Protects a party member from breath-based attacks.
Tingle162Cures all party members of the effects of paralysis.
Cock-a-doodle-doo182Awakens any sleeping party members.
Midheal224Restores at least 75 HP to a single ally.
Zing248Resurrects a fallen ally, but sometimes fails.
Insulatle268Protects the whole party from breath-based attacks.
Moreheal348Restores at least 165 HP to a single ally.

Dragon Quest X

Other games

Dragon Quest of the Stars

Dragon Quest Walk


  • The eighth tier name in VII comes from the literary character Faust, who sells his soul for magic and power.

Community content is available under CC-BY-SA unless otherwise noted.