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The Ranger is a vocational class in the Dragon Quest series.

The Ranger differs from game to game. In Dragon Quest VI, the Ranger has good Speed and Wisdom. In each incarnation, the Ranger learns an assortment of battle skills.

Appearances

Main games

Dragon Quest VI

A character requires skills from the Merchant, Thief and Monster Master sets to become a Ranger.

Stat Changes
Statistics Change
Battles to Master 199
Strength -10%
Agility +20%
Defence -20%
Wisdom +10%
Max HP -10%
Max MP -30%


Abilities
Level Title Learns Battles Needed Target Info MP
1 White Ranger Holy Protection Party Repels weaker enemies 4
2 Gold Ranger Toxic Breath All enemies Poisons and damages all enemies
3 Red Ranger Safe Passage Party Protects against damaging floors 2
4 Green Ranger Quake ??? Attacks multiple enemies
5 Black Ranger Dazzle Enemy group Dazzles enemies
6 Power Ranger Defenses Party Parry
7 Mega Ranger Flameorb One enemy Damages target
8 King Ranger Air Wall Self Reflects breath attacks


Dragon Quest VII

For the 3DS version, see Armamentalist.

The Ranger is an intermediate character class in the PSX version of Dragon Warrior VII.

Dragon Quest IX

DQIX - Ranger.png

The Hero/Heroine must finish the quest Ranger Changer to unlock this vocation. by talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.

The Ranger vocation is late in the game after completing Quest 112. Rangers have the unique skillset "Ruggedness", and can also use skill points to learn Axe, Bow, Boomerang, and Fisticuffs skills. Their Coup-de-Grace is "Brownie Boost," which increases attack, defense, and applies Insulate.

Ruggedness
Required points Name Effects
4 Soothe Sayer Calms an enraged enemy
10 Natural Deftness +10 Permanently adds 10 to deftness
16 Mercy Gives a weakened enemy a chance to escape
22 Natural Agility +20 Permanently adds 20 to agility
32 Vanish Hides party on field; reduces user's chance of being attacked
42 Natural Resilience +20 Permanently adds 20 to resilience
55 Mist Me Summons fog that thwarts enemy attacks
68 Natural Deftness +30 Permanently adds 30 to deftness
82 Wolf Whistle Summons two wolves to attack enemies
100 Natural Deftness +60 Permanently adds 60 to deftness


Spells
Name Level MP Description
Safe Passage 3 2 Travel with impunity across harmful terrain.
Squelch 4 2 Cures a single ally of the effects of poison.
Evac 7 3 Exit instantly from dungeons, caves, and towers.
Heal 10 2 Restores at least 30 HP to a single ally.
Insulate 12 4 Protects a party member from breath-based attacks.
Tingle 16 2 Cures all party members of the effects of paralysis.
Cock-a-doodle-doo 18 2 Awakens any sleeping party members.
Midheal 22 4 Restores at least 75 HP to a single ally.
Zing 24 8 Resurrects a fallen ally, but sometimes fails.
Insulatle 26 8 Protects the whole party from breath-based attacks.
Moreheal 34 8 Restores at least 165 HP to a single ally.


Dragon Quest X

Other games

Dragon Quest of the Stars

Dragon Quest Walk

Trivia

  • The eighth tier name in VII comes from the literary character Faust, who sells his soul for magic and power.





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