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The Ranger is a vocational class in the Dragon Quest game series.
The Ranger differs from game to game. In Dragon Quest VI, the Ranger has good Speed and Wisdom. In each incarnation, the Ranger learns an assortment of battle skills.
|Battles to Master||199|
|1||White Ranger||Holy Protection||Party||Repels weaker enemies||4|
|2||Gold Ranger||Toxic Breath||All enemies||Poisons and damages all enemies|
|3||Red Ranger||Safe Passage||Party||Protects against damaging floors||2|
|4||Green Ranger||Quake||???||Attacks multiple enemies|
|5||Black Ranger||Dazzle||Enemy group||Dazzles enemies|
|7||Mega Ranger||Flameorb||One enemy||Damages target|
|8||King Ranger||Air Wall||Self||Reflects breath attacks|
The Hero/Heroine must finish the quest Ranger Changer to unlock this vocation. by talking to a person at the base of the Heights of Lonelieness, the player can accept a quest which involves poisoning Hocus Chimeras and then letting them die by poison, nothing else. After doing this 3 times, the ranger vocation is unlocked.
The Ranger vocation is late in the game after completing Quest 112. Rangers have the unique skillset "Ruggedness", and can also use skill points to learn Axe, Bow, Boomerang, and Fisticuffs skills. Their Coup-de-Grace is "Brownie Boost," which increases attack, defense, and applies Insulate.
|4||Soothe Sayer||Calms an enraged enemy|
|10||Natural Deftness +10||Permanently adds 10 to deftness|
|16||Mercy||Gives a weakened enemy a chance to escape|
|22||Natural Agility +20||Permanently adds 20 to agility|
|32||Vanish||Hides party on field; reduces user's chance of being attacked|
|42||Natural Resilience +20||Permanently adds 20 to resilience|
|55||Mist Me||Summons fog that thwarts enemy attacks|
|68||Natural Deftness +30||Permanently adds 30 to deftness|
|82||Wolf Whistle||Summons two wolves to attack enemies|
|100||Natural Deftness +60||Permanently adds 60 to deftness|
|Safe Passage||3||2||Travel with impunity across harmful terrain.|
|Squelch||4||2||Cures a single ally of the effects of poison.|
|Evac||7||3||Exit instantly from dungeons, caves, and towers.|
|Heal||10||2||Restores at least 30 HP to a single ally.|
|Insulate||12||4||Protects a party member from breath-based attacks.|
|Tingle||16||2||Cures all party members of the effects of paralysis.|
|Cock-a-doodle-doo||18||2||Awakens any sleeping party members.|
|Midheal||22||4||Restores at least 75 HP to a single ally.|
|Zing||24||8||Resurrects a fallen ally, but sometimes fails.|
|Insulatle||26||8||Protects the whole party from breath-based attacks.|
|Moreheal||34||8||Restores at least 165 HP to a single ally.|
- The eighth tier name in VII comes from the literary character Faust, who sells his soul for magic and power.
|v · e · dDragon Quest VI Vocations|
|v · e · dDragon Quest VII Vocations|
|Basic Character Vocations|
|Intermediate Character Vocations|
|Advanced Character Vocations|
|Beginner Monster Vocations|
|Intermediate Monster Classes|
|Advanced Monster Classes|
|v · e · dDragon Quest IX Classes|
|v · e · dDragon Quest X Classes|