This is a list of monsters that can be recruited in Dragon Quest VIII, known as Infamous Monsters, and used in the Monster Arena as part of the Hero's monster team. It aims to describe details of the locations, species, nickname(s) and viability of each monster listed. Furthermore, distinguishing between the PlayStation 2 and Nintendo 3DS versions. In the original release, there were a total of 77 Infamous Monsters; however, the 3DS version later added 23 new monsters, resulting in a new total of 100 Infamous Monsters.
Notes[]
Starting Out[]
In order to be able to recruit monsters, the party first has to speak to Morrie at Morrie's Place on the way to Pickham from Ascantha; he will task the party with recruiting 3 monsters: Smiles, Lonely Joe and Squiggles. Upon doing so, after being formally introduced to the Monster Arena, the Hero is free to recruit other monsters to their Monster Team.
Recruiting[]
- Only specific monsters can be recruited, and they are known as Infamous Monsters. These Infamous Monsters are identified by different means depending on the version of the game:
- In the PS2 version they appear as the only roaming encounters, as in both dungeons and the field map, monster encounters are randomly generated and invisible.
- In the 3DS version, where monster encounters are visible, they have a word bubble above their head containing two orange crossed swords in order to distinguish them; they are also visible from much farther away unlike the other standard encounters.
- Infamous Monsters must first be defeated in order to recruit them.
- Recruited monsters do not level up like normal party members, instead their statistics scale with the level of the Hero, resulting in them progressively growing more powerful.
Teams[]
- Reserve Teams and an additional Monster Team can be unlocked as rewards for beating certain ranked battles at the Monster Arena, allowing the ownership of even more monsters.
- Unlike other titles were monsters can be recruited and used in battle, such as Dragon Quest V or Dragon Quest VI, Infamous Monsters cannot be equipped with any type of weapon, armour, or accessory.
- Recruited monsters can be switched between the Monster Teams and Reserve Teams at any time and released at any time.
- If there is no room left when adding a newly recruited monster, an owned monster needs to be released in order to add it to the team or the new monster needs to be let go.
- When a recruited monster is released in the wild, they will return to their original location, and have to be defeated again in order to reclaim them, with no further repercussions.
Combat[]
- Not every Infamous Monster can be considered a viable option for battle on their own, and some could even be considered as near useless joke monsters; however these joke characters usually show their true potential if they are organized in the right Teams.
- After clearing Rank E in the Monster Arena, the Hero unlocks the Call Team ability and, when used in battle, can select a Monster Team to fight in place of the party for at least three turns.
- The only way to resurrect dead monsters is by talking to Morrie at the Monster Arena.
- After defeating an Infamous Monster for the first time one Monster Coin is rewarded. These coins sole purpose is, on paper, to be sold for Gold if one so chooses, but they can also be an effective indirect way to keep track of the total number of Infamous Monsters defeated.
- There are three tiers of Monster Coins, which indicate the overall strenght of the defeated monster; from lowest to highest: copper, silver and gold, each tier with an increasing sell value of 200 gold, 500 gold, and finally 1000 gold. In the 3DS version, with a total of 100 Infamous Monsters, there are 47 Copper Monster Coins, 32 Silver Monster Coins, and 21 Gold Monster Coins, in total.
Other Information[]
- Some monsters can only be found & recruited after beating certain ranks at the Monster Arena, or after defeating the final boss and seen one of the endings.
- Some Infamous Monsters can have multiple different locations where they can appear; if that is the case, the only guaranteed way to track them down is to check each location until they are found.
- There are Special Teams that are formed when certain monsters are present in the Battle Team, which offer various perks and sometimes special abilities known as Deathmoves.
- Some Special Teams have the ability to fuse together and become an entirely new monster. Here is a list of all them.
Credit to BNii's GameFAQ's guide
Monster List[]
Some monsters can only be found during the night or the day, and some of them appear in multiple locations. Some of the locations may require sailing across the sea or flying in order to reach them. A lot of monsters can only be found after beating a certain rank in the Monster Arena as well.
Name | Species | Location(s) | Condition(s) | Teams | Rewards | Perks |
---|---|---|---|---|---|---|
Always Available | ||||||
Archer (a.k.a. Sharpshooter) | Bodkin Bowyer | On the way to Maella Abbey from Ascantha, near mountains | None | The Angry Archers, Not Quite Human | 46 Exp, 17 Gold and Copper Monster Coin | Has access to Multishot |
Archfiend (a.k.a. Arch-archdemon) | Archdemon | West of Tryan Gully, on the bridge to the southwest | None | Far From Heaven | Over 900HP | |
Arges (a.k.a. Big Blue Bully) | Cyclops | East of Tryan Gully near the bridge | None | Club Club, Far From Heaven | ||
Big Al (a.k.a. Al Gee) | King Kelp | Beach south of Argonia | None | The Psyche Wards, The Aqua Marines | ||
Blizag Jr. (a.k.a. Cold Fire) | Frostburn | Northeast of Orkutsk | None | Demented Elements | Has Thwack and Icy Breath | |
Bo Lete (a.k.a. Major Flavour) | Funghoul | Southeast of the Riverside Chapel in a forested area | 3DS only | Fun Guys | Has Sweet Breath | |
Bones (a.k.a. Old Soldier) | Skeleton | Southwest of the Dark Ruins | None | The Blade Runners, The Zombebops | Has Kazap | |
Brickman (a.k.a. Bricklayer) | Golem | Southeast of Peregrin Quay through some ruins | None | My Three Golems, Materialistic | High defense | |
Brontes (aka Gigantes Guardsman) | Gigantes | West of Empycchu, east of the poison | Daytime only | Two Eyes, Club Club, Far From Heaven | High attack
High HP High defense | |
Bush-W. (aka Bushwhacker) | Berserker | Small island in middle of lake between Wisher's Peak and the Lakeside Cabin | None | The Hackers, Not Quite Human | High attack
High agility | |
Clio (a.k.a. Colossal Clione) | See Angel | Small island west of Empycchu, northwest of the poison | None | The Aqua Marines | Has Acceleratle, Multiheal and Zing | |
Cowboy (a.k.a. Buffalo Bill) | Bullfinch | On the road between Alexandria and the Tower of Alexandria | None | Just Beastly | ||
Dolldrums (a.k.a. Puppet Pugilist) | Puppet Master | East of Empycchu | None | Valentine's Day, Not Quite Human | Has a lot of spells | |
Doug (a.k.a. Mole Major) | Mad Mole | North of Ascantha Castle near the mole tunnel | None | Just Beastly, The Holey Trinity | Builds up Tension | |
Dumbking (aka King of Dumbira) | Notso Macho | Southeast of Argonia, along the bank of the river | None | The Blade Runners, Not Quite Human | Desperate attacks
Has Oomph | |
Fat Cat (a.k.a. Death Tabby) | Jailcat | West of Red's Den, in the forest on the west side of the mountain range | None | Just Beastly | ||
Faunus (a.k.a. Fertiliser) | Silenus | West of the Seaview Church | None | The Fatal Attraction, Not Quite Human | Puts enemies to sleep
High damage moves | |
Flameman (a.k.a. Living Flame) | Dancing Flame | Near the Dragon Graveyard | None | Demented Elements | Resistent to elemental moves, besides ice | |
Fletch (a.k.a. Shortshooter) | Bodkin Archer | Road west of Farebury, east of Castle Trodain | Daytime only | The Angry Archers, Not Quite Human | Has Buff and Kabuff | |
Foul Fowl (a.k.a. Raging Rooster) | Fowlfighter | Northeast of Baccarat | Daytime only | The Blade Runners, The Avian Attackers | Attacks twice
Has War Cry | |
Goldman (a.k.a. Goldbricker) | Gold Golem | Neos, near town | Daytime only | The Treasure Hunters, My Three Golems, Materialistic | High defense
High HP | |
Hackzilla (a.k.a. Axoraptor) | Hacksaurus | North of Farebury | None | The Hackers, The Drag Racers | High attack
High agility Can hit twice, has | |
Healer (a.k.a. Family Doctor) | Healslime | Beach between the Tower of Alexandria and Port Prospect | None | Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z, Slime Power | Has Heal and Midheal | |
Hoodwink (a.k.a. Hooded Hacker) | Hoodlum | West of Argonia Castle and north of the lake | Nighttime only | The Hackers, Team Goodnight, Not Quite Human | High attack
High agility Can blind the enemy | |
Hori (a.k.a. Slime Creator) | King Slime | West of Argonia, east of the lake or north of Argonia, near road
going to Arcadia |
None | The Legends, Slime Power! | High attack
Can heal team | |
Hork (a.k.a. Old-school Drooler) | Walking Corpse | North of Red's Den, southwest of the Swordsman's Labyrinth | None | The Zombebops | ||
Jewelbag (a.k.a. Jewel Juggler) | Goodybag | Small island west of Maella Abbey | None | The Treasure Hunters, The Psyche Wards, Happy Together, Materialistic | ||
Kim Myra (a.k.a. Flappacinno) | Chimaera | Southwest of Arcadia | 3DS only | |||
Klub Kong (a.k.a. Abominable Ape) | Gorerilla | Southwest of Chateau Felix | None | Club Club, Just Beastly | High attack | |
Lonely Joe (a.k.a. Hollow Knight) | Restless Armour | Southeast of Maella Abbey, on the path to the ruined abbey | None | The Blade Runners, Materialistic | ||
Madge (a.k.a. Psychedelia) | Mushroom Mage | Southwest of Argon Lake in Western Argonia | 3DS only | Fun Guys | Has Sweet Breath | |
McHammer (a.k.a. Mullet Mallet) | Brownie | Southeast of Peregrin Quay | None | Not Quite Human | Raises its Tension
High attack | |
Mechabubo (a.k.a. Automaton Aviator) | Mecha-mynah | Southeast of Farebury, northeast of the bridge | None | Clank and Spank | ||
Michael J. (a.k.a. Teen Fox) | Fencing Fox | Forested area southeast of the house located west of Riverside Chapel | 3DS only | |||
Moppet (a.k.a. Punchin' Judy) | Puppeteer | Southeast of Castle Trodain | None | Valentine's Day, Not Quite Human | ||
Mudison (a.k.a. Mr. Bo Dangles) | Mud Mannequin | North of Swordsman's Labyrinth | 3DS only | Bad Spelling | ||
Mushy (a.k.a. Snore Spore) | Morphean Mushroom | Northwest of Argonia | 3DS only | Fun Guys | Has Sweet Breath | |
Nightwing (a.k.a. Nightstalker) | Night Emperor | Island east of Empycchu | Nighttime only | Team Goodnight, Far From Heaven | Has Sweet Breath | |
Orcus (a.k.a. Wild Spearman) | Orc King | Area south of the Seaview Church across the river | None | The Javelinas, Just Beastly | Has Zing | |
Pa Troll (a.k.a. Troll Patroller) | Boss Troll | Southwest of Dark Ruins, on high plateau | Requires flight thanks to the Godbird's soulstone in order to be reached | Club Club, Far From Heaven | 999HP
High attack | |
Philippa (a.k.a. Apocalips) | Lips | Southwest of Peregrin Quay | 3DS only | |||
Pierce (a.k.a. Drive-Thru) | Spiked Hare | Northeast of Mystical Spring | 3DS only | |||
Potbelly (a.k.a. Potty Dragon) | Jargon | Southwest of Castle Trodain | None | The Drag Racers | Flame breath
High attack, | |
Roborg (a.k.a. Roboster Mk I) | Killing Machine | Ravine south of Orkutsk | None | The Blade Runners, Clank and Spank, Triple Trouble | Attacks twice
Powerful laser move that hits all enemies Strong slashing attack | |
Robster (a.k.a. Little Nipper) | Yabby | Beach south of Ascantha | None | The Aqua Marines | Drains MP from enemies | |
Sagittari (a.k.a. Poisonous Sniper) | Bodkin Fletcher | North of Arcadia on the road | None | The Angry Archers, Not Quite Human | Multishot
Can poison enemies | |
Salsa (a.k.a. Pelvic Thruster) | Redtail Hipster | Southwest of Pickham | None | Far From Heaven | Can do a spin attack | |
Scorpius (a.k.a. Sand Slayer) | Scorpion | West of Red's Den, east of the mountains | Daytime only | Can poison enemies | ||
Sippy (a.k.a. Pain in the Neck) | Dracky | Southeast of the lumberjack's cabin south of Farebury | Nighttime only | The Drack Pack, The Avian Attackers | ||
Slime Shady (a.k.a. Gloopy Groupie) | Slime | At the midpoint between Rydon's Tower
and the tunnel to Orkutsk |
None | Slime Time, The Slime Squad, Slime Power! | ||
Slimehopper (a.k.a. One Knight Stand) | Slime Knight | Northwest of the lumberjack's house south of Farebury | None | The Fatal Attraction, The Nightriders, Slime Power!, The Blade Runners | ||
Slurpy (a.k.a. All Day Sucker) | Dracky | Near the Mystical Spring | Nighttime only | The Drack Pack, The Avian Attackers | ||
Smiles (a.k.a. Slimy Smiley) | Slime | South of Castle Trodain | None | Slime Time, The Slime Squad, Slime Power | ||
Snap Case (a.k.a. Man-eater Chest) | Cannibox | Area southwest of Castle Trodain | None | Materialistic | High attack
Attacks twice | |
Squiggles (a.k.a. Squiggly Squiggler) | Khalamari Kid | Beach south of Pickham, southeast of Red's Den | None | Club Club, The Aqua Marines | ||
Trick Bag (a.k.a. Bundle of Joy) | Bag O' Laughs | Area northwest of the Desert Chapel | None | The Psyche Wards, Materialistic | Has Frizz and Fizzle | |
Twiggy (a.k.a. Root of Evil) | Treeface | Forest southeast of Simpleton | None | Bad Spelling | Heals team with medicinal herbs | |
Available After Rank F | ||||||
Capers (a.k.a Fantom of Chopera) | Phantom Fencer | Southwest of Ascantha Castle, on the path to Wisher's Peak | Nighttime only | Team Goodnight, The Blade Runners, The Zombebops | High attack | |
Curer (a.k.a. Angel of Curing) | Cureslime | Forest north of Arcadia or near the chapel north of Rydon's Tower | None | Slime Therapy, Trauma Centre, The King and Us, Wizards o' Z, Slime Power | Has Multiheal and Fullheal | |
Hazel (a.k.a. Femme Fatale) | Witch | Northwest of Red's Den, area north of the mountain range | None | The Fatal Attraction, The Psyche Wards, Far From Heaven | ||
Metaly (a.k.a. Quick Silver) | Metal Slime | West of Alexandria south of bridge, area south of the Tower of
Alexandra, area northeast of Alexandria or northeast of Port Prospect |
None | Slime Time, Slime Therapy, Metal Power, Trauma Centre, The Metal Mob,
Full Metal Power, Slime Power |
Very high defense | |
Orrid (a.k.a. Ochre Ogre) | Buffalogre | Southeast of Empycchu | None | The Dynamic Duo, Just Beastly | High attack
Builds up Tension | |
Seasaw (a.k.a. Terror Talons) | Riptide | Small island northeast of Farebury | None | Not Quite Human | Spin attacks
Has Whack | |
Spike (a.k.a. Muscly Mohawker) | Mohawker | Cape West of Pickham | None | The Dynamic Duo, Just Beastly | Has Multiheal | |
Available After Rank D | ||||||
Bladewolf (a.k.a. Loopy Lupus) | Jumping Jackal | A small uncharted island in the southwest corner of the world map | None | Just Beastly | High attack
High agility | |
Cybot (a.k.a. Attack Bot Mk II) | Killing Machine | West of Orkutsk | Daytime only | The Blade Runners, Clank and Spank, Triple Trouble | Very high attack
Attacks twice Powerful laser move that hits all enemies Strong slashing attack | |
Deadnoble (a.k.a. Occult Rider) | Bone Baron | East side of the island where the Dark Ruins are | None | The Javelinas, The Nightriders, The Zombebops | ||
Jack Frost (a.k.a. Big Blizzard) | Frostburn | In front of the Herb Grotto or northeast of Orkutsk | None | Demented Elementals | Has Thwack
High attack | |
Jockey (a.k.a. Bone Racer) | Skullrider | Southeast of Dragon Graveyard | None | The Blade Runners, The Nightriders, Far From Heaven | Attacks twice
Has Flame Slash | |
Talos (a.k.a. Crazed Colossus) | Living Statue | South of Neos | None | Materialistic | 800HP
High attack High defense | |
Torchman (a.k.a. Living Torch) | Dancing Flame | East and south of Desert Chapel | None | Demented Elements | High damage flame attacks | |
Tori (a.k.a. Slime Designer) | Slime | North and south of Empycchu | None | Slime Time, The Slime Squad, Slime Power!, The Legends | ||
Available After Rank C | ||||||
Digby (a.k.a. L'il Digger) | Mischievous Mole | Forested area west of Ascantha | 3DS only | The Holey Trinity | ||
Hayden (a.k.a. Condor from Yonder) | Hades Condor | Between Alexandria and Port Prospect near the pathway | 3DS only | |||
Noddy (a.k.a. Famous Five) | Soulspawn | Southwest of the house located west of Riverside Chapel | 3DS only | |||
Available After Rank B | ||||||
Metabble (a.k.a. Metal Babble) | Liquid Metal Slime | Small island west of Maella Abbey, small island east
of Empycchu, area east of Godbird's Eyrie or southwest of Empycchu |
None | Metal Power, The Metal Mob, Wizards o' Z, Mega Metal Maniacs, SlimePower! | Very high defense
Has Kasizzle | |
Nohi (a.k.a. Killer Director) | Killing Machine | Area south of the Dragon Graveyard or island
in center of lake south of Ascantha |
Nighttime only
Requires flight thanks to the Godbird's soulstone in order to be reached |
The Blade Runners, Clank and Spank, The Legends, Triple Trouble | ||
Octurion (a.k.a. Octavius Maximus) | Octavian Sentry | Beach south of Argonia Castle | None | The Javelinas, The Aqua Marines | ||
Skeledoid (a.k.a. Man-at-arms) | Hell Gladiator | Southwest of the Dark Ruins | None | The Blade Runners, Club Club, The Zombebops | ||
Steropes (a.k.a. Gigantes Gangster) | Gigantes | West side of Princess Minnie's Castle | None | Two Eyes, Club Club, Far From Heaven | ||
Stoneman (a.k.a. Stonemason) | Stone Golem | Southwest of the Dark Ruins on hill | Requires flight thanks to the Godbird's soulstone in order to be reached | My Three Golems, Materialistic | ||
Sugi (a.k.a. Shadow Conductor) | Dracky | Southwest of the Dark Ruins on a high plateau or area east of Godbird's Eyrie | Nighttime only
Requires flight thanks to the Godbird's soulstone in order to be reached |
The Drack Pack, The Avian Attackers, The Legends | ||
Available After Rank A | ||||||
Damon (a.k.a. Pre-curser of Death) | Demon Thunderer | West of Rydon's Tower in a forested area | 3DS only | Bright Sparks | ||
Dimples (a.k.a. Ms. Impetuous) | Imp | West of the big red tree at the southeast of Farebury | 3DS only | Bad Spelling | ||
Dugan (a.k.a. Ace of Spades) | Mischievous Mole | Northeast of Hilltop Hut | 3DS only | The Holey Trinity | ||
Harry (a.k.a. Heavenly Hunter) | Hawk man | Northeast of Riverside Chapel in a forested area | 3DS only | |||
Lumpy (a.k.a. Whizzkid) | Lump Wizard | Southwest of Monster Arena | 3DS only | Hurricane Force | ||
Ray Churls (a.k.a. Lucky Old Sun) | Spitnik | Southern area of the desert to the south of Castle Trodain | 3DS only | Heavens Above | Immune to Frizz damage | |
Sir Bodless (a.k.a. Caped Inspectre) | Phantom Swordsman | Northeast of Mysterious Altar located southeast of Chateau Felix | 3DS only | Bright Sparks | ||
Available After Game Completion | ||||||
Barry Wight (a.k.a. King of RIP) | Wight King | Northwest of Royal Hunting Ground | 3DS only | Hurricane Force | ||
Bishop (a.k.a. Wight Highpriest) | Wight Priest | East of Simpleton | Nighttime only | The Zombebops | ||
Frillsaur (a.k.a. Jumbo Dilophosaur) | Frou-frou | West of Tryan Gully | Daytime only | The Drag Racers | ||
Gryphus (a.k.a. Gryphon General) | War Gryphon | West of Argonia Castle | Daytime only
Requires flight thanks to the Godbird's soulstone in order to be reached |
The Avian Attackers | ||
Hev (a.k.a. Heavy Metal) | Metal King Slime | South of Castle Trodain near the lake. Received as a prize for defeating the Lord of the Dragovians and then asking for a legendary monster as a reward | None | The King and Us, Full Metal Power, Mega Metal Maniacs, The Metal Mob,
Slime Power! |
||
Mornstar (a.k.a. Headless Flailsman) | Dullahan | Northwest of Rydon's Tower | Nighttime only | The Zombebops | ||
Othello (a.k.a. Mr. Stalkative) | Hellstalker | Southwest of the southern tunnel entrance leading to Castle Trodain | 3DS only | Bright Sparks | ||
Priestley (a.k.a. Sinister Minister) | Dark Minister | Cape west of Peregrin Quay | 3DS only | Hurricane Force | ||
Spot (a.k.a. Greater Sabrecat) | Great Sabrecat | Southeast of Chateau Felix | None | Just Beastly | ||
Starsky (a.k.a. Cosmic Doom) | Solaris | Southeast of Argonia | 3DS only | Heavens Above | ||
Ziggy (a.k.a. Star Duster) | Dark Star | South of Red's Den at the southwest of Pickham | 3DS only | Heavens Above |
Special Teams[]
Special Teams are particular groups of monsters that form a specific team when put together in the Hero's Battle Team. This unlocks deathmoves and other bonuses if the requirements for each special team are met. Teams can be mixed together, and will share both their deathmoves and bonuses.
Team Name | Description | Possible Members | Deathmove | Bonuses |
---|---|---|---|---|
Clank and Spank | All members are part of the machine family | Cybot
Mechabubo Nohi Roborg |
Metal Panic : The team attacks a single enemy and deal 50% more damage than normal | None |
Club Club | All members wield clubs | Arges
Brontes Klub Kong Pa Troll Skeledoid Squiggles Steropes |
Mind Breaker: The team attacks a single enemy and it loses its turn | None |
Demented Elements | All members are part of the element family | Blizag Jr.
Flameman Jack Frost Torchman |
Elemental Storm: All team members and party members resistance to fire and ice damage increases and get a Bounce effect to reflect offensive spells | None |
Far From Heaven | All members are part of the demon family | Archfiend
Arges Brontes Hazel Jockey Nightwing Pa Troll Salsa Steropes |
None | Team fights for another turn with the Call Team ability |
Full Metal Power | Team is limited to Hev and Metaly | Hev
Metaly |
Magic Burst: The team expend all of its remaining MP to deal huge damage to all enemies | If the other member of the team is a part of the slime family, the whole team's max HP is doubled |
Fun Guys | All Team members are a species of Funghoul monsters | Madge
Mushy Bo Lete |
Super Sweet Breath: The team members unleash Sweet Breath together, increasing the chances to put to sleep the adversary. | |
Happy Together | Team is limited to Jewelbag and Trick Bag | Jewelbag
Trick Bag |
None | None |
Heavens Above | All Team members are a species of Spitnik monsters. | Ray Churls
Starsky Ziggy |
Heavenly Justice: the Team unleash a meteor shower that hits all the adversaries | |
Just Beastly | All members are part of the beast family | Bladewolf
Cowboy Doug Fat Cat Klub Kong Orcus Orrid Spike Spot |
None | Each team members' attack is increased by 15 |
Materialistic | All members are part of the material family | Brickman
Goldman Jewelbag Lonely Joe Snap Case Stoneman Talos Trick Bag |
None | Team fights for another turn with the Call Team ability |
Mega Metal Maniacs | Team is limited to Hev and Metabble | Hev
Metabble |
Magic Burst: The team expend all of its remaining MP to deal huge damage to all enemies | If the other member of the team is a part of the slime family, the whole team's max HP is doubled |
Metal Power | Team is limited to Metabble and Metaly | Metabble
Metaly |
Magic Burst: The team expend all of its remaining MP to deal huge damage to all enemies | If the other member of the team is a part of the slime family, the whole team's max HP is doubled |
My Three Golems | All members are a species of Golem monsters | Brickman
Goldman Stoneman |
The Golemator: All three golems merge together and become Mazin | None |
Not Quite Human | All members are part of the humanoid family | Archer
Bush-W. Dolldrums Dumbking Faunus Fletch Hoodwink McHammer Moppet Sagittari Seasaw |
None | Each team members' Max HP is increased by 15 |
Slime Power! | All members are part of the slime family | Curer
Healer Hev Hori Metabble Metaly Slime Shady Slimehopper Smiles Tori |
None | Each team members' Max HP is doubled |
Slime Therapy | At least two members from the eligible pool of Monsters for this Team | Curer
Healer Metaly |
Multiheal: Restores around 100 HP to the whole team and party | If all team members are a part of the slime family, each of their Max HP is doubled |
Slime Time | Team is limited to Metaly and two standard slimes | Metaly
Smiles Tori Slime Shady |
Slime Spank: The team attacks a single enemy and deal 50% more damage than normal | Each team members' Max HP is doubled |
Team Goodnight | Team is limited to Capers, Hoodwink, and Nightwing | Capers
Hoodwink Nightwing |
Dirge : Lowers the defense of all team members and enemies to 0 | None |
The Angry Archers | All members are a species of Bodkin archer monsters | Archer
Fletch Sagittari |
Harrowing Arrow: Arrows deal damage to an entire enemy group | Each team members' Max HP increases by 15 |
The Aqua Marines | All members are part of the aquatic family | Big Al
Clio Octurion Robster Squiggles |
None | Each team members' defense increases by 30 |
The Avian Attackers | All members are part of the bird family | Foul Fowl
Gryphus Sippy Slurpy Sugi |
None | Each team members' agility is increased by 30 |
The Blade Runners | All members wield swords | Bones
Capers Cybot Dumbking Foul Fowl Jockey Lonely Joe Nohi Roborg Skeledoid Slimehopper |
Triple Swords : The team attacks a single enemy and deal 50% more damage than normal | None |
The Drack Pack | All members are standard Drackys | Sippy
Slurpy Sugi |
Fat Drack: All team members merge together into Gracky![]() |
Each team members' agility increases by 30 |
The Drag Racers | All members are part of the dragon family | Frillsaur
Hackzilla Potbelly |
None | Each team members' attack increased by 30 |
The Dynamic Duo | Team is limited to Orrid and Spike | Orrid
Spike |
Sapper Slapper: The duo attack a single enemy and that enemy's defense is lowered | If the other member of this group is a part of the beast family, each team members' attack increases by 15 |
The Fatal Attraction | Team is limited to Faunus, Hazel and Slimehopper | Faunus
Hazel Slimehopper |
Love Typhoon : A pink tornado hits an enemy group | None |
The Hackers | All members wield axes | Bush-W.
Hackzilla Hoodwink Skeledoid |
Typhoeus' Maul: The team attacks a single enemy and deal 50% more damage than normal. If the enemy is a part of the beast family, the damage is doubled | None |
The Holey Trinity | All members are a species of Mole monsters | Doug
Digby Dugan |
Hostile Merger: All team members merge together into Guaca Mole![]() |
None |
The Javelinas | All members wield javelins | Deadnoble
Octurion Orcus |
Jolly Jousters: The team attacks a single enemy and deal 50% more damage than normal | None |
The King and Us | Team is limited to Healer, Curer and Hev | Healer
Curer Hev |
Maximaster: All dead team members are resurrected and the whole team is fully healed. The whole team's defense is increased and all
the enemy team's defense is decreased |
Each team members' Max HP is doubled |
The Legends | At least three members from the pool of eligible monsters for this Team. Their names are references to Dragon Quest VIII creators (Yuuji Horii, Akihiro Hino, Koichi Sugiyama and Akira Toriyama) | Hori
Nohi Sugi Tori |
Big Banga: A huge explosion that hits all enemies for lots of damage | None |
The Metal Mob | Team is limited to Hev, Metaly and Metabble | Hev
Metabble Metaly |
Multi Masher: The team expends all remaining MP to randomly attack enemies 3 to 10 times | Each team members' Max HP is doubled |
The Nightriders | All members uses mounts | Deadnoble
Jockey Slimehopper |
Riders' Carnival: The team attacks a single enemy and deal 100% more damage than normal | None |
The Psyche Wards | At least three members from the pool of eligible Monsters for this Team | Big Al
Hazel Jewelbag Trick Bag |
Tension Boost: All of team members' and the party's Tension levels increase to 20 | None |
The Slime Squad | All members are standard Slimes | Slime Shady
Smiles Tori |
Supersize Slimey: All team members merge into Ultrus![]() |
Each team members' Max HP is doubled |
The Treasure Hunters | Team is limited to Jewelbag and Goldman | Jewelbag
Goldman |
Good as Gold: Goldman and Jewelbag attack a single enemy and the party receives gold equal to half the damage dealt. This does not work in the Monster Arena | If the third member of the team is of the material family, the team fights an extra turn when the Call Team ability is used |
The Zombebops | All members are part of the zombie family | Bishop
Bones Capers Deadnoble Hork Mornstar Skeledoid |
None | Each team members' Max HP increases by 30 |
Trauma Centre | Team is limited to Metaly, Curer and Healer | Metaly
Curer Healer |
Omniheal: Each team member recovers all HP, and the party recovers some HP | Each team members' Max HP is doubled |
Triple Trouble | All members are Killing Machine type monsters | Cybot
Nohi Roborg |
Stream Killer Attack: The team attacks a single single, dealing 200% more damage than normal | None |
Two Eyes | Team is limited to Brontes and Steropes | Brontes
Steropes |
Sapper Slapper: Brontes and Steropes attack a single enemy and its defense is lowered | If the other member of the team is of the demon family, the team get an extra turn when the Call Team ability is used |
Valentine's Day | Team is limited to Dolldrums and Moppet | Dolldrums
Moppet |
None | Each team members' agility is increased by 15.
If the other member of the team is a part of the humanoid family each team members' Max HP is increased by 15 |
Wizards o' Z | Team is limited to Metabble, Curer and Healer | Metabble
Curer Healer |
Zingslinger : All dead team members are resurrected and the whole team gets completely healed | Each team members' max HP is doubled |
See Also[]
- List of recruitable monsters in Dragon Quest V
- List of recruitable monsters in Dragon Quest VI
- The Monster Meadows of Dragon Quest VII