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Zing is a recurring spell in the Dragon Quest series.

Appearances[]

Dragon Quest III[]

Making its debut, it is learned by Erdrick at level 35, and Priest and Sages at level 24. It revives a party member to half their total HP, but only works half the time. It costs 10 MP to use, and is also used by Voodoogooders in battle.

Dragon Quest IV[]

Learned by the Hero at level 28, Meena at level 20 and Kiryl at level 21, it acts the same as in III, and is also used by Hell raisers in battle. In the remakes, it is also used by Foo Yung to try and revive Chow Mein. It costs 12 MP to cast, but 8 MP in the remakes.

Dragon Quest V[]

Zing is learned by the Hero at level 25, and is also learned by recruited King slimes, Slimes, Orc kings, Healslimes, Cureslimes, Old men of the sea, and Bomboulders. It is also used by King slimes, Orc kings, and Necromancers in battle and costs 10 MP to cast for the first time since III.

Dragon Quest VI[]

Zing is learned by Nevan at level 13, Kingsley when he joins the party, and by mastering the Priest vocation. It costs 10 MP and is also used by Octavian sentries and Mortamor's Right Claw, as well as King slimes once again.

Dragon Quest VII[]

Zing is learned by Sir Mervyn at level 20, and by advancing to Rank 4 of the Dingbat vocation, as well as mastering the Priest vocation once again. It costs 8 MP to cast, and is also used by Wrecktors, Emperor slimes, Fright knights, and Major disasters in battle.

Dragon Quest VIII[]

Zing is learned by the Hero and Angelo as they level up to 29 and 19, respectively. It is also used by Bohes, Jabs, and Unholy bishops, as well as Orc kings and Octavian sentries once again. It costs 8 MP to cast once again, but Eight can reduce his cost from 8 to 4 MP once his Courage skill tree is raised by 90 skill points.

Dragon Quest IX[]

Zing has a roughly 50% chance to bring back a deceased party member. It is available to Priests at level 18, Minstrels and Rangers at level 24, and Sages at level 20, costing 8 MP to cast once again. It is also used by Scourgettes and Wight priests, as well as Fright knights once again.

Dragon Quest X[]

Zing is learned by Priests and Sages at level 32, Rangers at level 38, Minstrels at level 43, and Death Masters at level 67, costing 8 MP to cast once again. It is also used by Tufty tots, Basaranas, Holly Olivers, Wailin' weeds, Sinistletoes, Dessert demons, Hell's stewards, as well as Emperor slimes, Orc kings, and Scourgettes once again. It is also learned by investing 32 skill points into a recruited Chimaera's Chimaera Healing skill tree, 12 skill points into a recruited Healslime's Huimin Style Recovery skill tree and a recruited Slime's Slime Soul skill tree, 25 skill points into a recruited Bambooligan's Bamboo Care skill tree, and 57 skill points into the Luminary's Wand skill tree from 6.4 onwards. While it may fail like in previous appearances, it will always succeed when the user's Magical Mending is 280 or more.

Dragon Quest XI[]

Zing is learned by the Luminary at level 28, and Serena at level 18, as well as being already learned by his grandfather when he joins the party. It costs 12 MP to cast once again and is also used by Hocus-pokers, Wight princes gone Malicious, Mordragon's tail, Abject Terror, Darkest Despair in the PS4 and 3D mode of the Definitive Edition, and the Heedoo voodoo in Baramos' Lair, as well as Wrecktors (For the first time since VII), Orc kings, and Scourgettes once again.

Dragon Warrior Monsters[]

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Dragon Quest Monsters: Caravan Heart[]

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Dragon Quest Monsters: Joker[]

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Dragon Quest Monsters: Joker 2[]

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Dragon Quest Monsters: The Dark Prince[]

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Dragon Quest of the Stars[]

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Dragon Quest Rivals[]

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Dragon Quest Walk[]

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Dragon Quest: The Adventure of Dai[]

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Gallery[]

Other languages[]

Other languages
French Rappel
German Neue Chance
Leben (M)
Spanish Semirresurrección
Italian Lazzaro
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See Also[]


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