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Dragon Quest Builders 2 features new and old recipes, allowing the player to craft simple or complex rooms to accomplish missions and requirements, as well as building unique towns and buildings. Each room provides specific functions for the player and residents. With the introduction of the gratitude points system, how residents use the rooms can give the player points used to unlock block and item recipes, Explorer Shores areas, and direct block purchasing in the post-game.

All completed rooms will display in the player's Builderpedia. Grayed-out rooms listed in the Builderpedia identify rooms not yet built in the current area.

Room Basics

Each room must have a minimum of 4 squares and a maximum of 150 squares of space within a walled enclosure. The following three room types do not appear in the Builderpedia.

Room Name Requirements Effects
Room

Two-block-high walled space with:

  • 1 Door (Any)

Or a one-block-high walled space with:

  • 1 Wooden Gate or 1 Picket Gate or 1 Saloon Door.
Can be made into specific rooms when requirements are met.
Plaza

Walled space which uses in place of a door:

  • 1 Wooden Doormat or 1 Stone Doormat
Can be made into specific rooms when requirements are met.
Field

Must be a room or plaza that includes:

  • 1 Scarecrow
Farmers will till earth blocks and water planted seeds within the field. After a certain point in the game, farmers will learn to automatically harvest crops in the field.

Inns

Room Name Requirements Effects
Basic Bedroom
  • 2 Bed (Any)
  • 1 Light Source (Any)
Residents will sleep in the beds.

Note: Will create a Hotel when built next to a Reception Room.

Social Bedroom
  • 4 Bed (Any)
  • 2 Light Source (Any)
Residents will sleep in the beds
Communal Bedroom
  • 8 Bed (Any)
  • 4 Light Source (Any)
Residents will sleep in the beds
Venerable Bedroom
  • 1 Bed (Any)
  • 1 Light Source (Any)
  • 1 Grandfather Clock or 1 Alarm Clock
  • 1 Potted Flower (Set) or 1 Potted Plant (Set
Residents will sleep in the beds
Farmers' Bedroom
  • 1 Farming Tools
  • 1 Firewood
  • 2 Bed (Any)
  • 1 Light Source (Any)
Residents will sleep in the beds
Farmers' Flophouse
  • 2 Farming Tools
  • 2 Firewood
  • 4 Bed (Any)
  • 2 Light Source (Any)
Residents will sleep in the beds
Farmers' Lodge
  • 4 Farming Tools
  • 4 Firewood
  • 8 Bed (Any)
  • 4 Light Source (Any)
Residents will sleep in the beds
Dormitory
  • 1 Inn Sign
  • 3 Pot (Any)
  • 8 Bed (Any)
Residents will sleep in the beds
Done-up Dormitory
  • 1 Inn Sign
  • 3 Pot (Any)
  • 8 Bed (Any)
  • 2 Light Source (Any)
  • 2 Chair (Any)
Residents will sleep in the beds
Drop-dead Dormitory
  • 1 Inn Sign
  • 3 Pot (Any)
  • 8 Fancy Bed (Any)
  • 2 Fancy Light Source (Any)
  • 2 Chair (Any)
  • 1 Chest of Drawers
Residents will sleep in the beds
Billet
  • 1 Fighting Kit (Any)
  • 2 Bed (Any)
  • 1 Light Source (Any)
Residents will sleep in the beds
Barracks
  • 2 Fighting Kit (Any)
  • 4 Bed (Any)
  • 2 Light Source (Any)
Residents will sleep in the beds
Garrison
  • 4 Fighting Kit (Any)
  • 8 Bed (Any)
  • 4 Light Source (Any)
Residents will sleep in the beds

Bathrooms

Room Name Requirements Effects
Shared Bathroom
  • 2 Basic Bathtub or 2 Bathtub or 2 Shower or 2 Bubbly Bath
  • 2 Towel (Any)
  • 2 Washtub
  • 1 Light Source (Any)
Residents will use the bathing facilities
Men's Baths
  • 2 Basic Bathtub or 2 Bathtub or 2 Shower or 1 Spa (Set) or 2 Bubbly Bath
  • 2 Towel (Any)
  • 1 Gentleman Sign
Residents will use the bathing facilities
Ladies' Baths
  • 2 Basic Bathtub or 2 Bathtub or 2 Shower or 1 Spa (Set) or 2 Bubbly Bath
  • 2 Towel (Any)
  • 1 Lady Sign
Residents will use the bathing facilities
Rustic Bathroom
  • 1 Basic Bathtub
  • 3 Towel (Any)
  • 4 Washtub
  • 1 Chair (Any)
Residents will bathe in the bathtub
Wood-burning Bathroom
  • 2 Basic Bathtub
  • 3 Towel (Any)
  • 4 Washtub
  • 1 Chair (Any)
  • 1 Light Source (Any)
  • 2 Firewood
Residents will bathe in the bathtub
Shower Room
  • 1 Shower
  • 1 Towel (Any)
  • 1 Folding Screen
Residents will use the shower
Scenic Shower Room
  • 4 Shower
  • 2 Towel (Any)
  • 2 Folding Screen
  • 2 Light Source (Any)
  • 4 Small Window or 1 Window
Residents will use showers.
Steamy Spa
  • 1 Spa (Set)
  • 1 Spa Spout
  • 3 Bathing Stool
  • 3 Washtub
Residents will bathe in the spa.

Note: Will create a Spa Resort when built next to a Music Hall.

Suspicious Spa
  • 10 Plasma
  • 1 Evil Item (Any)
  • 3 Bathing Stool
  • 3 Washtub
Residents will bathe in the plasma.
Pool of Paradise
  • 1 Pool (Set)
  • 1 Umbrella (Any)
  • 1 Deckchair
  • 1 Cactail
Residents will swim in the pool.

Kitchens

Room Name Requirements Effects
Simple Kitchen
  • 1 Chest (Any)
  • 3 Bonfire (Any) or 2 Fiery Frying Pan (Set) or 1 Brick Barbecue or [2 Bonfire (Any) and 1 Fiery Frying Pan (Set)]
Residents will cook ingredients placed in the chest.

Note: Will create a Restaurant when built next to a Dining Room.

Kitchen Diner
  • 1 Chest (Any)
  • 3 Bonfire (Any) or 2 Fiery Frying Pan (Set) or 1 Brick Barbecue or [2 Bonfire (Any) and 1 Fiery Frying Pan (Set)]
  • 1 Dining Table (Set)
Residents will cook ingredients placed in the chest.
Agricultural Kitchen
  • 1 Chest (Any)
  • 3 Sack of Wheat
  • 2 Firewood
  • 3 Bonfire (Any) or 2 Fiery Frying Pan (Set) or 1 Brick Barbecue or [2 Bonfire (Any) and 1 Fiery Frying Pan (Set)]
Residents will cook ingredients placed in the chest.
Agricultural Cafe
  • 1 Chest (Any)
  • 3 Sack of Wheat
  • 2 Firewood
  • 3 Bonfire (Any) or 2 Fiery Frying Pan (Set) or 1 Brick Barbecue or [2 Bonfire (Any) and 1 Fiery Frying Pan (Set)]
  • 1 Dining Table (Set)
Residents will cook ingredients placed in the chest.
Mushroom Cookroom
  • 1 Chest (Any)
  • 1 Fungus (Any)
  • 2 Bonfire (Any) or 2 Fiery Frying Pan (Set) or [1 Bonfire (Any) and 1 Fiery Frying Pan (Set)]
Residents will cook fungal foodstuffs.
Toadstool Tearoom
  • 1 Chest (Any)
  • 1 Fungus (Any)
  • 2 Fiery Frying Pan (Set) or 1 Brick Barbecue
  • 1 Dining Table (Set)
Residents will cook fungal foodstuffs.
Castle Kitchen
  • 1 Chest (Any)
  • 1 Well
  • 1 Brick Barbecue or 2 Fiery Frying Pan (Set)
Residents will cook ingredients placed in the chest.
Castle Cafeteria
  • 1 Chest (Any)
  • 1 Well
  • 1 Brick Barbecue or 2 Fiery Frying Pan (Set)
  • 1 Buffet (Set)
Residents will cook ingredients placed in the chest.
Gory Grillhouse
  • 1 Chest (Any)
  • 1 Meaty Marshy Mountain
  • 1 Brick Barbecue
Residents will cook ingredients placed in the chest
Dining Room
  • 4 Dining Table (Set)
  • 1 Light Source (Any)
Note: Will create a Restaurant when built next to a Simple Kitchen.
Banqueting Hall
  • 1 Banqueting Table (Set)
  • 2 Bold Banner or 2 Big Bold Banner
  • 1 Fireplace
---

Private Rooms

Room Name Requirements Effects
Private Bedroom
  • 1 Resident's Sign (Any)
  • 1 Bed (Any)
  • 1 Light Source (Any)
  • 1 Chair (Any)
Can be assigned as a resident's private room.
Master Bedroom
  • 1 Resident's Sign (Any)
  • 1 Bed (Any)
  • 1 Light Source (Any)
  • 1 Chair (Any)
  • 1 Table (Any)
  • 1 Wall Decoration (Any)
Can be assigned as a resident's private room.
Imperial Bedroom
  • 1 Resident's Sign (Any)
  • 1 Fancy Bed (Any)
  • 1 Fancy Light Source (Any)
  • 1 Fancy Chair (Any)
  • 1 Fancy Table (Any)
  • 1 Wall Decoration (Any)
Can be assigned as a resident's private room.
Rough n Tough Bedroom
  • 1 Bed
  • 1 Light Source
  • 1 Set of Dumbbells
  • 1 Barrel
  • 1 Set of Bottles
  • 1 Residents Sign
Can be assigned as a resident's private room.
Neat n Sweet Bedroom
  • 1 Resident's Sign (Any)
  • 1 Dressing Table
  • 1 Chair (Any)
  • 1 Ornamental Flower (Any) or 1 Potted Flower (Set)
  • 1 Light Source (Any)
  • 1 Bed (Any)
Can be assigned as a resident's private room.
Royal Bedchamber
  • 1 Resident's Sign (Any)
  • 1 King-Sized Bed
  • 1 Fancy Chair (Any)
  • 1 Fancy Light Source (Any)
  • 1 Fireplace
Can be assigned as a resident's private room.

Note: Will create a Castle when built next to a Throne Room.

Princess's Bedroom
  • 1 Resident's Sign (Any)
  • 1 Princess-Sized Bed
  • 1 Fancy Chair (Any)
  • 1 Fancy Light Source (Any)
  • 1 Potted Flower (Set)
Can be assigned as a resident's private room.
Shared Room
  • 2 Resident's Sign (Any)
  • 2 Bed (Any)
  • 1 Light Source (Any)
  • 2 Chair (Any)
Can be assigned as the private room of two residents of your choice.
Superior Shared Room
  • 2 Resident's Sign (Any)
  • 2 Bed (Any)
  • 1 Light Source (Any)
  • 2 Chair (Any)
  • 1 Table (Any)
  • 1 Wall Decoration (Any)
Can be assigned as the private room of two residents of your choice.
Stupendous Shared Room
  • 2 Resident's Sign (Any)
  • 2 Fancy Bed (Any)
  • 1 Fancy Light Source (Any)
  • 2 Fancy Chair (Any)
  • 1 Fancy Table (Any)
  • 1 Wall Decoration (Any)
Can be assigned as the private room of two residents of your choice.

Bars

Room Name Requirements Effects
Basic Bar
  • 1 Cocktail Counter (Set)
Bartenders will serve drinks to residents.
Well-stocked Bar
  • 1 Cocktail Counter (Set)
  • 1 Pub Sign
  • 2 Simple Sipper's Set (Set)
  • 1 Social Sippers' Set (Set)
  • 2 Cask
Bartenders will serve drinks to residents.
Party Pub
  • 1 Cocktail Counter (Set)
  • 1 Pub Sign
  • 1 Water Jug
  • 1 Card Table (Set)
  • 1 Darty Party (Set)
  • 1 Wall-Mounted Light Source (Any)
Bartenders will serve drinks to residents.

Toilets

Room Name Requirements Effects
Toilet
  • 1 Pot (Any) or 1 Wooden Toilet
  • 1 Towel (Any)
Residents will use the toilet.
Public Toilet
  • 3 Wooden Toilet
  • 3 Towel (Any)
  • 2 Folding Screen
Residents will use the toilets.
Men's Toilet
  • 3 Wooden Toilet
  • 3 Towel (Any)
  • 1 Gentlemen Sign
Residents will use the toilets.
Ladies' Toilet
  • 3 Wooden Toilet
  • 3 Towel (Any)
  • 1 Lady Sign
Residents will use the toilets.
Rustic Toilet
  • 1 Pot (Any) or 1 Wooden Toilet
  • 1 Towel (Any)
  • 1 Haystack
Residents will use the toilet.
Sweet-smelling Toilet
  • 1 Pot (Any) or 1 Wooden Toilet
  • 1 Towel (Any)
  • 1 Ornamental Flower (Any) or 1 Potted Flower (Set)
Residents will use the toilet.
Chivalrous Toilet
  • 1 Pot (Any) or 1 Wooden Toilet
  • 1 Towel (Any)
  • 1 Wall-Mounted Banner
Residents will use the toilet.

Changing Rooms

Room Name Requirements Effects
Changing Room
  • 1 Wardrobe or 1 Armoire or 1 Wooden Cabinet
  • 1 Light Source (Any)
  • 1 Dressing Table
  • 1 Chair (Any)
Residents will change into outfits placed in the wardrobe.
Spa Changing Room
  • 1 Wardrobe or 1 Armoire or 1 Wooden Cabinet
  • 1 Light Source (Any)
  • 1 Towel (Any)
  • 1 Washtub
Residents will change into bath towels.
Dancer's Changing Room
  • 1 Wardrobe or 1 Armoire or 1 Wooden Cabinet
  • 1 Light Source (Any)
  • 1 Barrel
  • 1 Ornamental Flower (Any) or 1 Potted Flower (Set)
Residents will change into cottontail costumes.
Pool Changing Room
  • 1 Wardrobe or 1 Armoire or 1 Wooden Cabinet
  • 1 Light Source (Any)
  • 1 Towel (Any)
  • 1 Sunbrella or 1 Chic Sunbrella
Residents will change into scandalous swimsuits.
Chill-out Room
  • 1 Comfy Sofa or 2 Left-Armed Couch or 1 Söfå or 1 Classy Couch
  • 2 Potted Flower (Set)
  • 2 Potted Plant (Set)
  • 1 Fireplace
  • 1 Swabbing Tools
---

Workshops

Room Name Requirements Effects
Barn
  • 1 Chest (Any)
  • 1 Pot (Any)
  • 1 Haystack
  • 1 Rope
  • 1 Farming Tools
  • 1 Firewood
Residents will put items in the chest.
Armoury
  • 1 Chest (Any)
  • 4 Fighting Kit (Any)
  • 2 Barricade
Residents will equip weapons placed in the chest.
Smithy
  • 1 Forge or 1 Furnace
  • 1 Chest (Any)
  • 1 Hanging Bag (Any)
  • 1 Pot (Any)
Certain residents will make items.
Armourer's Workshop
  • 1 Anvil
  • 1 Chest (Any)
  • 1 Hanging bag (Any)
  • 1 Armourer's Sign
no effect
Potable Plant
  • 2 Cask
  • 1 Chest (Any)
  • 1 Hanging Bag (Any)
  • 2 Barrel
Certain residents will make drinks.
Dyeworks
  • 1 Stain Extractor
  • 1 Chest (Any)
  • 1 Hanging Bag (Any)
  • 2 Washtub
Certain residents will make dye.
Builder's Workshop
  • 1 Builder's Workbench
  • 1 Chest (Any)
  • 1 Hanging Bag (Any)
  • 1 Medicinal Mortar
  • 1 Cooking Utensils
---

Merchants

Room Name Requirements Effects
Item Shop
  • 1 Table (Any)
  • 1 Price Tag
  • 1 Shop Sign
  • 2 Crate (Any) or 1 Ornamental Medical Herb or 1 Ornamental Chimaera Wing
Merchants will sell items.
Armourer's Shop
  • 1 Table (Any)
  • 1 Price Tag
  • 1 Armourer's Sign
  • 2 Fighting Kit (Any)
Merchants will sell equipment.

Social Spaces

Room Name Requirements Effects
Reception Room
  • 2 Table (Any)
  • 1 Wall Decoration (Any)
  • 1 Tabletop Light Source (Any)
  • 1 Stationary
Note: Will create a Hotel when built next to a Basic Bedroom.
Hallway
  • 2 Light Sources (Any)
  • 2 Column (Any)
  • 2 Ornamental Flower (Any) or 2 Potted Flower (Set)
  • 2 Wall Decoration (Any) or 2 Curtain (Any) or 2 Bold Banner or 2 Big Bold Banner
---
Pumping Station
  • 2 Dumb-Bells
  • 2 Mining Tools
  • 2 Towel (Any)
---
Relaxation Room
  • 1 Bed (Any)
  • 2 Curtain (Any)
  • 1 Folding Screen
  • 1 Light Source (Any)
Gives you a timely stat boost!
Chapel
  • 1 Altar
  • 2 Tabletop Light Source (Any)
  • 1 Goddess Statue
  • 4 Chair (Any)
Nuns will worship at the altar.
War Room
  • 1 Emblematic Table
  • 1 Map
  • 2 Wargame Piece (Any)
Certain residents will engage in strategy meetings.
Wizard's Workshop
  • 1 Wizard's Workbench
  • 1 Crystal Ball
  • 1 Comfy Cushion
  • 1 Incense Burner
Some residents will make items.
Training Room
  • 4 Target Dummy
  • 2 Ornamental Spears
  • 4 Wooden Fortification
Soldiers will undergo training.
Throne Room
  • 1 Throne
  • 4 Bold Banner or 4 Big Bold Banner
  • 2 Brazier
Only the monarch can use the room's contents.

Note: Will create a Castle when built next to a Royal Bedchamber.

Shabby Throne Room
  • 1 Disfigured Throne
---
Chapel of the Children
  • 1 Unholy Altar
  • 1 False Idol
  • 1 Citadel Cross Carving
  • 1 Citadel Creature Carving
  • 1 Fiendish Face
  • 1 Sinister Sconce
---
Summoning Chamber
  • 1 Forbidden Altar
  • 1 Chest (Any)
  • 1 False Idol
  • 2 Peculiar Pillar
  • 1 Unholy Altar
  • 1 Sinister Sconce
Certain residents will use the forbidden altar to make items.
Creepy Conservatory
  • 1 Chest (Any)
  • 2 Blooming Poxglove
  • 4 Budding Poxglove
Residents will put items in the chest.
Study Room
  • 3 Bookcase
  • 3 Biblio-pile or 3 Reading Material (Any)
---
Library
  • 5 Bookcase
  • 3 Biblio-pile
  • 3 Reading Material (Any)
  • 1 Table (Any)
  • 1 Chair (Any)
  • 1 Note
---

Museums

Room Name Requirements Effects
Sculpture Gallery
  • 1 Stationary Statue or 1 Statue (Any)
  • 3 Handrail (Any)
---
Art Gallery
  • 2 Picture (Any)
  • 4 Handrail (Any)
---
Exhibition Room
  • 4 Picture (Any)
  • 2 Statue (Any)
  • 10 Handrail (Any)
  • 1 Fancy Signpost
---
Miniture Museum
  • 2 Display Stand (Any)
  • 4 Handrail (Any)
---
Monumental Museum
  • 5 Display Stand (Any)
  • 10 Handrail (Any)
  • 1 Fancy Signpost
  • 2 Shelf
---
Treasury
  • 1 Display Stand (Any)
  • 2 Handrail (Any)
  • 5 Treasure Chest
  • 1 Treasure (Any)
---
Treasure House
  • 1 Display Stand (Any)
  • 2 Handrail (Any)
  • 5 Treasure Chest
  • 1 Treasure (Any)
  • 1 Treasure Pile
  • 2 Bold Banner or 2 Big Bold Banner
---

Miscellaneous

Room Name Requirements Effects
Graveyard
  • 3 Memorial (Any)
  • 3 Flower (Any)
  • 1 Bench (Any)
no effect
Diviner's Den
  • 1 Crystal Ball
  • 1 Comfy Cushion
  • 1 Biblio-Pile
  • 1 Reading Material (Any)
  • 2 Curtain (Any)
---
Town Hall
  • 1 Residents' Register
  • 1 Bell
  • 3 Small Table (Any)
  • 1 Signpost or 1 Fat Rat Signpost
no effect
Music Hall
  • 3 Instrument (Any) or [1 Playable Piano (Set) and 2 Instrument (Any)]
  • 1 Chair (Any)
  • 2 Curtain (Any)
Certain residents will sing at night.

Note: Will create a Spa Resort when built next to a Steamy Spa.

Dance Hall
  • 3 Boogie Board
  • 1 Light Box
  • 4 Curtain (Any)
Dancers will sometimes perform on the boogie boards.
Cell
  • 1 Chains
  • 1 Pot (Any)
---
Torture Chamber
  • 2 Chains
  • 1 Guillotine
  • 1 Straw Mattress
  • 2 Bones (Any)
---
Play Room
  • 2 Cuddly Toy (Any)
  • 1 Powie Yowie Rug
  • 1 Chair (Any)
---
Illumination Station
  • 1 Bench (Any)
  • 2 Ceramic Sconce
  • 2 Sconce
  • 2 Brazier
  • 2 Watchfire
---
Magma Chamber
  • 6 Liquid Lave
  • 3 Small Stone (Any) or 2 Large Stone (Any) or 1 Enormous Stone (Any)
---
Swamp
  • 6 Muddy Water
  • 3 Reeds
  • 1 Tainted Tree
---
Hargon's Throne Room
  • 1 Hargon's Throne
  • 2 Peculiar Pillar
  • 2 Banner of Hargon
---
Pot Chamber
  • 5 Pot (Any)
  • 1 Chest (Any)
Residents will put items in the chest.
Marsh-room
  • 6 Fungus (Any)
  • 1 Chest (Any)
Residents will put fungi in the chest.
Doomed Room
  • 1 Wrecking Ball
---

Gardens

Room Name Requirements Effects
Paddock
  • 5 Wheatgrass
  • 1 Wooden Gate or 1 Picket Gate or 1 Saloon Door
  • 1 Haystack
---
Animal House
  • 1 Pet Bedding
  • 1 Pet Bowl
  • 1 Haystack
Can make animals happier.

Note: Room can have pets assigned to it with a Resident's Sign (Any). Will create a Petting Zoo when built next to a Playful Park.

Watering Hole
  • 10 Pure Water
  • 1 Chest (Any)
  • 1 Washtub
  • 2 Pot (Any)
---
Well Room
  • 1 Wooden Doormat or 1 Stone Doormat (doormat must be placed where the door to the room would be)
  • 1 Well
  • 1 Flower (Any)
---
Playful Park
  • 1 Bench (Any)
  • 1 Tree Swing (Set)
  • 2 Flower (Any)
  • 2 Plank Pathway
Note: Will create a Petting Zoo when built next to an Animal House.
Grassy Garden
  • 1 Bench (Any)
  • 5 Plant (Any)
---
Flower Garden
  • 6 Flower (Any)
  • 4 Plant (Any)
---
Botanical Garden
  • 1 Fancy Bench
  • 8 Milkblossom (any 8 same-colored milkblossom-like flowers will work)
  • 1 Rose
  • 1 Rose Leaves
  • 1 Hydrangea
---
Arboretum
  • 1 Bench
  • 1 Big Plumberry Tree
  • 1 Big Palm Tree
  • 1 Big Ceder Tree or 1 Big Snowy Cedar Tree
  • 1 Big Silver Birch Tree
  • 2 Branch
---
Cactus Garden
  • 1 Bench
  • 3 Prickly Peach Cactus
  • 2 Cactus Crown
  • 3 Cactus Trunk
  • 1 Gladiolus
  • 1 Sunflowers
Note: Online reports say cacti must not be stacked higher than two block height.
Tropical Garden
  • 1 Simple Bench
  • 1 Pongsettia
  • 1 Bigonia
  • 5 Tingleweed
  • 1 Fan Fern
  • 1 Coneconut Tree
---
Rockery
  • 1 Bench
  • 3 Big Rock or 3 Mossy Rock
  • 5 Small Stones or 5 Mossy Stones
  • 1 Pebble Pile
  • 2 Stepping Stones
---
Fountain Foyer
  • 1 Fancy Bench
  • 10 Pure Water
  • 1 Fountain (Any)
  • 1 Water Lily Flower
  • 1 Lily Pad
---
Winter Garden
  • 1 Bench
  • 1 Snowman
  • 3 Freezia
  • 2 Snowy Cedar or 2 Big Snowy Cedar
---
Freak-out Room
  • 1 Simple Bench
  • 1 Vile Tile
  • 2 Huge Horn
  • 3 Septic Shrub
  • 2 Dead Tree
  • 3 Pampas Grass
---
Cantlin Garden
  • 1 Fancy Bench
  • 5 Holyhock
  • 3 Blossoming Shrub
  • 1 Cherry Blossom Tree
  • 8 Pure Water
  • 1 Basic Bridge
---

Secret Rooms

These rooms are not counted toward the Room completion percentage in the Builderpedia.

Room Name Requirements Effects
Slimy Room
  • 2 Slimy Eye
  • 1 Slimy Mouth
  • 1 Slime Light
  • 1 Stackable Slime
---
Dragonlord's Throne Room
  • 1 Dragonlord's Throne
  • 2 Draconic Column
  • 2 Dragonlord's Standard
Note: Requires Dragon Quest Builders 1 save file.

Sets

Sets are block combinations that create new properties or fulfill some room requirements.

Room Name Requirements Effects
Fiery Frying Pan
  • 1 Frying Pan
  • 1 Bonfire
Allows for cooking of two ingredients together.

Placement: Frying pan must be placed on top of the bonfire.

Dining Table
  • 1 Table (Any)
  • 1 Chair (Any)
  • 1 Decorative Food (Any)
Placement: Decorative food must be placed on top of the table.
Buffet
  • [1 Big Table and 1 Crockery] or 1 Decorative Food (Any) and [2 Small Table (Any) or 1 Long Table (Any) or 2 Large Table (Any) or 1 Fancy Table (Any) or 1 Bar Counter]
  • 1 Crock Pot
Nuns will serve food to residents.

Placement: Crock pot and decorative food or crockery must be placed on top of the table.

Banqueting Table
  • 1 Royal Dining Table
  • 4 Decorative Food (Any) or 1 Three-Course Meal (Set)
  • 2 Candlestick
  • 4 Fancy Chair (Any)
Placement: Decorative food must be placed on top of the table.
Three-course Meal
  • 1 Soup and Salad Set
  • 1 Fish Dish or 1 Meat Feast or 1 Deep-Fried Feast or 1 Supersized Steak Set
  • 1 Bread Basket
  • 1 Decorative Food (Any drink-type)
Note: Only drink-type decorations accepted (e.g. a Full Flagon or a Cactail).
Spa
  • 10 Hot Water
  • 1 Floating Flower Petals or 1 Fierce Fountain
Residents will bathe in the water.
Pool
  • 10 Pure Water
  • 1 Ladder
Residents will swim in the water.
Cocktail Counter
  • 1 Bar Counter or 4 Small Table (Any) or 2 Long Table (Any) or 1 Large Table
  • 4 Chair (Any)
  • 1 Cocktail Shaker
Bartenders will serve drinks to residents.

Placement: Table must be placed adjacent to chairs.

Simple Sipper's Set
  • 1 Table (Any)
  • 1 Chair (Any)
  • 1 Decorative Food (Any drink-type)
Dancing girls and boys will serve drinks to residents.

Placement: Drinks must be placed on top of the table.

Social Sipper's Set
  • 4 Chair (Any)
  • 1 Large Table (Any) or 2 Long Table (Any) or 4 Small Table (Any) or 1 Fancy Table (Any)
  • 4 Decorative Food (Any drink-type)
Placement: Table must be adjacent to chairs and drinks must be on top of the tables.
Card Table
  • 1 Playing Cards
  • 1 Table (Any)
  • 2 Chair (Any)
Placement: Cards must be on top of the table and table must be adjacent to chairs.
Medication Station
  • 1 Chair (Any)
  • 1 First Aid Kit
  • 1 Crate
Soldiers will heal the wounded.
Rocket Battery
  • 3 Firework Cannon
Residents will launch fireworks.
Dracky Stack
  • 3 Stackable Dracky (Any)
Placement: Drackies must be placed on top of drackies.
Slime Stack
  • 3 Stackable Slime (Any)
Placement: Slimes must be placed on top of slimes.
Tree Swing
  • 1 Swing
  • 1 Tree (Any)
---
Potted Flower
  • 1 Plant Pot or 1 Planter or 1 Hexagonal Planter
  • 1 Flower (Any)
Placement: Flower must be placed on top of planter.
Potted Plant
  • 1 Plant Pot or 1 Planter or 1 Hexagonal Planter
  • 1 Plant (Any)
Placement: Plant must be placed on top of planter.
Station
  • 1 Track (Any)
  • 1 Stop Sign
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Darty Party
  • 3 Dartboard
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Playable Piano
  • 1 Grand Piano
  • 1 Chair (Any)
Residents will play the piano.
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