Ruin is composed of the many broken segments taken from a fortress of some kind, notably towers, pillars, and walls. These pieces are crudely held together, some staying aloft from the body, to take the shape of a bulky upper-body with a head and a right arm. A left arm appears to be present but is incomplete.
Massive and powerful, but also slow, Ruin acted as a boss in its first appearance and maintains the power of that position in its later appearance in the series.
Main game appearances
|#285 - Ruin|
|3800||0||513||120 (PS2) 180 (3DS)||100|
|Note: The ruin of the Black Citadel itself, risen to defend its master Rhapthorne from the Hero and the party!|
| Normal attack|
Ruin is the last obstacle the party must overcome before they are able to escape the crumbling Black Citadel after defeating the recently resurrected Rhapthorne. While gigantic and capable of delivering powerful physical blows, Ruin is very much lacking in versatility and will either hit one character per round or miss them on account of its arm falling apart. He only gets one attack per round and has no group attacks. It will only pose a threat to players that are low-leveled and/or short on supplies and magic power after having to overcome several other obstacles while trying to escape.
|# - Ruin|
| Normal attack|
Monster series appearances
Ruin appears as a rank X member of the Materialist family and can be obtained by synthesizing a Mumboh-jumboe with a Gold Golem. Ruin is much smaller than his other appearances due to the improper sizing of the monsters in the game. A Ruin is also present in the final round of the rank X tourney on Xeroph Isle.
Ruin appears as a Giant monster, taking up three spaces in the party. He has been reduced to a Rank S monster.
Recipe: Mumboh-jumboh x Living statue
OR Stormsgate Citadel x Living statue