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Ruin is composed of the many broken segments taken from a fortress of some kind, notably towers, pillars, and walls. These pieces are crudely held together, some staying aloft from the body, to take the shape of a bulky upper-body with a head and a right arm. A left arm appears to be present but is incomplete.
 
Ruin is composed of the many broken segments taken from a fortress of some kind, notably towers, pillars, and walls. These pieces are crudely held together, some staying aloft from the body, to take the shape of a bulky upper-body with a head and a right arm. A left arm appears to be present but is incomplete.
   
Massive and powerful, but also slow, Ruin acted as a boss in its first appearance and maintains the power of that position in its later appearance in the series.
+
Massive and powerful, but also slow, Ruin acted as a boss in its first appearance and maintains the power of that position in its later appearances.
   
 
==Main game appearances==
 
==Main game appearances==
 
===[[Dragon Quest VIII]]===
 
===[[Dragon Quest VIII]]===
{{DragonQuestVIIIMonster|num = 285|name = Ruin|family = Material|HP = 3800|MP = 0|Attack = 513|Defense = 120 (PS2) 180 (3DS)|Agility = 100|drop = [[Orichalcum]]|EXP = 2480|Gold = 0|note = The ruin of the Black Citadel itself, risen to defend its master [[Rhapthorne]] from the Hero and the party!|abilities = Normal attack<br>Misses target|spells = None|location = [[Black Citadel]]}}[[File:Ruin.png|right]]
+
{{DragonQuestVIIIMonster|num = 285|name = Ruin|family = Material|HP = 3800|MP = 0|Attack = 513|Defense = 120 (PS2)<br>180 (3DS)|Agility = 100|drop = [[Orichalcum]]|EXP = 2480|Gold = 0|note = The ruin of the Black Citadel itself, risen to defend its master [[Rhapthorne]] from the Hero and the party!|abilities = Normal attack<br>Misses target|spells = None|location = [[Black Citadel]]|image = Ruin.png}}Ruin is the last obstacle the party must overcome before they are able to escape the crumbling [[Black Citadel]] after defeating the recently resurrected [[Rhapthorne]]. While gigantic and capable of delivering powerful physical blows, Ruin is very much lacking in versatility and will either hit one character per round or miss them on account of its arm falling apart. He only gets one attack per round and has no group attacks. It will only pose a threat to players that are low-leveled and/or short on supplies and magic power after having to overcome several other obstacles while trying to escape.
Ruin is the last obstacle the party must overcome before they are able to escape the crumbling [[Black Citadel]] after defeating the recently resurrected [[Rhapthorne]]. While gigantic and capable of delivering powerful physical blows, Ruin is very much lacking in versatility and will either hit one character per round or miss them on account of its arm falling apart. He only gets one attack per round and has no group attacks. It will only pose a threat to players that are low-leveled and/or short on supplies and magic power after having to overcome several other obstacles while trying to escape.
 
   
 
=== [[Dragon Quest X]] ===
 
=== [[Dragon Quest X]] ===

Revision as of 01:29, 22 April 2020

Ruin is a recurring monster in the Dragon Quest series. Introduced in Dragon Quest VIII, it is the crumbling remnants of a castle, reanimated and taking the shape of a monster with a large right arm.

Characteristics

Ruin is composed of the many broken segments taken from a fortress of some kind, notably towers, pillars, and walls. These pieces are crudely held together, some staying aloft from the body, to take the shape of a bulky upper-body with a head and a right arm. A left arm appears to be present but is incomplete.

Massive and powerful, but also slow, Ruin acted as a boss in its first appearance and maintains the power of that position in its later appearances.

Main game appearances

Dragon Quest VIII

#285 - Ruin
Material Family
Ruin HP MP Attack Defence Agility
3800 0 513 120 (PS2)
180 (3DS)
100
Exp Gold Drop Orichalcum
2480 0 G
Note: The ruin of the Black Citadel itself, risen to defend its master Rhapthorne from the Hero and the party!
Abilities
Normal attack
Misses target
Spells
None
Haunts at:
Black Citadel

Ruin is the last obstacle the party must overcome before they are able to escape the crumbling Black Citadel after defeating the recently resurrected Rhapthorne. While gigantic and capable of delivering powerful physical blows, Ruin is very much lacking in versatility and will either hit one character per round or miss them on account of its arm falling apart. He only gets one attack per round and has no group attacks. It will only pose a threat to players that are low-leveled and/or short on supplies and magic power after having to overcome several other obstacles while trying to escape.

Dragon Quest X

# - Ruin
Material Family
No Image HP MP Attack Defence Weight
{{{HP}}} {{{MP}}} {{{Attack}}} {{{Defense}}} {{{Agility}}}
Exp Gold Drop {{{drop}}}
{{{EXP}}} {{{Gold}}} G
Note: None
Abilities
Normal attack
Magic Expression
Ground Shot
Full Swing
Mystery Ray
Party Pooper
Jishin
Rebuilds
Spells
None
Haunts at:
Unknown


Monster series appearances

Dragon Quest Monsters: Joker

Ruin appears as a rank X member of the Materialist family and can be obtained by synthesizing a Mumboh-jumboe with a Gold Golem. Ruin is much smaller than his other appearances due to the improper sizing of the monsters in the game. A Ruin is also present in the final round of the rank X tourney on Xeroph Isle.

Dragon Quest Monsters: Joker 2

Ruin appears as a Giant monster, taking up three spaces in the party. He has been reduced to a Rank S monster.

Recipe: Mumboh-jumboh x Living statue

OR Stormsgate Citadel x Living statue

Gallery

Other languages

Other languages
French Ruine
German Verderbnis
Spanish Ruina
Italian Rovina
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

Related Bosses