The Sage is a vocation in the Dragon Quest series.
Proficient with both weapons and magic, they are often the most powerful combatants in their respective games.
Description[]
Sages are renowned for their mastery of the magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest MP pool by far. As of the ninth game sages have more restricted spell lists than before but compensate for this by having equally high Magical Might and Magical Mending stats that allow them to alternate between crowd control and healing with ease.
Appearances[]
Main games[]
Dragon Quest III[]
To become a Sage, a character must have reached level 20 (a basic requirement for changing vocation) and met only one of the following:
- Train in the Gadabout vocation, or
- Hold a copy of the Words of Wisdom in their personal inventory.
In remake versions, having a personality that favours intelligence growth is recommended as well.
Spells[]
Dragon Quest III (Remake) | |
---|---|
Spell | Level Learnt |
Frizz | 1 |
Heal | 1 |
Poof | 2 |
Buff | 4 |
Crack | 5 |
Acceleratle | 5 |
Sizz | 7 |
Dazzle | 7 |
Sap | 8 |
Kabuff | 9 |
Evac | 9 |
Snooze | 9 |
Bang | 11 |
Squelch | 11 |
Zoom | 12 |
Deceleratle | 12 |
Woosh | 12 |
Fizzle | 13 |
Sizzle | 14 |
Midheal | 14 |
Drain Magic | 15 |
Tingle | 15 |
Cock-a-doodle-doo | 16 |
Frizzle | 17 |
Peep | 18 |
Kasap | 18 |
Safe Passage | 19 |
Crackle | 20 |
Blasto | 20 |
Oomph | 21 |
Whack | 22 |
Boom | 23 |
Bounce | 24 |
Zing | 24 |
Tick-tock | 25 |
Kacrack | 26 |
Swoosh | 26 |
Fuddle | 27 |
Thwack | 28 |
Kasizz | 29 |
Sheen | 30 |
Fullheal | 30 |
Kacrackle | 32 |
Insulatle | 32 |
Fade | 33 |
Puff! | 34 |
Multiheal | 34 |
Click | 35 |
Kafrizzle | 36 |
Kaswoosh | 36 |
Morph | 37 |
Kaboom | 38 |
Kazing | 38 |
Hocus Pocus | 40 |
Kamikazee | 41 |
Dragon Quest VI[]
In order to become a Sage, the party member must first master the Mage and the Priest classes.
Stat Changes[]
Statistics | Change |
Battles to Master | 269 |
Strength | -30% |
Agility | +20% |
Defence | -20% |
Wisdom | +20% |
Max HP | -20% |
Max MP | +20% |
Abilities[]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Warlock | Absorb Magic | Self | Draws MP from spells cast on user | 2 | |
2 | High Warlock | Insulatle | Party | Protects party members from fire and ice attacks | 3 | |
3 | Bishop | Bazoom Oomph |
One Enemy One ally |
Removes an enemy from battle Increases attack power of an ally |
8 6 | |
4 | High Bishop | Tidal Wave Summon |
??? Self |
Attacks multiple enemies Summons random monster to assist in battle |
0
20 | |
5 | Wizard | Multiheal Fissure |
Party All enemies |
Heals all party members May kill all enemies |
7 0 | |
6 | High Wizard | Kazing Kacrackle |
One ally One group |
Revives an ally to full HP Freezes a group of enemies |
20 12 | |
7 | Arch Wizard | Magic Barrier Kamikazee |
Party All enemies |
Protects against magic Sacrifices self to hurt enemies |
3 1 | |
8 | Grand Mage | Kaboom Kathwack |
All enemies All enemies |
Damages the enemies with a big explosion Tries to kill all enemies |
15 15 |
Dragon Quest VII[]
In order to become a sage in VII, the party member must first master both the Priest and Mage classes. As a Sage, that particular party member's spells will cost less MP. The higher tier the Sage is, lesser MP is expended for spells.
Stat Changes[]
Statistics | Change |
Battles to Master | 250 |
Strength | -30 Percent |
Agility | +5 Percent |
Guard | -20 Percent |
Intelligence | +20 Percent |
Appearance | Null |
Max HP | -20 Percent |
Max MP | +20 Percent |
Mastery Bonus | +20 Bonus to Intelligence |
Abilities[]
Level | Title | Learns | Battles Needed | Target | Info | MP |
1 | Student | Thwack | 1 | One Group | Has a low chance of instantly killing one group of enemies | 7 |
2 | Counsel | Insulatle | 15 | All Allies | Reduces the damage of fire and ice attacks | 3 |
3 | Arbiter | Kacrack | 38 | All Enemies | Causes ~100 in ice damage | 12 |
4 | Seer | Magic Barrier | 65 | All Allies | Reduces the damage of magic attacks to all allies | 3 |
5 | Oracle | Multiheal | 110 | All Allies | Heals ~100HP to all allies | 10 |
6 | Wise One | Kazing | 150 | One Ally | Revives one fallen ally with full HP | 15 |
7 | Elder | Summon | 200 | Self | Summons one of four deities to fight for the party | 20 |
8 | Prophet | Kaboom | 250 | All Enemies | Causes ~140HP in explosion damage | 15 |
Hybrid Abilities[]
Hybrid | Learns | Target | Info | MP |
Luminary | Kerplunk Dance | All Allies | Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive | 0 |
Dragon Quest IX[]
The Sage vocation is obtained after completing Quest 115.
Quest #115 - "Sages in the Pages" | |
---|---|
Location | Gittingham Palace - Bookshelf in Gittingham Palace - L2 North |
Available at | Upon arriving at Gittingham Palace |
Requested by | Supreme Sage |
Response to | Supreme Sage |
Requirement | Kill 5 Great trolls with Frizz. |
Reward | Sage class becomes available. |
Detail | The Supreme Sage, who sleeps between the pages of a book on the shelves of Glittingham Palace, asked if you'd like to become a sage too. To do so, you have to finish off five great trolls with Frizz. |
Hint for solution | Great trolls could be found in the Realm of the Mighty. If you could tension up (Egg On) your mage and use Channel Anger(to increase magic might a lot), that shall do the trick. |
Sages have the unique skillset "Enlightenment", and can also use skill points to learn Boomerang, Bow, Wand and Shield skills. Their coup de grâce is "Spelly Breath", which recharges a portion of their MP.
Mages and Priests should look to invest skill points in Enlightenment for the boosts to Magical Might, Magical Mending, Max MP, and the MP Consumption drop. This will boost both the effectiveness of their spells and the ability to cast many spells for longer periods of time without having to return to an inn or use an item.
Enlightenment[]
Required points | Name | Effects |
---|---|---|
4 | Natural Magical Mending +20 | Permanently adds 20 to magical mending |
10 | Jack's Knack | Change vocations on the field |
16 | Natural Magical Might +20 | Permanently adds 20 to magical might |
22 | Right as Rain | Rain shower restores HP for a few rounds |
32 | Natural Magical Mending +40 | Permanently adds 40 to magical mending |
42 | Disruptive Wave | Dispels all status changes on enemies |
55 | Natural Magical Might +40 | Permanently adds 40 to magical might |
68 | Caster Sugar | Temporarily boosts magical mending and magical might |
82 | Natural Max MP +60 | Permanently adds 60 to max MP |
100 | MP Consumption -25% | Reduces MP costs by 25% |
Spells[]
Name | Level | MP | Description |
---|---|---|---|
Heal | 2 | 2 | Restores at least 30 HP to a single ally. |
Zam | 2 | 4 | Strikes a single enemy with the power of darkness. |
Squelch | 5 | 2 | Cures a single ally of the effects of poison. |
Evac | 5 | 3 | Exit instantly from dungeons, caves, and towers. |
Bang | 8 | 5 | Damages all enemies with a small explosion. |
Zammle | 8 | 7 | Smites a single enemy with the power of darkness. |
Divine Intervention | 13 | 4 | Weakens a group of enemies against attack spells. |
Midheal | 16 | 4 | Restores at least 75 HP to a single ally. |
Zing | 20 | 8 | Resurrects a fallen ally, but sometimes fails. |
Multiheal | 24 | 16 | Restores at least 100 HP to all party members. |
Boom | 27 | 10 | Engulfs all enemies in a large explosion. |
Kabuff | 30 | 6 | Raises the defence of all party members. |
Moreheal | 33 | 8 | Restores at least 165 HP to a single ally. |
Magic Barrier | 38 | 6 | Protects the whole party from attack spells. |
Kazam | 43 | 20 | Smashes a single enemy with the power of darkness. |
Kazing | 45 | 15 | Resurrects a fallen ally every time. |
Kaboom | 48 | 28 | Blasts all enemies with a violent explosion. |
Kazammle | 61 | 45 | Strikes a single enemy with stygian lightning. |
Kaboomle | 66 | 56 | Blasts all enemies with an incredibly violent explosion. |
Magic Burst | 78 | All | Unleashes all remaining MP in a fearsome explosion. |
Dragon Quest X[]
The Sage is one of the six advanced vocations available in version 1.0 of Dragon Quest X. They can use Fans, Heavy Wands, Bows, Boomerangs, Fisticuffs, and Shields, each one with their own individual skill trees, with their exclusive skill tree being once again Enlightenment (さとり Satori). Their coup de grâce is likewise Spelly Breath once again. Being a hybrid damage and support vocation, they have access to several dark and light element spells, as well as spells for healing and reviving allies.
Heroes series[]
Dragon Quest Heroes II[]
Teresa or Lazarel, depending on who is the leading protagonist, becomes able to tackle a sidequest to become Sages when both their Mage and Priest vocations have reached level 20 and a certain point in the story has been reached, after which, both characters can become Sages after reaching level 20 in both vocations.
As a Sage, they can wield Wands, Heavy Wands, melee Staves, Bows, and Whips.
Other games[]
Dragon Quest of the Stars[]
A Specialist Vocation acquired from a Sage's Scroll (obtained from the Sage's Sanctuary) for a character with a level of at least 50 for both the Mage and the Priest Standard Vocations.
Preferred weapon types:
Vocation Skill[]
Lv 1 | ◆Zing Lv 1 |
Magic Attack +5 with preferred weapon | |
Lv 5 | 🔰Spell Tricks |
Lv 10 | Spell CT cut 3% with preferred weapon |
Lv 20 | ◆Zing Lv 3 |
Lv 30 | ✠Chainspell Lv 1 |
Lv 40 | Magic Attack +10 |
Lv 50 | ◆Zing Lv 5 |
Lv 60 | ✠Chainspell Lv 3 |
Lv 70 | Magic Healing +10 |
Lv 80 | Max HP +5 |
Lv 90 | ✠Chainspell Lv 5 |
Revocation 1
Lv 10 | Max HP +3 |
Lv 20 | Luck +5 |
Lv 30 | ◆ Zing Lv 6 |
Lv 40 | Magic Healing +8 |
Lv 50 | Max HP +3 |
Lv 60 | Magic Attack +8 |
Lv 70 | ✠ Chainspell Lv 6 |
Lv 80 | Spell CT Cut 1% with preferred weapon |
Lv 90 | Max HP +3 |
Lv 99 | Luck +5 |
Revocation 2
Lv 10 | Max HP +3 |
Lv 20 | Resilience +2 |
Lv 30 | ◆ Zing Lv 7 |
Lv 40 | Resilience +2 |
Lv 50 | Max HP +3 |
Lv 60 | Resilience +2 |
Lv 70 | ✠ Chainspell Lv 7 |
Lv 80 | Resilience +2 |
Lv 90 | Max HP +3 |
Lv 99 | Luck +5 |
Revocation 3
Lv 1 | Miracle Revival |
Lv 10 | Max HP +3 |
Lv 20 | Resilience +2 |
Lv 30 | ◆ Zing Lv 8 |
Lv 40 | Magic Attack +5 |
Lv 50 | Max HP +3 |
Lv 60 | Magic Healing +5 |
Lv 70 | ✠ Chainspell Lv 8 |
Lv 80 | Resilience +2 |
Lv 90 | Max HP +3 |
Lv 99 | Luck +5 |
Vocation Bonus[]
Lv 60 | Lock resistance +5% |
Lv 70 | Magic Attack +5 |
Lv 80 | Magic +7 |
Dragon Quest Walk[]
In order to become a Sage, the party member must first reach level 50 on the Mage and Priest.
Preferred weapon types:
- Wands
- Melee Staves
- Whips
- Boomerangs
Dragon Quest Tact[]
The female Sage appears during the game's True Dragon Quest III event as a recruitable character.
Gallery[]
Trivia[]
- In The Adventure of Dai, Matoriv, despite having the abilities of a Sage, rejected the title, finding it too much formal and dignified for him, coining instead the new title of Grand Sorcerer for himself; his pupil Popp would later also adopt the same title. A Grand Sorcerer is essentially identical to a regular Sage, being able to theoretically perform all kinds of spells, except with a lesser focus on their healing abilities, being instead much more combat-based with their powerful spells.
Other languages[]
Other languages | |
French | Sage |
German | Weiser |
Spanish | Sabio |
Italian | Saggio |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |
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v · e · dDragon Quest III Vocations | |
Vocations |
Hero • Warrior • Martial Artist • Priest • Mage • Thief* • Merchant • Goof-off/Gadabout • Sage • Monster Master* |
v · e · dDragon Quest VI Vocations | |
Beginner Vocations |
Dancer • Gadabout • Martial Artist • Mage • Merchant • Monster Master • Priest • Thief • Warrior |
Hybrid Vocations |
Gladiator • Armamentalist • Paladin • Ranger • Sage • Luminary • Hero |
Secret Vocations |
v · e · dDragon Quest VII Vocations | |
Basic Character Vocations |
Dancer • Jester • Martial Artist • Mage • Priest • Sailor • Shepherd • Thief • Troubadour • Warrior |
Intermediate Character Vocations |
Gladiator • Armamentalist • Monster Masher • Paladin • Pirate • Ranger • Sage • Luminary |
Advanced Character Vocations | |
Beginner Monster Vocations |
Berserker • Chimaera • Goodybag • Healslime • Jawtoise • Kingfuchsia • Lips • Mandrake Major • Mimic • Notso Macho • Rockbomb • Serial Quiller • Slime • Walking Corpse |
Intermediate Monster Classes |
Automation • Barbatos • Bone Baron • Delusionist • Dingbat • Draguar • Drake Slime • Golem • Malevolantern • Rashaverak • Seasaur • Well Wisher |
Advanced Monster Classes |
Black Bishop • Djinn Genie • Ersatz Estark • Gigalumph • Gripevine • Platinum King Jewel • Prism Peacock • Slaughtomaton |
v · e · dDragon Quest IX Vocations | |
Beginner Vocations | |
Unlockable Vocations |
Gladiator • Armamentalist • Ranger • Paladin • Sage • Luminary |
v · e · dDragon Quest X Vocations | |
Beginner Vocations | |
Advanced Vocations |
Battle Master • Armamentalist • Ranger • Paladin • Sage • Superstar • Monster Master* • Item Master* • Dancer* • Fortune Teller* • Druid* • Gadabout* • Demon Swordsman* • Death Master* • Pirate* |
Master Vocations |
v · e · dDragon Quest Heroes II Vocations | |
Beginner Vocations |
Warrior • Mage • Martial Artist • Priest • Thief |
Advanced Vocations |
Gladiator • Sage |
v · e · dDragon Quest of the Stars Vocations | |
Standard Vocations |
Warrior • Mage • Priest • Martial Artist • Merchant • Dancer • Gadabout • Sailor • Ranger |
Specialist Vocations |
Gladiator • Battlemaster • Armamentalist • Paladin • Sage • Superstar • Pirate • Monster Master • Astronomer |
Advanced/special Vocations |
Magical Sage • Arcana Lord • Battle King • Brave Knight • Guardian • Samurai • Space Pirate • Space-Time Mage • Star Knight • Ultra Star • Strategist • Champion • Druid |
v · e · dDragon Quest Walk Vocations | |
Beginner Vocations |
Warrior • Mage • Priest • Martial Artist • Thief • Dancer • Gadabout |
Advanced Vocations |
Gladiator • Armamentalist • Ranger • Paladin • Sage • Luminary • Pirate • Monster Master |
Special Vocations |
Champion • Archmage • High Priest • Ninja • Demon Swordsman • Guardian • Dragon • Guardian angel • Druid |