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The Sage is a vocation in the Dragon Quest series.

Proficient with both weapons and magic, they are often the most powerful combatants in their respective games.

Description[]

Sages are renowned for their mastery of the magical arts, with those in older titles having the ability to cast nearly every spell and those of later titles having the largest MP pool by far. As of the ninth game sages have more restricted spell lists than before but compensate for this by having equally high Magical Might and Magical Mending stats that allow them to alternate between crowd control and healing with ease.

Appearances[]

Main games[]

Dragon Quest III[]

To become a Sage, a character must have reached level 20 (a basic requirement for changing vocation) and met only one of the following:

  1. Train in the Gadabout vocation, or
  2. Hold a copy of the Words of Wisdom in their personal inventory.

In remake versions, having a personality that favours intelligence growth is recommended as well.

Spells[]
Dragon Quest III (Remake) 
Spell Level Learnt
Frizz 1
Heal 1
Poof 2
Buff 4
Crack 5
Acceleratle 5
Sizz 7
Dazzle 7
Sap 8
Kabuff 9
Evac 9
Snooze 9
Bang 11
Squelch 11
Zoom 12
Deceleratle 12
Woosh 12
Fizzle 13
Sizzle 14
Midheal 14
Drain Magic 15
Tingle 15
Cock-a-doodle-doo 16
Frizzle 17
Peep 18
Kasap 18
Safe Passage 19
Crackle 20
Blasto 20
Oomph 21
Whack 22
Boom 23
Bounce 24
Zing 24
Tick-tock 25
Kacrack 26
Swoosh 26
Fuddle 27
Thwack 28
Kasizz 29
Sheen 30
Fullheal 30
Kacrackle 32
Insulatle 32
Fade 33
Puff! 34
Multiheal 34
Click 35
Kafrizzle 36
Kaswoosh 36
Morph 37
Kaboom 38
Kazing 38
Hocus Pocus 40
Kamikazee 41

Dragon Quest VI[]

In order to become a Sage, the party member must first master the Mage and the Priest classes.

Stat Changes[]
Statistics Change
Battles to Master 269
Strength -30%
Agility +20%
Defence -20%
Wisdom +20%
Max HP -20%
Max MP +20%
Abilities[]
Level Title Learns Battles Needed Target Info MP
1 Warlock Absorb Magic Self Draws MP from spells cast on user 2
2 High Warlock Insulatle Party Protects party members from fire and ice attacks 3
3 Bishop Bazoom
Oomph
One Enemy
One ally
Removes an enemy from battle
Increases attack power of an ally
8
6
4 High Bishop Tidal Wave
Summon
???
Self
Attacks multiple enemies
Summons random monster to assist in battle
0

20

5 Wizard Multiheal
Fissure
Party
All enemies
Heals all party members
May kill all enemies
7
0
6 High Wizard Kazing
Kacrackle
One ally
One group
Revives an ally to full HP
Freezes a group of enemies
20
12
7 Arch Wizard Magic Barrier
Kamikazee
Party
All enemies
Protects against magic
Sacrifices self to hurt enemies
3
1
8 Grand Mage Kaboom
Kathwack
All enemies
All enemies
Damages the enemies with a big explosion
Tries to kill all enemies
15
15

Dragon Quest VII[]

In order to become a sage in VII, the party member must first master both the Priest and Mage classes. As a Sage, that particular party member's spells will cost less MP. The higher tier the Sage is, lesser MP is expended for spells.

Stat Changes[]
Statistics Change
Battles to Master 250
Strength -30 Percent
Agility +5 Percent
Guard -20 Percent
Intelligence +20 Percent
Appearance Null
Max HP -20 Percent
Max MP +20 Percent
Mastery Bonus +20 Bonus to Intelligence
Abilities[]
Level Title Learns Battles Needed Target Info MP
1 Student Thwack 1 One Group Has a low chance of instantly killing one group of enemies 7
2 Counsel Insulatle 15 All Allies Reduces the damage of fire and ice attacks 3
3 Arbiter Kacrack 38 All Enemies Causes ~100 in ice damage 12
4 Seer Magic Barrier 65 All Allies Reduces the damage of magic attacks to all allies 3
5 Oracle Multiheal 110 All Allies Heals ~100HP to all allies 10
6 Wise One Kazing 150 One Ally Revives one fallen ally with full HP 15
7 Elder Summon 200 Self Summons one of four deities to fight for the party 20
8 Prophet Kaboom 250 All Enemies Causes ~140HP in explosion damage 15
Hybrid Abilities[]
Hybrid Learns Target Info MP
Luminary Kerplunk Dance All Allies Restores all dead party members to life at the cost of the life of the caster but has a chance of failure. It will not work if the caster is the last person alive 0

Dragon Quest IX[]

DQIX - Sage

The Sage vocation is obtained after completing Quest 115.

Quest #115 - "Sages in the Pages"
Location Gittingham Palace - Bookshelf in Gittingham Palace - L2 North
Available at Upon arriving at Gittingham Palace
Requested by Supreme Sage
Response to Supreme Sage
Requirement Kill 5 Great trolls with Frizz.
Reward Sage class becomes available.
Detail The Supreme Sage, who sleeps between the pages of a book on the shelves of Glittingham Palace, asked if you'd like to become a sage too. To do so, you have to finish off five great trolls with Frizz.
Hint for solution Great trolls could be found in the Realm of the Mighty. If you could tension up (Egg On) your mage and use Channel Anger(to increase magic might a lot), that shall do the trick.


Sages have the unique skillset "Enlightenment", and can also use skill points to learn Boomerang, Bow, Wand and Shield skills. Their coup de grâce is "Spelly Breath", which recharges a portion of their MP.

Mages and Priests should look to invest skill points in Enlightenment for the boosts to Magical Might, Magical Mending, Max MP, and the MP Consumption drop. This will boost both the effectiveness of their spells and the ability to cast many spells for longer periods of time without having to return to an inn or use an item.

Enlightenment[]
Required points Name Effects
4 Natural Magical Mending +20 Permanently adds 20 to magical mending
10 Jack's Knack Change vocations on the field
16 Natural Magical Might +20 Permanently adds 20 to magical might
22 Right as Rain Rain shower restores HP for a few rounds
32 Natural Magical Mending +40 Permanently adds 40 to magical mending
42 Disruptive Wave Dispels all status changes on enemies
55 Natural Magical Might +40 Permanently adds 40 to magical might
68 Caster Sugar Temporarily boosts magical mending and magical might
82 Natural Max MP +60 Permanently adds 60 to max MP
100 MP Consumption -25% Reduces MP costs by 25%
Spells[]
Name Level MP Description
Heal 2 2 Restores at least 30 HP to a single ally.
Zam 2 4 Strikes a single enemy with the power of darkness.
Squelch 5 2 Cures a single ally of the effects of poison.
Evac 5 3 Exit instantly from dungeons, caves, and towers.
Bang 8 5 Damages all enemies with a small explosion.
Zammle 8 7 Smites a single enemy with the power of darkness.
Divine Intervention 13 4 Weakens a group of enemies against attack spells.
Midheal 16 4 Restores at least 75 HP to a single ally.
Zing 20 8 Resurrects a fallen ally, but sometimes fails.
Multiheal 24 16 Restores at least 100 HP to all party members.
Boom 27 10 Engulfs all enemies in a large explosion.
Kabuff 30 6 Raises the defence of all party members.
Moreheal 33 8 Restores at least 165 HP to a single ally.
Magic Barrier 38 6 Protects the whole party from attack spells.
Kazam 43 20 Smashes a single enemy with the power of darkness.
Kazing 45 15 Resurrects a fallen ally every time.
Kaboom 48 28 Blasts all enemies with a violent explosion.
Kazammle 61 45 Strikes a single enemy with stygian lightning.
Kaboomle 66 56 Blasts all enemies with an incredibly violent explosion.
Magic Burst 78 All Unleashes all remaining MP in a fearsome explosion.
DQX - Sage

Dragon Quest X[]

The Sage is one of the six advanced vocations available in version 1.0 of Dragon Quest X. They can use Fans, Heavy Wands, Bows, Boomerangs, Fisticuffs, and Shields, each one with their own individual skill trees, with their exclusive skill tree being once again Enlightenment (さとり Satori). Their coup de grâce is likewise Spelly Breath once again. Being a hybrid damage and support vocation, they have access to several dark and light element spells, as well as spells for healing and reviving allies.

Heroes series[]

Dragon Quest Heroes II[]

Teresa or Lazarel, depending on who is the leading protagonist, becomes able to tackle a sidequest to become Sages when both their Mage and Priest vocations have reached level 20 and a certain point in the story has been reached, after which, both characters can become Sages after reaching level 20 in both vocations.

As a Sage, they can wield Wands, Heavy Wands, melee Staves, Bows, and Whips.

Other games[]

Dragon Quest of the Stars[]

A Specialist Vocation acquired from a Sage's Scroll (obtained from the Sage's Sanctuary) for a character with a level of at least 50 for both the Mage and the Priest Standard Vocations.

Preferred weapon types:

Vocation Skill[]
Lv 1 Zing Lv 1
Magic Attack +5 with preferred weapon
Lv 5 🔰Spell Tricks
Lv 10 Spell CT cut 3% with preferred weapon
Lv 20 Zing Lv 3
Lv 30 Chainspell Lv 1
Lv 40 Magic Attack +10
Lv 50 Zing Lv 5
Lv 60 Chainspell Lv 3
Lv 70 Magic Healing +10
Lv 80 Max HP +5
Lv 90 Chainspell Lv 5

Revocation 1

Lv 10 Max HP +3
Lv 20 Luck +5
Lv 30 Zing Lv 6
Lv 40 Magic Healing +8
Lv 50 Max HP +3
Lv 60 Magic Attack +8
Lv 70 Chainspell Lv 6
Lv 80 Spell CT Cut 1% with preferred weapon
Lv 90 Max HP +3
Lv 99 Luck +5

Revocation 2

Lv 10 Max HP +3
Lv 20 Resilience +2
Lv 30 Zing Lv 7
Lv 40 Resilience +2
Lv 50 Max HP +3
Lv 60 Resilience +2
Lv 70 Chainspell Lv 7
Lv 80 Resilience +2
Lv 90 Max HP +3
Lv 99 Luck +5

Revocation 3

Lv 1 Miracle Revival
Lv 10 Max HP +3
Lv 20 Resilience +2
Lv 30 Zing Lv 8
Lv 40 Magic Attack +5
Lv 50 Max HP +3
Lv 60 Magic Healing +5
Lv 70 Chainspell Lv 8
Lv 80 Resilience +2
Lv 90 Max HP +3
Lv 99 Luck +5
Vocation Bonus[]
Lv 60 Lock resistance +5%
Lv 70 Magic Attack +5
Lv 80 Magic +7

Dragon Quest Walk[]

In order to become a Sage, the party member must first reach level 50 on the Mage and Priest.

Preferred weapon types:

Dragon Quest Tact[]

The female Sage appears during the game's True Dragon Quest III event as a recruitable character.

Gallery[]

Nintendo Entertainment System[]

Super Nintendo Entertainment System[]

Game Boy Color[]

Trivia[]

  • In The Adventure of Dai, Matoriv, despite having the abilities of a Sage, rejected the title, finding it too much formal and dignified for him, coining instead the new title of Grand Sorcerer for himself; his pupil Popp would later also adopt the same title. A Grand Sorcerer is essentially identical to a regular Sage, being able to theoretically perform all kinds of spells, except with a lesser focus on their healing abilities, being instead much more combat-based with their powerful spells.

Other languages[]

Other languages
French Sage
German Weiser
Spanish Sabio
Italian Saggio
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown
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