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The seas of Erdrea are a collective region in Dragon Quest XI. As with most oceans in the Dragon Quest series, they require a ship to explore, in this case Sylvando's Salty Stallion; once in the waters random encounters are possible.
As they are more expansive than previous oceans in the series, the seas of Erdrea are divided into discrete zones. However, the bestiary is shared across zones and resets according to the storyline arc in which the player is situated.
Zones[]
- Inland Sea: occupies the inland region between Puerto Valor and the Zwaardsrust Region, including Gondolia and the Emerald Coast.
- Valor-Sauvage Channel: canal between Puerto Valor and the Champs Sauvage that divides the western continent.
- Open Sea - North: situated between the Strand (west) and Insula Orientalis (east), covering the northern extents of Erdrea above Sniflheim and Arboria.
- Open Sea - South: situated between the Strand and Insula Orientalis, spanning the southern coastlines of Erdrea. Lonalulu is the sole town accessible. Insula Incognita is in the south-west.
- Landlocked Sea: a large lake between Sniflheim and Zwaardsrust. Insula Centralis is located here.
Vortices of light[]
Mermaids have placed vortices of light at certain locations throughout the region, which can transport the Salty Stallion through undersea tunnels when Lorelei's harp is played.
Boss Monster[]
#293 - Alizarin Dragon Family | |||||
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HP | MP | Attack | Defence | Agility |
4800 | 999 | 380 | 320 | 60 | |
Exp | Gold | Drop | None | ||
18000 | 12000 G | ||||
Note: This Spectral Sentinel and de facto ruler of the seas is so massive that anyone attacked by him remembers little other than an enormous red mass blocking everything else from view. | |||||
Abilities | |||||
Normal attack Hellfire Howl Crimson Cloud Rocks the boat (damage + cause knockdown) Envenomating Attack | |||||
Spells | |||||
Maelstrom Deceleratle | |||||
Haunts at: | |||||
Outer Sea - North (Near the underwater warp to Sniflheim) |