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Shining Shot is a recurring ability in the Dragon Quest series.

Description[]

Launches a volley of magical arrows that ignore the enemy's defence.

Appearances[]

Dragon Quest VIII[]

Making its debut, it is learned when Angelo invests 88 skill points into the Bow skill tree. It costs 10 MP to use and deals 116-124 damage to all enemies.

Note: Despite the flavor text, the skill uses the bang element rather than zap.

Dragon Quest IX[]

Shining Shot can be used by any character that has the "Archery for the Adept" (quest #84) item in their inventory and is equipped with a Bow. It costs 18 MP to use and strikes all enemies in battle for 145~155 points of damage, and bears the actual light element this time.

Dragon Quest X[]

Learned when 120 skill points are invested into the Bow skill tree, a glowing arrow is fired at random and fires a Light attribute attack on the target and its surroundings six times at random, 0.75 times the normal attack per hit. It costs 4 MP to use and is also used by Crimson killing machines and Killseekers in battle. It is also one of Prince Ragus's Coup de Grâces in the Offline version of the game.

Dragon Quest XI[]

Now an enemy only skill, it is once again used by Crimson Killing Machines in battle against their enemies.

Dragon Quest Monsters: Joker 2 Professional[]

Shining Shot costs 24 MP and fires a volley of 4~12 arrows at 25% attack power with a damage cap of 250 per missile. Each arrow is composed of Frizz/Sizz and Zap, utilizing the least-resisted element for damage calculation.

Dragon Quest Monsters: Terry's Wonderland 3D/SP[]

Shining Shot now costs 50 MP and it's strength per shot has been lowered to 19%, with the cap per arrow being 125.

Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP[]

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Dragon Quest Monsters: Super Light[]

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Dragon Quest Monsters: Joker 3/Joker 3 Professional[]

Shining Shot now uses the Bang and Light elements, but otherwise remains unchanged.

Dragon Quest Monsters: The Dark Prince[]

Shining Shot costs a staggering 100 MP and launches 4~12 arrows at 19% attack power per shot, with the limit being 125. Due to all dual-elemental abilities being abolished, Shining Shot uses only the Light-element. It is not affected by the Collective Punishment trait, and is learned through the Bobby Dazzler, Cupid, Hardliner, Heavenly Herald, Just Ruler, Pop Idol, Ramia, and Warmonger talents.

Dragon Quest: Monster Parade[]

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Dragon Quest Heroes II[]

Already learned by Angelo when he joins the party, as well as Lazarel and Theresa when they wield bows in the Thief and Sage vocations, it rains down a barrage of light arrows on enemies unfortunate to be in their path. It costs 12 MP for Angelo and 15 MP for the Twins of Unos.

Dragon Quest Rivals[]

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Dragon Quest Tact[]

Learned by Angelo at level 56, it acts the same as in previous appearances and costs 63 MP to use.

Other languages[]

Other languages
French Tir de lumière
German Schimmender Schuss
Spanish
Latin American Spanish Unknown
Italian
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese
Korean

See Also[]