Sizz (formerly Hurt and Firebal) is a spell in the Dragon Quest series.
Sizz is often depicted as a line of fire that affects a group of enemies. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP.
Originally translated as Hurt and the only damaging spell in the game. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight.
|Hurt||Firebal||ギラ (Gira)||Lv.4||2||Damages the enemy for 5~12 HP|
|Hurtmore||Firebane||ベギラマ (Begirama)||Lv.19||5||Damages the enemy for 58~65 HP|
In later versions of the game, the spell will deal 16~20 damage instead.
The Prince of Cannock learns this spell at level 3, and it allows hit to damage a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions.
In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 mp.
Learned by Mages and Sages at level 7. This entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since.
|Liquid metal slime||--|
Sizz is learned by Ashlynn at level 6, and is already known by Mercury upon joining. Other characters can learn it by advancing to rank 2 of the Mage vocation. The spells costs users 4 MP, and hits between 16~24 damage.
Sizz is learned immediately upon becoming a mage in all versions of the game.
Sizz and its advanced incarnations do not appear in Dragon Quest IX, though their effects can be replicated by use of weapons such as the Cautery Sword.
The Sizz line returns as a spell family exclusive to Dancers, who learn the first spell at level 14 and can cast it for 3 MP. Damage calculation is Magical Might x 0.25 + 7 with a cap of 80~90 and an in-game spread of 6 meters.
|v · e · dSpells in the Dragon Quest series|