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Sizz is a recurring spell in the Dragon Quest series.

Description[]

Sizz is often depicted as a line of fire that affects a group of enemies. The flames intensify and movements grow more elaborate as the spell line advances. With few exceptions, Sizz deals between 16~24 damage for 4 MP. In certain titles, Sizz and its stronger variants are re-classified as Light spells.

Appearances[]

Dragon Quest[]

Debuting alongside the series, it is learned by the Hero at level 4 and deals 5-12 damage. The one-on-one style battles meant that it could only hit one enemy since there were never any groups to fight. It costs 2 MP to use, and is also used by Prestidigitators, Drackolytes, Fightgeists, Drackymas, Legerdemen, Spitegeists, Raving lunaticks, and Metal slimes in battle.

In later versions of the game, the spell will deal 16~20 damage instead.

Dragon Quest II[]

The Prince of Cannock learns this spell at level 3, damaging a single enemy for 15~25 in the original. The spells deals 16~20 damage in the SFC and GBC remakes, and will cost 2 MP in these versions. It is also used by Maguses, Dragonfries, Shamen, Liquid metal slimes, and Ghouls in battle, as well as Metal Slimes once again.

In the smart phone version, the spell has been changed (again) to adhere to the latter series convention, now hitting one group of enemies for 10~17 damage for 3 MP.

Dragon Quest III[]

Learned by Mages and Sages at level 7, as well as Erdrick at level 10/12, this entry is when the spell found its identity as a group-targeting hex, and has dealt 16~24 damage for 4 MP ever since. It is also used by Rumble bees and Ram raiders, as well as Liquid Metal Slimes once again in battle.

Dragon Quest IV[]

Acting the same as in III, it is learned by Maya at level 7 and the Hero at level 11, while Laurel knows the spell upon joining Torneko. It costs 4 MP to use once again, and is also used by Pteranodons, Jinksters, Flamethrowers, Psaro's Pawn, Balzack, and Marquis de Léon, as well as Liquid Metal Slimes once again.

Dragon Quest V[]

Name Level
Honey --
Liquid metal slime --
Prestidigitator 5
Conkjurer 5
Bianca 8
Ghost 10

Acting the same as in its last 2 appearances, it is learned by Bianca at level 8, recruited Prestidigitators and Conkjurers at level 5, Ghosts at level 10, and is already learned by Honey and recruited Liquid Metal Slimes when they join the party. It costs 4 MP to use once again, and is also used by Sizzards, Legerdemen, Hocus chimaeras, and the Haunted housekeeper, as well as Liquid Metal Slimes once again.

Dragon Quest VI[]

Sizz is learned by Ashlynn at level 6, and is already known by Mercury upon joining. Other characters can learn it by advancing to rank 2 of the Mage vocation. The spells costs users 4 MP once again, and hits between 16~24 damage, and is also used by Babygoyles, Blooming sorcerers, Hell niños, Goodybags, Metal king slimes, Dread herrings, and the First Trial, as well as Liquid metal slimes once again. It is also learned by recruited Feralballs at level 10, recruited Gustblusters at level 15, and recruited Lesser demons at level 8, though only in the SNES version.

Dragon Quest VII[]

Acting the same as in previous appearances once again, it is learned immediately upon becoming a Mage in all versions of the game, and by advancing to Rank 5 of the Serial quiller, as well as already being learned by Aishe when she joins the party. It costs 4 MP to use once again, and is also used by Canniboxes, Urnexpecteds, Conkjurers, and Grody Gumpdrops, as well as Shamen and Liquid Metal Slimes once again.

Dragon Quest VIII[]

Acting the same as in previous appearances once again, it is learned by both the Hero and Jessica at level 11. It deals an average of 16~24 damage and will increase in power once the character's wisdom surpasses 40, capping at 29~35. It costs 4 MP to cast once again, and is also used by Geyzer, as well as Canniboxes and Liquid Metal Slimes once again.

Dragon Quest IX[]

Sizz and its advanced incarnations do not appear in IX, (Although it was originally intended to be in the game), though their effects can be replicated by use of weapons such as the Cautery sword.

Dragon Quest X[]

The Sizz line returns as a spell family exclusive to Dancers, who learn it at level 14, and is already learned by Death Masters, costing 3 MP to cast, with damage calculation being Magical Might x 0.25 + 7 with a cap of 80~90 and an in-game spread of 6 meters. It is already learned by Fuura in the Offline Version of the game.

Dragon Quest XI[]

Veronica joins the party having already mastered sizz, and the Luminary will learn it at level 8. It costs 3 MP to cast and will deal 12~20 base damage with a cap of 28~36. It is also used by Garudas, the Tricky devil, and Wizened wizards, as well as Sinderella once again and Liquid Metal Slimes for the first time since VIII. It is also used alongside Erik's Rubblerouser for the Scorched Earth Pep Power.

Dragon Quest of the Stars[]

Appears as a spell for the Mage vocation.

Dragon Quest Tact[]

Acting the same as in previous appearances, it is learned by Drackies, Drackolytes, Hell Niños, Peepers, Arrghgoyles, and Meowgicians at level 16, and already learned by Prestidigitators, Lunaticks, Ghouls, Whackolytes, Goodybags, Wickermen, Feralballs, Clawcerers, and Tortured souls when they are recruited, costing 6 MP to cast. A scroll of this spell can be obtained by clearing Episode 2 of Golem, Winter Queen, Demonic Knight, and Maldragora's Battle Roads and Episode 4 of Healie, Stella and Jolly Sasquash's Battle Roads, as well bought from the Swap Shop for 750 Summer Fest, Dragon Fest, and DQV Medals each.

Dragon Quest Treasures[]

Acting the same as in previous appearances once again, it is already learned by Metal Slimes, Drackolytes, Hardy hands, Metal King Slimes, Loss Leaders, and Cutie slimes when they are recruited, costing 4 MP to cast once again. To differentiate from the Frizz line of spells, Sizz and its stronger variants are now classified as Light spells.

Infinity Strash: Dragon Quest - The Adventure of Dai[]

Appears twice. The first version belong to Popp and the second to Maam. Maam's version is named Magic Bullet: Sizz and it's part of her Magic Bullet Gun. It unleashes a piercing, singeing hot wave in a straight line. It deals (depend on the level %) potency heat magic damage.

Gallery[]

Other languages[]

Other languages
French Crame
German Knister
Feuer (M)
Spanish Miniincendio
Italian Fuoco
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See Also[]


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