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Stomp (Boulder Bash in the Dragon Quest Monsters series prior to The Dark Prince) is a recurring skill in the Dragon Quest series.
Appearances[]
Dragon Quest IV Remakes[]
Only appearing in the remakes, it is used by Drakulards in the bonus dungeon.
Dragon Quest VI[]
Making its debut, Stomp is learned by advancing to rank 4 of the Ranger vocation and damages all enemies with a tremor, hitting for 50~65 Woosh-type damage for 0 MP. It has a 1/3rd chance to fail regardless of terrain, and will always fail at sea. It is also learned by recruited Boss trolls, and is used by Living statues, Stone guardians, the Scrimsley terror, Blackmar, and Cabot in battle.
Dragon Quest VII[]
As there is no Ranger vocation in VII, Stomp can only be learned by reaching rank 6 of the Golem vocation and rank 1 of the Paladin vocation in the 3DS remake. It is also used by Weighverns, Wide-load weighverns, Warlord weighverns, Drakulards, Drakulords, Lumberdraks, Whaleverns, and Togrus Maximus in battle.
Dragon Quest IX[]
After taking a backseat from the previous game, the skill can deal anywhere from 15~19 damage to 90~108 damage and its element has switched from wind to earth from this game onwards. It is used by Drastic drackals, Garth Goyle, Gadrongo, Rover, and Nodoph, as well as Stone Guardians and Drakulords once again.
Dragon Quest X[]
Entirely dedicated to monsters in this game, it causes a strong vibration and a lot of earth damage to surrounding enemies, though it can avoided by moving out of range or jumping at just the right moment. It is used by Gnucifers, Gnumesises, Drakularges, Drakulurchs, Demon Gaurad, King of Calamity, Gezora, Grimos, Cast iron statue, Shingo Junoga, Bad General Togrus Maximus, the Ancient Demon, Darkas, and Unknogre, as well as Drakulords, Stone Guardians, and Togrus Maximus once again.
Dragon Quest XI[]
Acting the same as in previous games, it is used by Mosstodons and Snowgres in battle against their enemies, the latter of which does not fail at sea unlike VI and VII.
Dragon Quest Monsters: Joker[]
Boulder Bash costs 8 MP to use and deals around 80~100 earth damage to all enemies. In this game, it does not have a chance to fail. The skill can be learned with 60 points in the Cluboon skill or 24 points in Cluboon II.
Dragon Quest Monsters: Joker 2/Professional[]
Boulder Bash now deals a combination of Bang and Donk-element damage. It can still be learned from Cluboon and Cluboon II. The skill can now also be learned from:
- Bjorn (9 points)
- Bombardier (31 points)
- Dual duellers (21 points)
- Ruin (20 points)
Dragon Quest Monsters: Terry's Wonderland 3D/SP[]
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Dragon Quest Monsters 2: Iru and Luca's Marvelous Mysterious Key/SP[]
Boulder Bash can be learned from the following skillsets:
- Bombardier (35 points)
- Cluboon (60 points)
- Cluboon II (24 points)
- Ruin (25 points)
- Shaman Marline (80 points)
- Dual Duellers (21 points)
- Bjorn (10 points)
- Stalagosaur (25 points)
Dragon Quest Monsters: Super Light[]
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Dragon Quest Monsters: Joker 3/Professional[]
Boulder Bash can be learned by the following skillsets:
- Feral+ (60 points)
- Godlike (75 points)
- Godlike+ (20 points)
- Red Mister (30 points)
- Boss Troll (40 points)
- Disasterking (40 points)
- Wonder Construction (60 points)
- Bombardier (40 points)
Dragon Quest Tact[]
Stomp is an enemy-only skill that can be used by Metal dragon during the Woosh-type Upgrade level on Hell difficulty. It costs 49 MP to use and inflicts major typeless martial damage to a single enemy.
Dragon Quest Walk[]
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Dragon Quest Keshi Keshi![]
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Dragon Quest Monsters: The Dark Prince[]
Stomp costs 12 MP and deals (Level x 0.8) + 40 damage to all enemies. It is learned through the Airhead, Bombshell, Crag Afficionado, Hulk, and Wrecker talents.
Other languages[]
Other languages | |
French | Ricochet |
German | Brockenknaller (VI,J) Stampfer (VII,DP) |
Spanish | Unknown |
Latin American Spanish | Unknown |
Italian | Unknown |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |