Tantegel (ラダトーム, radatōmu, Ladutorm) is a castle and accompanying town which serve as the capital of Alefgard. It is featured in the first three Dragon Quest games: Dragon Quest, Dragon Quest II, and Dragon Quest III, as part of the Erdrick trilogy. Tantegel is the starting and central location in the original Dragon Quest and is the only location in Alefgard which has a castle and a reigning king.
In the original Famicom release of Dragon Quest, the town surrounding the Ladutorm Castle (ラダトーム城, radatōmu shiro) is called the same name as the castle, Ladutorm Town (ラダトームの町, radatōmu no machi). When the game was localized and released overseas it was decided to give the castle and town different names (Tantegel and Brecconary respectively). In all other English version releases both town and castle are referred to as Tantegel, and combined into one icon on the world map.
In the original Dragon Quest, Tantegel is a location of central importance for many reasons.
- It is the starting location for the hero of the game.
- It is the only location where the player can save the game.
- It is the only castle in Alefgard that has a reigning king.
- It is the largest city (castle and town combined) in the game.
- It contains one of the essential items to complete the game (Sunstone).
In Dragon Quest II, Tantegel is much less important. The king is hiding out of fear of Hargon and no major items/information are located there. But made more important in the iOS remake where the king has the Soul Sigil when using the Golden key to access his room and talking to him.
Tantegel is the location of central importance in the 'dark world' of Alefgard in Dragon Quest III. It contains the essential Sunstone item in this game as well. It also serves as the location the heroes return to after completing the game, similar to Dragon Quest.
Dragon Quest XI 3DS and Switch
The Luminary can visit Tantegel during the era of the first game through the Echo Chamber. Here he will find that king Lorik has fallen mute, and needs some spectrum nectar to speak again. This nectar is given tot he Luminary upon entering Tickington after completing a few echo chamber quests. The monarch rewards his saviors with a Pallium Regale, and a ballad is sung in their honor.
In this game, Tantegel has two areas that can be reached by using teleportals: Tantegel Moor and Charlock Castle. The boss of the fourth and final chapter is the Dragonlord. Tentagel in this game starts out as a land of ash and death where Rubiss's power doesn't hardly reach, but eventually you get access to Holy Water to fix the land.
|Dragon Quest (NES,GBC)|
|Bamboo Pole||10g G||+2 Attack|
|Club||60g G||+4 Attack|
|Copper Sword||180g G||+10 Attack|
|Cloth Armor (Clothes)||10g G||+2 Defense|
|Leather Armor||70g G||+4 Defense|
|Leather Shield (Small Shield)||60g G||+4 Defense|
|Dragon Quest II (NES,GBC)|
|Wizard's Wand||2500 G|| +8 Attack (NES)|
+27 Attack (remix)
Casts Firebal when used in battle
|Broad Sword (Steel Sword)||1500 G||+30 Attack|
|Giant Hammer (Hammer)||4000 G|| +35 Attack (NES)|
+40 Attack (remix)
|Clothes Hiding (Evade Cloak)||1250 G|| +20 Defense (NES)|
+35 Defense (remix)
|Full Plate Armor (Steel Armor)||1000 G||+25 Defense|
|Iron Helmet||3150 G||+6 Defense|
In the NES version, the item shop is referred to as a tools shop.
|Dragon Quest (NES)|
|Medicinal Herb||24g G||Heals a small amount of HP|
|Torch||8g G||Lights a radius around the Hero|
|Dragon's Scale||20g G||Provides a small amount of Defense|
|Dragon Warrior (GBC)|
|Herb||10g G||Heals a small amount of HP|
|Torch||8g G||Lights a radius around the Hero|
|D-Scale||20g G||Provides a small amount of Defense|
|Dragon Quest II (NES)|
|Medical Herb||15 G||Heals a small amount of HP|
|Antidote Herb||8 G||Cures poison|
|Fairy Water||40 G||Repels monsters|
|Wing of the Wyvern||80 G||Returns you to your last save location|
|Dragon's Bane||640 G||Protects against non-damaging spells|
|Dragon Quest II (GBC)|
|Herb||10 G||Heals a small amount of HP|
|Antidote||8 G||Cures poison|
|Repellent||40 G||Repels monsters|
|Warp Wing||25 G||Returns you to your last save location|
|Amulet||640 G||Protects against non-damaging spells|
|6g (Dragon Quest,NES)|
|6g/person (Dragon Quest II,NES)|
|2g/person (Dragon Quest II,GBC)|
|? (Dragon Quest III,NES)|
- One reason the town may have been given a different name in the NES version, is because the localizers may have thought that it would be odd to call it the same name as its castle, as it is entirely separate from the castle on the world map. However, in Dragon Quest II and III, Tantegel is composed of both combined locations.
- Tantegel is named after the real life village Tintagel and the nearby Tintagel Castle. They are associated with the legend of King Arthur and the Knights of the Round Table and have become one of the most visited places in Britain.
|v · e · dDragon Quest (game)|
|Towns and Cities|
|v · e · dDragon Quest II|
Cave to Rendarak • Dragon's Horns • The Dragonlord's Castle • Gwaelin's Gate • Hall of Hargon • Lake Cave • Lighthouse • Pillar of Winds • Quagmire Cave • Sea Cave • Tower of the Moon • Wellspring of the Hero
5 Sigils • Celestial skein • Echoing Flute • Eye of Rubiss • False idol • Golden key • Jailor's key • Moonshard • Ra's mirror • Ship • Silver key • Subtle shuttle • Sunken treasure • Teleportal • Floodgate key • Windbreaker • Yggdrasil leaf