The Dragonlord's Castle (formerly Charlock Castle and DracoLord's Castle) is the name of the final dungeon in Dragon Quest and Dragon Quest III. It also appears as a dungeon in Dragon Quest II but is not vital to the plot of the game. It is located in the central area of Alefgard, across the water to the southeast of Tantegel.
The Dragonlord's Castle is a grim fortress who serves as the main hideout for the evil forces of the Dragonlord. This is slightly less true in Dragon Quest II, where it has crumbled into ruin so badly that is has been primarily abandoned. In Dragon Quest III it is revealed that the castle was not built by the Dragonlord, who simply took over it, but instead it had been a source of evil for generations, for it was originally built by none other than Zoma, who used it as his stronghold up until his defeat.
- Blue dragon (B2-B4)
- Cosmic chimaera (1F-B1)
- Dragonlord (Boss, B7)
- Dread dragon (B5-B7)
- Green dragon (1F-B1)
- Knight aberrant (1F-B4)
- Knight abhorrent (B5-B7)
- Stone golem (B2-B7)
- Tearwolf (1F-B1)
- Vis mager (1F-B7)
In Dragon Quest II, the castle is reduced to a rubble and has been mostly abandoned barring some stray monsters and the Dragonlord's grandson. However, rather than fighting the heroes, the Dragonlord's descendant instead offers critical advice about defeating Hargon, for he is anything but happy about how the High Priest is swaying the belifs of monsterkind.
If spoken to after slaying Hargon, he will express joy in the notion that, despite their respective ancestors feud, he was able to work together with the scions of Erdrick. He will then propose a friendship to the party, jokingly inventing nicknames for them and himself..
Once again, Erdrick's sword is located here, however time has slighty dulled its blade and it is not anymore the strongest sword of the world.
The castle itself is notably larger than the castle in Dragon Quest I. This seems backwards as the events of Dragon Quest actually take place several hundred years after the events of Dragon Quest III. Overall, a majority of the floor layouts are nearly identical between the two games.
Appearing in the DQI events as a dungeon, players can explore it and fight the Dragonlord, just as in Dragon Quest.
- Cosmic chimaera
- Green dragon (During DQI event replay from June 17th to the 28th)
- Knight abhorrent
- Stone golem
"Charlock Castle" appeared in the episode Three Men & A Dragon where Mega Man and Lana found it which got themselves trap in a dungeon but they escaped.
Places of interest
The castle has a hidden staircase on the first floor which is the correct path to reach the innermost areas of the castle in both Dragon Quest and Dragon Quest III. This staircase is referred to by various NPCs in both Dragon Quest and Dragon Quest III. In order to find the stairs, the hero must search behind the thrones in the middle of the first floor. All other paths from the first floor lead to a neverending maze. It is revealed in Dragon Quest TACT that it was a renovation idea from a Knight errant after a Cosmic chimaera informed it that the Dragonlord was risking his life by being in the throne room at all times.
In the remake of Dragon Quest II, the music used for the castle is the same as Dragon Quest I, whereas in the NES Version, the game's regular dungeon music was used. The remake of Dragon Quest III used the new BGM from The Castle of Baramos.
Another addition to the remake of Dragon Quest II is the throne room being present as it was with the first game, albeit in ruins.
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|Towns and Cities|
|v · e · dDragon Quest II|
Cave to Rendarak • Dragon's Horns • The Dragonlord's Castle • Gwaelin's Gate • Hall of Hargon • Lake Cave • Lighthouse • Pillar of Winds • Quagmire Cave • Sea Cave • Tower of the Moon • Wellspring of the Hero
5 Sigils • Celestial skein • Echoing Flute • Eye of Rubiss • False idol • Golden key • Jailor's key • Moonshard • Ra's mirror • Ship • Silver key • Subtle shuttle • Sunken treasure • Teleportal • Floodgate key • Windbreaker • Yggdrasil leaf