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{{LocationInfo
'''''Tedanki''''' is a ravaged village in the [[Overworld (Dragon Quest III)|overworld]] of [[Dragon Quest III]]. It is the closest village to the [[Castle of Baramos]]. The village was destroyed by the archfiend [[Baramos]] at some time prior to the hero's quest in Dragon Quest III. However, the residents of the village appear as apparitions when the village is visited at night.
 
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|type = Town and Region
 
|game = Dragon Quest III
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|title = Theddon
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|image = [[File:DQIIIGBC - Theddon.png|300px]]
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|caption =
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|japanese = テドン
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|romanji = Tedon
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}}
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'''Theddon''' (previously known as '''Tedanki''') is a a town found in ''[[Dragon Quest III]]'', located in what equates to the southern region of the real world African continent. By being the closest to [[Baramos' Lair]], it was the site of the fiend's first assault upon the world. During the day, Theddon is destroyed and deserted; but at night, the former inhabitants return, unaware of their own passing...
   
==Notable items==
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==Appearances==
The [[Lamp of Darkness]] is located in a chest in the upstairs of the weapon shop in the village. This item is a hint at the appearance of the villagers only at night, as the lamp brings the onset of night when used. The village also contains a prisoner who has the [[Green Orb]], but requires the [[Final Key]] in order to speak to him. During the day, a hint is written near where the prisoner stands at night which tells the hero that the prisoner has possession of the orb.
 
   
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=== [[Dragon Quest III]] ===
{{DQIII}}
 
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Theddon is first mentioned by the keeper of the [[Portoga]] lighthouse, which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly.
[[Category:Dragon Quest III locations]]
 
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The townsfolk were cursed by [[Baramos]] after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The innkeeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The [[Green Orb]] is given to the player by the prisoner, who instructs them to travel to the southernmost continent. In order to speak to the man, the [[Ultimate key]] is required.
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==== Remake changes ====
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* The day time music has been altered to sound much more sombre
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* The price of the inn has been dropped from 31 gold per person to just 1 each, encouraging players to rest at the town and learn the truth.
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==== Treasures ====
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* [[Night light]]
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* [[Black bandana]] (remakes)
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* [[Mini medal]] (remakes)
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* 55 Gold Coins (remakes)
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* Green Orb
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* [[Beastmaster claws]] (Can only be found after getting a riddle from a man at Cloudsgate citadel)(remakes)
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==== Nearby monsters ====
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* [[Crone]]
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* [[Heedoo voodoo]]
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* [[Infernal armour]]
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* [[Rampage]]
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* [[Walking corpse]]{{DQIII}}
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[[de:Tedanki]]
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[[Category:Dragon Quest III towns and cities]]

Revision as of 10:34, 28 December 2019

Theddon (previously known as Tedanki) is a a town found in Dragon Quest III, located in what equates to the southern region of the real world African continent. By being the closest to Baramos' Lair, it was the site of the fiend's first assault upon the world. During the day, Theddon is destroyed and deserted; but at night, the former inhabitants return, unaware of their own passing...

Appearances

Dragon Quest III

Theddon is first mentioned by the keeper of the Portoga lighthouse, which players will see after gaining their ship. Sailing southward from the strait of Portoga across the continent will put the town into view quickly.

The townsfolk were cursed by Baramos after his forces killed them, being unable to move on to the afterlife and not even realizing that they are dead. The innkeeper and store owners operate as they did in real life and the player will not be tricked for using their services, but until the fiend is slain there is no help for these lost souls. The Green Orb is given to the player by the prisoner, who instructs them to travel to the southernmost continent. In order to speak to the man, the Ultimate key is required.

Remake changes

  • The day time music has been altered to sound much more sombre
  • The price of the inn has been dropped from 31 gold per person to just 1 each, encouraging players to rest at the town and learn the truth.

Treasures

Nearby monsters