Tremor is a recurring skill in the Dragon Quest series.
Appearances[]
Dragon Quest X[]
Making its main series debut, it is used by Living Statues, Stone guardians, Kurogane giants, Metal dragons, Mechan-o'-wyrms, Dark nebuluses, Clockwyrms, Knights, Ashtaroth, and General of Darkness Boga to damage all enemies, though the effect is different depending on the monster.
Dragon Quest XI[]
Now acting similar to skills like Stomp, it is used by Great keepers, as well as Living Statues, Stone Guardians, Metal Dragons, Mechan-o'-Wyrms, and Clockwyrms once again.
Dragon Quest: Monster Battle Road Series[]
Making its debut in Monster Battle Road, it is the blue button skill of the Living statue that crushes a single enemy with its weight.
Dragon Quest of the Stars[]
Dragon Quest Heroes and Dragon Quest Heroes II[]
Acting differently in these games, it is used by Trolls, Boss trolls, and Stout trolls in both games, in addition to Great trolls in the sequel.
Dragon Quest: Monster Battle Scanner and Dragon Quest: Scan Battlers[]
Known as Trample, it is used by Tantamounts, Equinoxes, and Equestrion to damage one enemy with their hooves.
Dragon Quest Walk[]
Acting mostly the same, it is used by Metal Dragon once again, though it can reduce one enemy's AGL by 2 levels.
Dragon Quest Tact[]
Known as Stomp in this game, it is used by Mason when he is summoned by the Hero's Call Ally skill, dealing major martial damage to 1 enemy. It costs 55 MP for the Golem companion to use, and is used by Dragon zombies, Queen slime in its Boss Battle during Slime Fest, and Metal Dragons once again, costing 49 MP for the monsters to use.