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The walking corpse is a recurring monster in the Dragon Quest series.

Characteristics

A corpse reanimated by unknown dark forces, it rises from the earth having already partially decomposed. The walking corpse thus appears to be melting away even as it drools from a mouth with several missing teeth. One eye is also missing from the face. It has frayed blue hair, a light tunic with a blue belt, and blue trousers, all tattered.

Although its physical attacks are relatively weak, they can poison an unprepared adventurer. Certain species can also give goosebumps, causing victims to miss their turns.

Walking corpses have a ghastly speech quirk wherein they wail, elongating certain vowel sounds as they maintain an inconsistent pitch and tone, represented by randomly mixed majuscule and minuscule letters in dialogue. They also have gender despite appearing as male, as each member of the Delmorgue family demonstrates in Dragon Quest XI.

Main game appearances

Dragon Quest II

#48 - Walking corpse
Undead Family
DQIIiOS - Walking corpse
HP MP Attack Defense Agility
95 (NES)
90 (SNES, GBC and iOS)
0 59 (NES)
51 (SNES, GBC and iOS)
10 (NES)
2 (SNES, GBC and iOS)
34 (NES)
20 (SNES, GBC and iOS)
Exp Gold Drop Prayer ring
61 51 G
Note:
Abilities
Normal attack
Desperate attack
Poison Attack
Sweet Breath
Spells
None
Haunts at:
Dirkandor area
Eastern Slewse area
Tower of the Moon
Cave to Rendarak


Dragon Quest III

#72 - Walking corpse
Undead Family
[[File:|100 px]]
HP MP Attack Defense Agility
98 0 67 16 20
Exp Gold Drop Wayfarer's clothes
120 15 G
Note:
Abilities
Normal attack
Defends
Wastes turn
Spells
None
Haunts at:
Baharata area
Jipang area
Mur area


Dragon Quest V

#47 - Walking corpse
Undead Family
Hork
HP MP Attack Defense Agility
70 0 48 2 10
Exp Gold Drop Rags
57 15 G
Note:
Abilities
Normal attack
Spells
None
Haunts at:
Whealbrook Adit (Gen 2)
Coburg Castle Dungeon


Dragon Quest VI

#51 - Walking corpse
Undead Family
[[File:|100 px]]
HP MP Attack Defense Agility
72 0 59 2 2
Exp Gold Drop Rags
80 18 G
Note:
Abilities
Normal attack
Desperate attack
Venom Mist
Tongue Lashing
Calls for back-up (Walking corpse)
Spells
None
Haunts at:
Underkeep
Cave of Fire & Water
Scrimsley area
Hazy Heights area
West Arkbolt area
Cave to Aridea
Well south of Alltrades Abbey area
Outside the Hut South-east of Alltrades Abbey
Despairia area
Lotus Lagoon area


Dragon Quest VII

#26 - Walking corpse
Undead Family
Hork
HP MP Attack Defense Agility
65 0 37 18 13
Exp Gold Drop Antidotal herb
Walking corpse heart (Rare)
18 5 G
Note:
Abilities
Normal attack
Poison Attack
Spells
None
Haunts at:
Automaton Stronghold (Past)
Greenthumb Gardens area (Past)
Grody Grotto
Mountain Pass (Past)
Poolside Cave (Past)
Haunts at:
PSX:
I'm looking for Kiefer's grave, so I can dance on it.

Ahhhh! I see live people!

Oog....

3DS:

Don'T YoOOou thiNK I'm HaNDsomE? JuSt iGnoRe thE DAnglY eYE!

AaAaarGH! UuRRgH!

UrrRgh! URrrGH!


Dragon Quest VIII

#52 - Walking corpse
Undead Family
[[File:|100 px]]
HP MP Attack Defense Agility
94 0 39 9 10
Exp Gold Drop Antidotal herb (Common)
Chain mail (Rare)
59 11 G
Note: As the name implies, a monstrous rotten corpse. Their foul appearance can cause your tension to suddenly decrease.
Abilities
Normal attack
Poison Attack
Tension-reducing strike
Spells
None
Haunts at:
Pickham Region


Dragon Quest IX

#55 - Walking corpse
Undead Family
[[File:|100 px]]
HP MP Attack Defense Agility
105 9 70 35 35
Exp Gold Drop Manky mud (Common, 1/8)
Strength ring (Rare, 1/128)
155 66 G
Description: These dogged dead bodies fixate on a foe and won't leave them alone. They may be brittle, but they're tough too.

They live by the saying 'tHe ROttEnEr tHE BeTeERer', and ensure that any midway manky remains are made fully foul.

Abilities
Normal attack
Poison Attack
Tension-reducing strike
Spells
None
Haunts at:
Newid Isle
Tower of Trades


Dragon Quest X

#132 - Walking corpse
Undead Family
[[File:|100 px]]
HP MP Attack Defense Weight
575 32 79 72 188
Exp Gold Drop Grubby bandage (Common)
Copper coin (Rare)
152 4 G
Note: None
Abilities
Normal attack
Curse
Curse Attack
Poison Attack
Tension-lowering attack
Spells
None
Haunts at:
Unknown


Dragon Quest XI

Normal

#41 - Walking corpse
Undead Family
DQXI - Walking corpse 2D
HP MP Attack Defense Agility
58 9 49 49 26
Exp Gold Drop Antidotal herb (Common)
Chain mail (Rare)
37 23 G
Note: Bodies brought back from the beyond to shuffle around aimlessly about the place. They're dumb enough that most don't even realise they're dead.
Abilities
Normal attack
Spits out a gunk of poison
Lays a calamitous curse
Spells
None
Haunts at:
Gallopolis Region (3DS only, Early game, Night)
The Hotto Steppe (Early game, Night)
The Cryptic Crypt (Early game and Post game)
Laguna di Gondolia (Post game, Raining)


Vicious

#329 - Vicious walking corpse
Undead Family
DQXI - Walking corpse 2D
HP MP Attack Defense Agility
474 27 186 208 96
Exp Gold Drop Antidotal herb (Common)
Chain mail (Rare)
986 253 G
Note: Walking corpses driven to dangerous extremes by the dark power of the Lord of Shadows.
Abilities
Normal attack
Spits out a gunk of poison
Lays a calamitous curse
Spells
None
Haunts at:
The Hotto Steppe (Mid game, Night)
The Manglegrove - Whale Way Station (Mid game)


Monster Series Appearances

Dragon Warrior Monsters


Dragon Warrior Monsters 2

Caravan Heart

Joker

Joker 2

Joker 2 Professional

Terry's Wonderland 3D

Super Light

Monster Battle Road Victory

The Masked Queen and the Tower of Mirrors

Gallery

Other languages

Other languages
French Mort-vivant
German Wiedergänger
Spanish Zombi errante
Italian Zombie
Zombeeh
Dutch Unknown
Swedish Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

Related monsters

DQIX - Serena This article is a stub.
Please help Dragon Quest Wiki by expanding it.
DQIX - Serena
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