The Warrior is a blade expert.— Dragon Quest VII
The Warrior is a vocation in the Dragon Quest series.
Warriors typically have high HP, Strength, and Vitality stats, but low Agility. They also have no magical ability whatsoever. The Warrior is most useful in "full-out" brawls, when the only chance to defeat monsters is to knock them out as fast as possible, before they have the chance to knock the player out.
| || |
|7||Elite Blade||Falcon Slash||115|
|8||Sword Lord||Hatchet Man||150|
| || |
|1||Beginner / Ruffian||n/a||n/a|
|2||Novice / Skirmisher||PsycheUp / Focus Strength||10 / 5|
|4||Guardsman / Veteran||SquallHit / Mercurial Thrust||15 / 18|
|5||Veteran / Captain||n/a / Rude Awakening||20 / 28|
|6||Warmonger / Expert Fencer||DrakSlash / Wing-Clipper||20 / 38|
|7||Elite / Elite Blade||n/a / Dragon Slash||30 / 53|
|8||General / Sword Lord||EvilSlash / Hatchet Man||25 / 78|
After the events in Alltrades Abbey, the warrior is a useful class to become because of the strength increase that it affords. Among the skills that the warrior learns, Hatchet Man is by far the most useful. Although it misses half the time, when it does connect, it is a critical hit, making short work of Metal Monsters. The Drake Slash is also good for dragon bosses that the player encounters.
For hybrid skills, the two most useful ones are Sword Dance, which requires both a mature warrior and a mature Dancer, and Thief Hit, which requires a mature warrior and a mature Thief. Sword Dance attacks four times with 75 percent power, making useful for boss fights as it is like attack for 300 percent power. It is also the most cost effective skill in the game as it doesn't require any MP to use. Thief Hit is useful because it steals from enemies, making it a nice skill to have if the player is looking for a particular item. However, the chance of stealing is rather low.
Regarding evolution, the Warrior can combine the mastered Mage class and become an Armamentalist, which has access to some elemental slashes. The Warrior can also combine the mastered the Martial Artist class and become a Gladiator. The Gladiator has stronger attacks including Multifists. After the Dragoon class is mastered, the Gladiator can then become a Champion as long as the Paladin class is also mastered. The Champion has several powerful attacks culminating with Blade of Ultimate Power, a must for beating the final bosses in the game.
The Warrior Class is available at the start of the game and has the unique skillset 'Courage'. They can equip swords, spears, knives, and shields, as well as most heavy armor. Their 'coup de grace' ability is "Critical Claim" which makes the next attack critical without fail.
|16||Natural Strength +10|
|40||Natural Resilience +20|
|56||Natural Strength +30|
|80||Natural Resilience +40|
|90||Natural Max HP +60|
|v · e · dDragon Quest III Vocations|
|v · e · dDragon Quest VI Vocations|
|v · e · dDragon Quest VII Vocations|
|Basic Character Vocations|
|Intermediate Character Vocations|
|Advanced Character Vocations|
|Beginner Monster Vocations|
|Intermediate Monster Classes|
|Advanced Monster Classes|
|v · e · dDragon Quest IX Classes|
|v · e · dDragon Quest X Classes|
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