Wind Sickles is a recurring ability in the Dragon Quest series.
Strikes a single enemy with a wave of chi-infused wind that ignores defence.
Only appearing in remakes, it is used by High djinkses in battle against their enemies.
Making its debut, Wind Sickles deals Woosh-damage calculated as ((Level x 3 +10)+/-15%), capping at level 57. It is obtained by advancing to rank 3 of the Martial Artist vocation, and is also used by Giant moths, Cloud surfers, Low djinkses, Mythsteeds, Mechalomaniacs, Second Test, Dhuran, and Nokturnus in battle.
Yangus can use Wind Sickles as a Scythe technique after allocating 32 skill points into the associated skill. Damage is calculated in the same method as before. It is also used by Diemons, Cockateers, Jumping jackals, Dark turkeys, Anchormen, Foul anchors, Dhoulmagus, and Marcello in battle.
This ability is learned with 12 skill points invested into the Fisticuffs skill. In this installment, Wind Sickles is treated as a normal attack that deals an extra 50% of damage to elemental-family monsters. All other monster families receive no bonus damage. It is also used by Cyclowns and Tyrantula in battle.
Learned with 18 skill points invested into the Fisticuffs skill tree, it acts the same as in its previous appearances, but costs 1 MP to use. It's also used by Blue horns, in addition to Cloud surfers, Low djinkses, Djinn genies, and Dhuran once again using it in battle.
An enemy only skill, it is used by Brollyminators, as well as Cyclowns once again.
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