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Woosh is a recurring offensive wind spell in the Dragon Quest series.
Conjures a small whirlwind to rip into a group of enemies for around 8~24 damage in most appearances.
Woosh originally debuted in Dragon Quest II, where it was learned by the Princess of Moonbrooke. Since then, it is typically learned by priests and similarly pious characters and tends to be one of the only offensive spells they learn. It is related to the stronger spells Swoosh, Kaswoosh, and Kaswooshle.
Woosh is learned by the Princess of Moonbrooke at Level 4, and deals 17~33 damage for 4 MP.
Woosh is learned by Meena at level 9, dealing 8~24 for damage for a reduced cost of 2 MP. These are the parameters that will define the spell for subsequent games, and is also used by Cyclowns and Whizzards in battle.
Woosh is already known by Angelo upon joining the party. It possesses a base damage of 6~19, and will begin to approach a cap of 19~32 once Angelo's wisdom reaches 64. It is also used by Giant moths in battle.
Learned by minstrels at level 12 and luminaries at level 11, it slices a group of enemies with a small whirlwind, dealing 8~24 base damage for 2 MP and will start to reach its cap of 61~77 once the caster's magical might reaches 50. It is also used by Badger magers, Maguses, and the Master of Nu'un in battle.
Luminaries and Minstrels learn Woosh at levels 12 and 18, as well as investing 3 skill points into a recruited monster's Woosh Knowledge skill tree after their 4th reincarnation. It costs 3 MP to cast, with the spell's strength is calculated as Magical Might x 0.185 + 7.35 for a base range of 9~19 and a cap of 23~33. Like a real twister, Woosh will strike enemies within its range multiple times, and is also used by Acorn babies, Rumble bees, and the Leaf spirit, as well as Zeplings once again in battle.
Serena and Sylvando will learn Woosh at level 14 and 20, respectively, and costs 5 MP to cast. The base range is 12~36, and will reach the cap of 36~60 once either character's magical might hits 80. It is also used by Grim gryphons and the Archfiend's acolyte, as well as Lump wizards and Cyclowns once again.
Woosh is already known by Isla when she joins the party and is the main spell that she can use. It costs 7 MP to cast and creates a small whirlwind that damages any enemies caught within it for a few seconds. When used in conjunction with Isla's other attacks, she is able to rack up a lot of hits and damage. Isla can upgrade Woosh and is able to cast Swoosh and Kaswoosh by charging up the spell.
Woosh is already known by Meena when she joins the party.
Woosh appears as the Hero's up special move in Super Smash Bros. Ultimate. It is a small whirlwind that sends the Hero up a short distance. Nearby opponents will also be sent into the air the same distance. Holding the special button down will turn the move into Swoosh and then Kaswoosh.
When cast by an enemy in III, woosh deals 6~18 damage. This would be the standard until VIII, where the damage was reduced to 5~14. Beginning with IX it was raised to 6~21.
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