![]() |
This article is a stub. Please help Dragon Quest Wiki by expanding it. |
![]() |
The World of Light is the name given to the, otherwise unnamed, overworld of Dragon Quest VIII.
Originally the World of Light and its counterpart, known as the World of Darkness, formed a single, chaotic world. Eventually, the two worlds separated in two distinctive and almost identical dimensions, thusly reaching a balance both among themselves as well as within. The World of Light became a world filled with colors, while the World of Darkness became a world mostly in black and white.
In special places, where the light of the full moon creates a doorway-like shadow, said shadow becomes an actual doorway for a mysterious dream-like magical pocket dimension known as the Moonshadow Land, guarded by the spirit Ishmahri.
Unfortunately, in ancient past the World of Light became the target of the relentless attacks from a sadistic demon who had already conquered the World of Darkness, Lord Rhapthorne, who was planning to forcibly re-merge the two realities together in order for him to become the supreme ruler of all creation. His advances, however, were stopped by seven highly magically gifted people, the Seven Sages, and a dimensional traveller, the Godbird Empyrea. Under the guidance of her, the Seven Sages created a powerful tool, the Godbird Sceptre, which they used to entrap Rhapthorne's soul within it, while its body was concealed inside a gigantic statue of the Goddess. However, during the final battle Empyrea ended up trapped in the World of Darkness; furthermore shortly after their victory, the Sages were attacked by Rhapthorne's strongest servant, Juggerwroth. Already spent and injured by their previous fight, the Sages were unable to properly vanquish Juggerwroth, resolving instead to seal him in stone and conceal him somewhere he could never be found. The Godbird Sceptre, now the only tool for Rhapthorne to interact to the outside world, was kept under a powerful sealing magic in Castle Trodain, where it was guarded at all times. In time the true nature of the sceptre was forgotten by Trodain's people and it simply became valued as the kingdom's most precious treasure. Each of the Sages moved on with their lives, some even taking some additional precautios to hid their bloodline, as they knew that, should their descendants perish, it would mean the unsealing of the Lord of Darkness. The Dragovians, who had suffered heavy losses in the war against Rhapthorne, retreated from the rest of the world in a magically protected area, never to be seen again by the world at large.
For many, many years the sceptre remained in Castle Trodain, but one day, a would-be sorcerer by the name of Dhoulmagus came from Farebury to the castle disguised as a jester. The man had a deep desire to be the greatest magician of all time and he was studying under master Rylus. The irascible Rylus however, was a very strict teacher and also unintentionally emotionally abusive; this, coupled with Dhoulmagus's apparent low magic potential, had begun festering inside him into resentment. Having summarily read about the sceptre from his master's books, who was one of the descendants of the Seven Sages, Dhoulmagus decided to attempt stealing the legendary sceptre, believing it to simply being a powerful magic relic and hoping it would be just what he needed to achieve his dream. After doing so, however, he was quickly overwhelmed by Rhapthorne's power and made into his vessel, a puppet in the hands of the Lord of Darkness unable to exert his own free will. Castle Trodain was cursed, transforming all of its inhabitants into thorns. The only survivors were its ruler, King Trode and his daughter, Princess Medea, who were inside the magic circle initially used to weaken the Sceptre, and a sole soldier, who mysteriously was spared by the curse alongside his pet mouse. King Trode and Medea, who were cursed by the petty Dhoulmagus before he was overwhelmed by the Lord of Darkness, to take the form of toad-like troll and a horse respectively, set out on journey together this humble soldier to track down the malicious jester, initially unaware of the true evil that was at play, as Rhapthorne's plan was to track down each descendant of the Sages, and mercilessly kill them one by one in order to undo his seal.
Along the way, the Trodain survivors gathered a group of powerful allies, who either had been wronged by the possessed Dhoulmagus' killing spree, such as the noble Jessica and Angelo the womanizer Templar knight, or were just willing to help, such as the kind-hearted ex-bandit Yangus, the owner of the Monster Arena Morrie, and the shrewd thief Red; unfortunately even after their countless acts of goodwill across the world, fate was against them, and eventually, all of the descendants were killed by the cruel Rhapthorne. However, Empyrea was able to escape her imprisonment, and thanks to her guidance, the party was able to face the Lord of Darkness and vanquish him once and for all, saving the world and dispelling both the curse that had befallen King Trode and Medea, and the once that destroyed Trodain.
Locations[]
- Farebury Region
- Farebury, a small city
- The Waterfall cave, a small hill with a massive underground waterfall.
- A small hut atop the Waterfall cave, where a mysterious cheese-loving hermit makes his abode.
- The Pirate's cove, the old hideout of Captain Crow.
- Alexandria Region
- Alexandria, a small rustic town under the noble Albert family.
- The Tower of Alexandra, a small tower structure dedicated to the Goddess guarded by the Albert Family.
- Port Prospect, a small port town.
- Maella Region
- Peregrin Quay, a small port for peregrins visiting Maella Abbey.
- Maella Abbey, a massive church that takes care of orphaned children and headquartes of the Templar Knights.
- The Ruined Abbey, the forgotten ruins of the previous abbey after it was devastated by a horrific plague.
- Simpleton a small town near the Abbey.
- Kingdom of Ascantha
- The Riverside Chapel, a small hostel for travellers to rest.
- Ascantha, the capital of the Kingdom.
- Beneath Ascantha a small tunnel created by some thieving moles to connect the treasury of the castle to the Land of the Moles.
- The Wisher's Peak, a hill from which a portal for the Moonshadow Land can be accessed.
- The Land of the Moles, an otherwise uninhabitated stretch of land which is home to a vast series of tunnels, the Mole Hole, where Mole-like monsters live.
- The Lakeside Cabin, another small hostel between Ascantha and Pickham.
- Pickham Region
- Pickham, a run down town of crooks and thugs.
- Morrie's Monster Arena, an underground stadium popular among the rich class for its bloodshed-free monster fights.
- The Swordsman's Labyrinth, an underground cavern that contains the famous treasure, the Venus' Tear.
- Red's house, a small cottage among the hills home of Red, a shady but somewhat kind-hearted thief.
- The Cape West of Pickham, an unhabitated stretch of land west from Pickham.
- Kingdom of Trodain
- Castle Trodain, the capital of the kingdom where the a sealed sceptre was once safely guarded.
- The Hilltop Hut, a small rest stop in the Wild Lands for those on the way to Trodain from Port Prospect.
- The hidden Altar of Wroth, the old base of operation of the demon Juggerwroth.
- A palace known as Princess Minnie's Castle, located on a small island, one of the Unnamed Isles, in the strait between the two eastern continents.
- The Holy Isle of Neos, a barren island at the center of the world where a colossal statue of the Goddess can be found, at the foot of which a small religious settlement, simply known as Neos, could be found, before it was destroyed by the return of Rhapthorne.
- Baccarat Region
- Seaview Church, a small hostel for travellers to rest.
- Baccarat, a bustling city home to a rich Casino.
- Chateau Felix, the residence of Master Felix and sanctuary for all types of cats.
- A strange glowing tree only visible at dawn.
- The elevated entrace to the Dragovian path.
- The Dragovian Sanctuary, last settlement of the Dragovian race.
- Heavenly Dais, a sacred place for the Dragovians, their burial grounds, and seat of power for their leader, the Lord of the Dragovians.
- The Dragovian Sanctuary, last settlement of the Dragovian race.
- A large unnamed Northwest Isle, where some Dark Ruins steeped in the evil of Rhapthorne can be found.
- Kingdom of Argonia
- Argonia, the castle town capital of the kingdom.
- The Troll's Maze, a maze which location is unknown, inhabited by human-eating Trolls; a mirror that was enchanted so that it would entrap in the maze any unsuspecting victim, was unwittingly purchased by the wife of the prime minister of Argonia.
- Eastern Argonia, a forested area where the Royal Hunting Ground, a natural reserve for Argon Lizards is located.
- The Le Club Puff-Puff, a hidden shop where Puff-Puff is performed.
- The mechant's tent, a small shop alongside the road for Argonia from Baccarat.
- Western Argonia, a large wilderness region where the Mystical Spring can be found, a magical water souce with the power to lift most curses, guarded by a Seer that lives in the nearby Seer's Retreat.
- A vast desertic region containing the Desert Chapel and the Dragon Graveyard
- Argonia, the castle town capital of the kingdom.
- Arcadia Region
- Arcadia, a city of renowed sculpturs.
- The Chapel of Autumn, a small hostel for travellers to rest.
- Rydon's Tower, the massive and still incomplete masterpiece of the sculptur Rydon.
- the snowy region of Blizzard Peaks
- Orkutsk, a city among the snows.
- Marta's cottage, a small hut.
- Memories Lane, a magical space where past foes return to life to test the strenght of its visitors.
- Herb Grotto, a small icy cavern were precious medical herbs grow.
- The massive northen island known as the Savella Area
- The majestic Savella Cathedral, which is annexed to the likewise luxorious floating Lord High Priest residence.
- The small Purgatory isle, a miserable prison for anyone who crosses the church in a bad way.
- The island of the Isolated Plateau. an island complety blocked off by rocky cliffs with the exception for a small, magically hidden bay.
- Empycchu, the small tribal village and the only settlement on the island.
- The Dark Eye, a portal towards the World of Darkness created by Empyrea's shadow, which still roams the World of Light,
- The World of Light's counterpart of the Godbird's Eyrie, a mountain which used to be the nest of the Godbird Empyrea.
- The hidden village of Tryan Gully, were humans, elfs, dwarfs and monsters live in harmony with one another.
- The Ocean
- A small island not charted in any map; located in the south-weastern corner of the map, it is home to many coffer-like monsters.
- The Black Citadel, the floating fortress of Rhapthorne. Originally hidden underneath The Holy Isle of Neos, it raised once again alongside its master, but ended up destroyed for good when the Lord of Darkness decided to absorb its power within himself.
- The Untrodden Groves, the collective name for all the areas from all regions completely inaccessible unless with the use of the Godbird's soulstone.
Other languages[]
Other languages | |
French | |
German | Welt des Lichts |
Spanish | |
Latin American Spanish | Unknown |
Italian | |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | |
Korean |