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For the spell translated as "Zap" in the Zenithia trilogy, see Zapple.

Zap is a recurring spell in the Dragon Quest series.

Localisation History

A discrepancy had emerged between the English and Japanese versions as early as Dragon Quest Monsters: Joker, however. This is due to the presence of the Dein spell, which first appeared in the original Monsters spin-off title and had not yet appeared in a mainline game at the time. Dein is a weaker lightning spell whose nomenclature is the diminutive form of Raidein. Because the English word Zap cannot be simplified further as its Japanese counterpart was, the localisation team instead re-dubbed Raidein as Zapple to reflect its new status as the mid-tier lightning spell.

In localisations of older titles, such as the Nintendo DS release of the entire Zenithia trilogy, Zap was retained as the English equivalent to Raidein.

Appearances

Dragon Quest X

Making its main series debut, it is used by Cumauluses, 24-carrot bunicorns, and Mama snail slimes.

Dragon Quest XI

Zap is learned by the Hero after placing 8 points into the Luminary skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his magical might hits 161.

Dragon Quest Monsters & Monsters 2

Making its debut, and first localized by Enix of America as Lightning, it deals 30~50 damage for 3 MP. Learning the spell mandates that a monster be at level 10 with 65 HP, 90 attack, and 52 agility.

Dragon Quest Monsters: Joker, Joker 2, and Joker 3

Zap is a single-target spell that costs 4 MP to cast, and the base range is 11~16. Once the monster's wisdom exceeds 100, the amperage will begin to rise until the spell hits its cap of 109~120 at 299.

It is learned through the following skillsets:

  • Frizz & Zap
  • Bang & Zap
  • Woosh & Zap
  • Crack & Zap
  • White Knight
  • Slimer
  • Wulfspade
  • Sizz & Zap

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Zap is a spell that can be learned by both Luceus and Aurora for 6 skill points, summoning lightning in front of them for 8 MP. As their level increases, they can upgrade the spell and also cast Zapple and Kazap by charging up Zap.

Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy

Acting the same as in the first Heroes game, Lazarel and Theresa learn this spell for 3 skill points after their audience with the High King. It once again costs 8 MP to cast.

Super Smash Bros. Ultimate

Zap appears as the Hero's side special move in Super Smash Bros. Ultimate. It is a quick, short-ranged electrical attack that costs 8 MP to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into Zapple and then Kazap.

Gallery

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Other languages

Other languages
French Foudre
German Zack
Spanish Descarga
Italian Lampo
Dutch Unknown
Swedish Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See Also


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