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For the spell translated as "Zap" in the Zenithia trilogy, see Zapple.

Zap is a recurring spell in the Dragon Quest series.

Localisation History

A discrepancy had emerged between the English and Japanese versions as early as Dragon Quest Monsters: Joker, however. This is due to the presence of the Dein spell, which first appeared in the original Monsters spin-off title and had not yet appeared in a mainline game at the time. Dein is a weaker lightning spell whose nomenclature is the diminutive form of Raidein. Because the English word Zap cannot be simplified further as its Japanese counterpart was, the localisation team instead re-dubbed Raidein as Zapple to reflect its new status as the mid-tier lightning spell.

In localisations of older titles, such as the Nintendo DS release of the entire Zenithia trilogy, Zap was retained as the English equivalent to Raidein.


Dragon Quest X

Making its main series debut, it is used by Cumauluses, 24-carrot bunicorns, and Mama snail slimes.

Dragon Quest XI

Zap is learned by the Hero after placing 8 points into the Luminary skill tree. It costs 8 MP to cast and will target a group of enemies, dealing 31~41 base damage and 131~141 once his magical might hits 161.

Dragon Quest Monsters & Monsters 2

Making its debut, and first localized by Enix of America as Lightning, it deals 30~50 damage for 3 MP. Learning the spell mandates that a monster be at level 10 with 65 HP, 90 attack, and 52 agility.

Dragon Quest Monsters: Joker, Joker 2, and Joker 3

Zap is a single-target spell that costs 4 MP to cast, and the base range is 11~16. Once the monster's wisdom exceeds 100, the amperage will begin to rise until the spell hits its cap of 109~120 at 299.

It is learned through the following skillsets:

  • Frizz & Zap
  • Bang & Zap
  • Woosh & Zap
  • Crack & Zap
  • White Knight
  • Slimer
  • Wulfspade
  • Sizz & Zap

Dragon Quest Heroes: The World Tree's Woe and the Blight Below

Zap is a spell that can be learned by both Luceus and Aurora for 6 skill points, summoning lightning in front of them for 8 MP. As their level increases, they can upgrade the spell and also cast Zapple and Kazap by charging up Zap.

Dragon Quest Heroes II: Twins Kings and Ending of the Prophecy

Acting the same as in the first Heroes game, Lazarel and Theresa learn this spell for 3 skill points after their audience with the High King. It once again costs 8 MP to cast.

Super Smash Bros. Ultimate

Zap appears as the Hero's side special move in Super Smash Bros. Ultimate. It is a quick, short-ranged electrical attack that costs 8 MP to cast and features a disjointed hitbox, meaning that it cannot be reflected. Holding the special button down will charge the move into Zapple and then Kazap.


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Other languages

Other languages
French Foudre
German Zack
Spanish Descarga
Italian Lampo
Dutch Unknown
Swedish Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese Unknown
Korean Unknown

See Also

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