Zapple is a recurring spell in the Dragon Quest series.
Localization History[]
The name Zap was first used as the term for Raidein, the weakest lightning spell, in the NES localization of the third game and this was carried forward through the Enix of America era and then into the modern period by Square-Enix's new editorial standards beginning with Dragon Quest VIII.
Appearances[]
Dragon Quest III[]
Making its debut, Zapple (Known as Zap) is learned by the Hero at level 26. The spell will damage a single enemy with between 70~90 damage, and will cost 8 MP to cast. Ortega also uses the spell in his fight with King Hydra.
Dragon Quest IV[]
Zap is learned by the Hero at level 25, though his tutor in his hometown planned to teach him the spell sooner. The spell functions identically to its Aliahan counterpart, though it costs only 4 MP to cast.
Dragon Quest V[]
Name | Level |
---|---|
Conkuisitor | -- |
Hyperanemon | 14 |
Parry | 25 |
Zap's range improves from this installment onwards. Specifically, the spell conjures a small lightning storm that targets all enemies instead of a single bolt. The spell casts a mere 6 MP to cast, and deals between 70 and 90 damage.
Dragon Quest VI[]
Zap is learned by the Hero after his awakening either before fighting General Demon-At-Arms or afterwards. Other characters can learn it by advancing to rank 3 of the Hero vocation, and It behaves as it did in the previous game, costing 6 MP to cast once again.
Dragon Quest VII[]
Zap is learned when a character reaches rank 4 of the Hero vocation, rank 8 of the Delusionist monster vocation, and rank 5 of the Slaughtomaton monster vocations, behaving as it did two games ago and costing 6 MP to cast. However, it is also used by Ginormooses, Togres and Mossferatu, marking the first time monsters can use this spell in battle. In the 3DS remake, it is also learned by advancing to Rank 5 of the Armamentalist.
Dragon Quest VIII[]
Zap is learned by investing 48 points into the Hero's Courage skill tree. The spell will jolt all enemies with 40~56 points of lightning damage, and will grows in power once the Hero's wisdom surpasses 65. The spell will deal 72~88 damage (barring resistances) once the character's wisdom reaches 150. It costs 6 MP to cast once again (3 MP if the Discount skill is learned) and is also used by Heads of state and Empyrea in battle.
Dragon Quest X[]
After taking a backseat from the previous game, Zapple is learned by investing 7 skill points into Anlucia's Truth skill tree and can deal 270 lightning damage if 40 skill points are invested into said skill tree, with its CT being shortened a little from 2.3 onwards. It costs 12 MP to cast, and is also used by the Silvapithecus in the Hero's sibling's side story, 24-carrot bunicorns and the Colossus of Despair. In the Offline version of the game, it is instead already learned by Anlucia when she joins the party and costs 22 MP to cast just like in XI.
Dragon Quest XI[]
The Hero will learn Zapple by investing 12 skill points into his Luminary Character Builder. It costs 22 MP to cast and will deal 146~166 to a group of enemies, with the maximum damage hitting for 314~344.
Dragon Quest Monsters: Joker[]
Zapple's base damage is 85~95, and will reach its limit of 209~231 once the caster's wisdom hits 699. It costs 6 MP to cast, and is learned via the following skill sets: Bang & Zap, Bang & Zap II, Cleric, Crack & Zap, Crack & Zap II, Crusader, Dragovian Lord, Frizz & Zap, Frizz & Zap II, Sage, White Knight, Woosh & Zap, Woosh & Zap II, Wulfspade, Wulfspade II.
Dragon Quest Monsters: Joker 2/Joker 2 Professional[]
Zapple has the same aspects as in the previous game, and can be taught through the following sets: Frizz & Zap, Frizz & Zap 2, Bang & Zap, Bang & Zap 2, Woosh & Zap, Woosh & Zap 2, Crack & Zap, Crack & Zap 2, White Knight, Crusader, Cleric, Wulfspade, Wulfspade 2, Dragovian Lord, Sizz & Zap, Sizz & Zap 2.
Dragon Quest Monsters: Joker 3/Joker 3 Professional[]
Dragon Quest Heroes[]
Dragon Quest of the Stars[]
Appears as a spell for the Spear of the Chosen, it acts the same as in previous appearances. It also used by Nokturnus.
Dragon Quest Heroes II[]
Dragon Quest: Scan Battlers[]
Used again by Togres.
Dragon Quest Walk[]
Acting the same as in previous appearances once again, it is learned at level 10 when equipping the Sword of Grand Zetannia and at level 20 when equipping Ramia's staff, costing 20 MP to cast. In addition, it is learned by recruited Drackies, Gremlins, Lump wizards, Cumulus vexes, and Doratis at level 50, recruited Silvapithecuses, Shadows, Hypothermions, and Fluffy at level 30, costing 24 MP to cast.
Dragon Quest Tact[]
Acting the same as in previous appearances once again, it is learned by Raving lunaticks at level 36, Silvapithecuses at level 24, Ewwnicorns at level 22, and Lime slimes at level 42. It costs 16 MP to cast for the first time since Heroes II, and is also used by Azurome in battle. A scroll of this spell can be obtained by clearing Stage 7 of Legerdeman, Demonic Knight, and Thunderbird's Battle Roads.
Dragon Quest Treasures[]
Learned by She-slimes, Red giants, Jade slimes, and Fiery draglings at level 18, it acts the same as in previous appearances once again and costs 11 MP to cast for the first time since Super Light.
Infinity Strash: Dragon Quest - The Adventure of Dai[]
Can be used by Dai when using the Dragon Crest his Zap becomes Zapple.
Gallery[]
Other languages[]
Other languages | |
French | Superfoudre |
German | Zack |
Spanish | Unknown |
Italian | Unknown |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |