Zing is a recurring spell in the Dragon Quest series.
Description[]
It is a weaker version of Kazing that is not guaranteed to fully revive an ally. The amount of health is restores and the success rate can vary from game to game.
Appearances[]
Dragon Quest III[]
Making its debut, it is learned by Erdrick at level 35 and Priest and Sages at level 24, attempting to revive a party member to half their total HP, but only works half the time. It costs 10 MP to use, and is also used by Voodoogooders in battle, as well as Hocus-Pokers and Chiromancer in the HD-2D Remake.
Dragon Quest IV[]
Learned by the Hero at level 28, Meena at level 20 and Kiryl at level 21, it acts the same as in III, and is also used by Hell raisers in battle. In the remakes, it is also used by Foo Yung to try and revive Chow Mein. It costs 12 MP to cast, but 8 MP in the remakes.
Dragon Quest V[]
Zing is learned by the Hero at level 25, and is also learned by recruited King slimes, Slimes, Orc kings, Healslimes, Cureslimes, Old men of the sea, and Bomboulders. It is also used by King slimes, Orc kings, and Necromancers in battle and costs 10 MP to cast for the first time since III.
Dragon Quest VI[]
Zing is learned by Nevan at level 13, Kingsley when he joins the party, and by mastering the Priest vocation. It costs 10 MP and is also used by Octavian sentries and Mortamor's Right Claw, as well as King slimes once again.
Dragon Quest VII[]
Zing is learned by Sir Mervyn at level 20, and by advancing to Rank 4 of the Dingbat vocation, as well as mastering the Priest vocation once again. It costs 8 MP to cast, and is also used by Wrecktors, Emperor slimes, Fright knights, and Major disasters in battle.
Dragon Quest VIII[]
Zing is learned by the Hero and Angelo as they level up to 29 and 19, respectively. It is also used by Bohes, Jabs, and Unholy bishops, as well as Orc kings and Octavian sentries once again. It costs 8 MP to cast once again, but Eight can reduce his cost from 8 to 4 MP once his Courage skill tree is raised by 90 skill points.
Dragon Quest IX[]
Zing has a roughly 50% chance to bring back a deceased party member. It is available to Priests at level 18, Minstrels and Rangers at level 24, and Sages at level 20, costing 8 MP to cast once again. It is also used by Scourgettes and Wight priests, as well as Fright knights once again.
Dragon Quest X[]
Zing is learned by Priests and Sages at level 32, Rangers at level 38, Minstrels at level 43, and Death Masters at level 67, costing 8 MP to cast once again. It is also used by Tufty tots, Basaranas, Holly Olivers, Wailin' weeds, Sinistletoes, Dessert demons, Hell's stewards, as well as Emperor slimes, Orc kings, and Scourgettes once again. It is also learned by investing 32 skill points into a recruited Chimaera's Chimaera Healing skill tree, 12 skill points into a recruited Healslime's Huimin Style Recovery skill tree and a recruited Slime's Slime Soul skill tree, 25 skill points into a recruited Bambooligan's Bamboo Care skill tree, and 57 skill points into the Luminary's Wand skill tree from 6.4 onwards. While it may fail like in previous appearances, it will always succeed when the user's Magical Mending is 280 or more.
Dragon Quest XI[]
Zing is learned by the Luminary at level 28, and Serena at level 18, as well as being already learned by his grandfather when he joins the party. It costs 12 MP to cast once again and is also used by Hocus-pokers, Wight princes gone Malicious, Mordragon's tail, Abject Terror, Darkest Despair in the PS4 and 3D mode of the Definitive Edition, and the Heedoo voodoo in Baramos's Castle, as well as Wrecktors (For the first time since VII), Orc kings, and Scourgettes once again.
Dragon Warrior Monsters[]
Zing requires 10 MP to use and can revive a dead monster. It can be learned by KingSlimes, Unicorns, Orcs, Mudrons, and Mermans. It requires a minimum level of 14 and a minimum intelligence level of 98.
Dragon Warrior Monsters 2[]
Vivify now requires 98 Intelligence to learn and 274 Intelligence to upgrade. It is naturally learned by the egdracil, kingsquid and merman. It is no longer naturally learned by the kingslime.
Dragon Quest Monsters: Caravan Heart[]
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Dragon Quest Monsters: Joker[]
The zing spell resurrects a fallen ally 50% of the time and costs 8 MP to use. It can be used by healer monsters at level 42, cleanser monsters at level 30, Diamagon at level 48, Hawkhart III at level 12, and Priests at level 49.
Dragon Quest Monsters: Joker 2[]
Zing can be learned from all the skill it could be previously.
Dragon Quest Monsters: The Dark Prince[]
Zing can resurrect a fallen ally with a chance of failure. It can be learned by Healers and Just Rulers at Level 70, Paramedics at Level 85, Clerics and Rainmakers at Level 30, Cure-Alls at Level 20, Mystics at Level 120, and Hargon at Level 100.
Dragon Quest of the Stars[]
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Dragon Quest Rivals[]
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Dragon Quest Walk[]
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Dragon Quest Champions[]
Acting the same as in previous appearances once again, it is learned at level 10 when wielding the Godbird Sceptre and costs 35 MP to cast.
Gallery[]
Other languages[]
Other languages | |
French | Rappel |
German | Neue Chance Leben (M) |
Spanish | Semirresurrección |
Latin American Spanish | Unknown |
Italian | Lazzaro |
Dutch | Unknown |
Norwegian | Unknown |
Greek | Unknown |
Portuguese | Unknown |
Russian | Unknown |
Chinese | Unknown |
Korean | Unknown |
See Also[]