"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. your suffering is my joy... All that has life shall become my sacrifice. The world will know despair."— Zoma
|Dragon Quest III|
Zoma is the final boss and chief antagonist in Dragon Quest III. Near the end of the game, he is revealed to be the master of the archfiend Baramos, whom had been previously seen as the final boss to the game. Zoma resides in Zoma's Citadel in Alefgard. He also makes appearances in the Dragon Quest Monster series and in Dragon Quest IX as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.
In many ways, Zoma's appearance is a callback to both the Dragonlord and Hargon - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armor. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often dramatically swinging his clawed hands in dramatic arcs to strike foes.
Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behavior that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's case, the world represents nothing more than a bevy of opportunities to spead his vile will.
Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of Baramos. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.
Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows Erdrick to save Rubiss, approach his castle, and, ultimately, slay him.
Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen. Zoma threatens the inhabitants of the overworld of Dragon Quest III, claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In Dragon Quest Monsters, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in Dragon Quest III.
|# - Zoma|
| 1023 (NES)|
4500 (SNES, GBC and iOS)
|255|| 550 (NES)|
500 (SNES, GBC and iOS)
| 300 (NES)|
350 (SNES, GBC and iOS)
|Note: Use the Sphere of Light to remove his shield if you want to make the battle easier.|
| Normal attack|
Regenerates 90~110 HP
|# - Zoma|
| 1023 (NES)|
4700 (SNES, GBC and iOS)
|255|| 320 (NES)|
360 (SNES, GBC and iOS)
| Normal attack|
Regenerates 90~110 HP
Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.
Zoma has his own battle theme, a general standard for a final boss. Using the Orb of Light reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Healmore on Zoma and deal damage. However it should be noted that in the original NES version of Dragon Quest III that unless you use the Orb of Light, you will not be able to inflict any actual damage since he is protected by a veil of darkness. Once the Orb of Light is used, then Zoma will be susceptible to receiving damage.
In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Orb of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Orb of Light.
Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The Pit of Gaia also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to the overworld.
|#298 - Zoma|
16070 (Lv. 99)
1346 (Lv. 99)
855 (Lv. 99)
560 (Lv. 99)
|Exp||Gold||Drop|| Mini medal (common, 100%)|
Silver Orb (rare, 5%-10%)
|Description: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.
His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.
| Acts twice|
C-C-Cold Breath (Lv. 8)
Air Pollution (Lv. 33)
Acts trice (Lv. 41)
Psyche Up (Lv. 57)
Bounce (Lv. 23)
Kacrackle (Lv. 49)
You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.
Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.
If the boss uses Disruptive Wave, start the above steps over.
Monster Series Appearances
|# - Zoma|
|Spells and Abilities|| FrigidAir (Lv. 5)|
BigBang (Lv. 21)
DeMagic (Lv. 37)
|Note: The source of all evil.
|How to Breed:|
|DracoLord1 / DracoLord2 X Sidoh|
He appears as the boss of the Gate of Control.
Zoma is an X rank monster. He has double trouble and makes for a good mage.
Recipe: Malroth x Wight King.
A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.
Recipe: Malroth x Dullahan
OR Malroth x Captain Crow
Zoma is set to appear in Dragon Quest Heroes in downloadable content, though no other details were given.
|v · e · dDragon Quest IX Bosses|