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"My name is Zoma. I rule the dark world. So long as I live, this world too shall be smothered in darkness. Suffer and despair for me. Your suffering is my joy... All that has life shall become my sacrifice. The world will know despair."

Zoma is the final boss and chief antagonist in Dragon Quest III. Near the end of the game, he is revealed to be the master of the archfiend Baramos, who had previously been seen as the final boss, having personally sent his minion to conquer the Overworld in his name. Zoma resides in his citadel in Alefgard. He also makes appearances in the Dragon Quest Monsters series and in Dragon Quest IX as a legacy boss. An extremely powerful sorcerer and the self-appointed master of darkness, Zoma is the one who plunged the world of Alefgard into eternal night in antiquity.


In many ways, Zoma's appearance is a callback to both the Dragonlord and Hargon - all three are blue-skinned adversaries with a similar posture. Unlike these, Zoma is tall and menacing; he towers over the heroes, with a menacing, almost skeletal appearance, blue skin, and a mage's robe reinforced with armour. His helmet is his most iconic feature of the outfit, featuring a singular, unblinking eye. His hands are tipped with razor-sharp claws that make for effective weapons in their own right. Despite his large size, Zoma is terrifyingly agile, capable of moving about with shocking speed and agility, often swinging his clawed hands in dramatic arcs to strike foes.

While originally Zoma was depicted with four-fingered hands, later appearances give him five-fingered hands.


Zoma is hallmarked by the fact that while he is both immensely powerful and intelligent, his plans, for the most part, are largely inscrutable. He is evil to an extreme, but his actions are so far outside normal human behaviour that he is difficult to classify. Completely divorced from human morality, however, he is free to pursue unfathomable goals of destruction and horror. In Zoma's mind, the world represents nothing more than a bevy of opportunities to spread his vile will.

Zoma's true nature is difficult to discern because the player is given so little, but things become clear as the player advances through Alefgard; Zoma's presence is a presence of darkness so profound that light itself causes him pain, and without the protection of his shrouding darkness, he is such anathema that healing magic actively causes him harm. Zoma has an enormous amount of undead forces and demons at his disposal as a result, including an undead version of Baramos. He wields destructive magic of ice, and uses it with brutal effectiveness. The manga portrays Zoma as something beyond undeath, a living force of entropy, decay, and despair.

Unlike the scheming Dragonlord and religious Hargon, Zoma has no overarching scheme beyond spreading evil and destroying the forces of good. He does not desire money, save as a means to tempt mortals. He does not seek power in and of itself, though this would put him into a position to bring tragedy down on a greater number of individuals. It is this inscrutable nature that makes him disturbing to face, though Zoma himself reveals his true motives if you look into his dialogue - he delights in suffering, pain, misery, and betrayal. Hence, his physical might was so much powerful from all those feelings of despair that he was able to shatter the original Sword of Kings made long ago, albeit after a prolonged effort of three years. Zoma's love of suffering, though profound, ultimately proves to also be his biggest weakness; he is so enraptured with forcing his enemies to endure horrors that he will often stay his hand just to savor the protracted misery. His doing this, ultimately, is what allows Erdrick to save Rubiss, approach his castle, and, ultimately, slay him.



Main Games[]

Dragon Quest III[]

Zoma first appears during the celebrations following the defeat of Baramos. In the original game, only his voice is presented, but in the remake he is physically seen as well. Zoma threatens the inhabitants of Aliahan, claiming he will soon control their world and plunge it into darkness as he did with Alefgard. In Dragon Quest Monsters, he resides deep inside the Room of Control, threatening Terry the same way he threatened the people in Dragon Quest III.

With Cloth of Darkness[]
# - Zoma
??? Family
No Image HP MP Attack Defence Agility
1023 (NES)
4500 (Remakes)
255 550 (NES)
500 (Remakes)
300 (NES)
350 (Remakes)
Exp Gold Drop None
0 0 G
Note: Use the Sphere of Light to remove his shield if you want to make the battle easier.
Normal attack
Acts twice
Freezing Blizzard*
Disruptive Wave
Regenerates 90~110 HP
Haunts at:
Zoma's Citadel

Without Cloth of Darkness[]
# - Zoma
??? Family
Lord ZomaSNES-0 HP MP Attack Defence Agility
1023 (NES)
4700 (Remakes)
255 320 (NES)
360 (Remakes)
200 80
Exp Gold Drop None
0 0 G
Normal attack
Acts twice
Freezing Blizzard*
Disruptive Wave
Regenerates 90~110 HP
Haunts at:
Zoma's Citadel

Zoma resides on the basement floor of the castle along with three other sub-bosses. He approaches and talks to the Hero prior to allowing his three subordinates to fight the hero's party before him.

Zoma has his own battle theme, a general standard for a final boss. Using the Sphere of Light reduces Zoma's overall hit points, allowing him to be defeated much more easily. It also enables the party's healing spells to actually damage Zoma. The party's Priest, for example, can cast Fullheal on Zoma and deal damage.

In the remake of Dragon Quest III, Zoma's specialty music and primary color palette are not shown until after the Sphere of Light is used. This color arrangement is the opposite of the one in the original game, which made Zoma a blue color after using the Sphere of Light.

Upon his defeat, Zoma's reign over the land of Alefgard ends; and light returns to the outer world. The Pit of Giaga also closes up, sealing the hero and his party in Alefgard and rendering them unable to return to Aliahan. However, Zoma warns of a coming darkness in the future, which is later shown in the first Dragon Quest.

Dragon Quest IX[]
#298 - Zoma
??? Family
IX - Zoma sprite HP MP Attack Defence Agility
16070 (Lv. 99)
255 675
1346 (Lv. 99)
855 (Lv. 99)
560 (Lv. 99)
Exp Gold Drop Mini medal (common, 100%)
Silver Orb (rare, 5%-10%)
63600 2490 G
Description: A truly intimidating opponent who can attack twice and use seriously strong spells. Lay into him with the power of light.

His unparalleled evil made him very popular with monsters, but he left the lands above to escape his screaming fans.

Acts twice
Desperate attack
Disruptive Wave
C-C-Cold Breath (Lv. 8)
Air Pollution (Lv. 33)
Acts thrice (Lv. 41)
Psyche Up (Lv. 57)
Bounce (Lv. 23)
Kacrackle (Lv. 49)
Haunts at:

Zoma appears as a Legacy Boss, obtained after completing Quest #167 (or received at special events).

Level Range Secondary Drop % Orb %
1-3 Aliahan gloves 15% Silver Orb 10%
4-8 Aliahan gloves 20% Silver Orb 10%
9-15 Aliahan gloves 25% Silver Orb 11%
16-25 Aliahan trousers 15% Silver Orb 11%
26-40 Aliahan trousers 20% Silver Orb 12%
41-56 Aliahan trousers 25% Silver Orb 12%
57-68 Aliahan clothes 25% Silver Orb 13%
69-80 Aliahan headpiece 15% Silver Orb 13%
81-90 Aliahan headpiece 20% Silver Orb 14%
91-99 Aliahan headpiece 25% Silver Orb 15%
Level Abilities
Initial Attack, attacks twice per turn, Disruptive Wave, Kacrack
8 C-C-Cold Breath
24 Bounce
33 Air Pollution
41 Attacks three times per turn, stops attacking twice per turn
49 Kacrackle
57 Psyche Up

Battle Strategy

You should have a Priest and/or a Sage in your party. Equip that character with Minstrel's Manual to enable Gritty Ditty. The other three characters can be Warriors and/or Paladins. Equip these with Falcon Blades or Uber Falcon Blades. One of your fighters needs to have learned Fource abilities, equip that character with Armamentalist's Album to use Fources on all party members. Equip your healer and Fource caster with Meteorite Bracers or at least Agility Rings.

1st Turn: Cast Gritty Ditty and Life Force on your party while the fighters use Falcon Slash.

2nd Turn: Cast Gritty Ditty a second time and have the 3 fighters using Falcon Slash.

Remaining Turns: Continue to Falcon Slash with fighters. Healer can either attack to drain MP or heal as needed.

If the boss uses Disruptive Wave, start the above steps over.

Dragon Quest X[]
# - Zoma
??? Family
No Image HP MP Attack Defence Weight
{{{HP}}} {{{MP}}} {{{Attack}}} {{{Defense}}} {{{Agility}}}
Exp Gold Drop {{{drop}}}
{{{EXP}}} {{{Gold}}} G
Note: None
Normal attack
Acts twice
Freezing Blizzard
C-C-Cold Breath
Disruptive Wave
Hug of the Demon King
Death Aesthetics
Haunts at:

Dragon Quest XI[]

While Zoma himself doesn't make an appearance, he is foreshadowed through the Dark One's battle with the Luminary and his allies, having a shroud of shadows and his boss theme when said shroud is dispelled of. One of the Past Masters, Zomaiden, borrows his powers in order to battle the Hero and his group.

Monsters series[]

Dragon Warrior Monsters[]
# - Zoma
??? Family
HP Wisdom Attack Defence Agility
3/5 5/5 5/5 2/5 5/5
Description: The source of all evil.
Spells and Abilities
FrigidAir (Lv. 5)
BigBang (Lv. 21)
DeMagic (Lv. 37)
How to breed:
DracoLord1 / DracoLord2 X Sidoh

He appears as the boss of the Gate of Control.

Dragon Quest Monsters: Joker[]
Joker Synthesising
Monster Monster Result
Malroth + Wight king/Dullahan/Bone baron = Zoma

Zoma is an X rank monster. He has double trouble and makes for a good mage.

Dragon Quest Monsters: Joker 2[]

A great X rank monster that, although he no longer has double trouble, he instead gains bouncer and tactical trooper making him still a great unit. It is necessary to have either Zoma or Orgodemir to make Rhapthorne 2.

Recipe: Malroth x Dullahan or Malroth x Captain Crow

Heroes series[]

Dragon Quest Heroes[]

Zoma appears in Dragon Quest Heroes as an optional boss fight; while in the original Japanese release, the fight was DLC, it has since then been integrated in the base game in the other re-releases, such as the international one, becoming available immediately after defeating Shadroth.

At the beginning of the match, Gragwort will offer Luceus or Aurora the Sphere of Light, giving the option to dispel Zoma's barrier of darkness; this choice is recommended, since, even in a weakened state, Zoma is still easily the most difficult boss fight available.

Zoma's attacks are all magic based: in his weakened state, he fights with various ice magic attacks and can unleash Disruptive Wave, with the ice being able to easily freeze the heroes solid; in his empowered state, he still has all of his ice magic attacks and the Disruptive Wave, but now all of his ice attacks are also imbued with darkness, which not only alters the danger zones created by the attacks, but the darkness itself can cause poison on contact.

Since the fight is harder without the help of the Sphere of Light, the allowed time for a golden ranking is extended by one minute, making it 5 minutes and 49 seconds, comapared to the time limit of the easier version, which is 4 minutes and 49 seconds; other than that, there is no difference in rewads between the two versions of the fight. After winning the fight for the first time, the heroes are rewarded with an Erdrick orb, and the postal service back at the Stonecloud will reward an Erdrick inspired costume for both Luceus and Aurora. Successive winnings will give different rewards depending of the time spent during the fight, with a golden rank rewarding 3 Mini medals, and a silver rank giving 30000 gold.

The completion of the golden rank time trial is noted in Zoma's personal page in the Defeated Monsters sections of the Battle Records, with a "Time Trial Completed!" label, just like all the Veteran Monsters, Bjørn the Behemoose, and Nokturnus, as Atlas is for some reason the only post-game fight that does not get the label.


Other languages[]

Other languages
French Zoma
German Zoma
Spanish Zoma
Italian Zoma
Dutch Unknown
Norwegian Unknown
Greek Unknown
Portuguese Unknown
Russian Unknown
Chinese 索瑪
Korean 조마

Related monsters[]

See also[]